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#2888526 - 10/26/09 09:19 PM Re: HSFX support page/forum ? [Re: letterboy1]
Murph Offline
Member

Registered: 12/15/01
Posts: 1675
Loc: Denver,CO,USA
Has anyone experienced problems with the HSFX version of the game not recognizing CH controllers? My HOTAS is all CH and is working just fine, but a friend is having real problems with it. He says they show up and calibrate in the CH software, but he can't get Il2/HSFX to allow axis assignments.


Edited by Murph (10/26/09 09:19 PM)
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#2888696 - 10/27/09 06:52 AM Re: HSFX support page/forum ? [Re: Murph]
Dunkers Offline
Member

Registered: 05/22/03
Posts: 1456
Loc: England
Originally Posted By: Murph
Has anyone experienced problems with the HSFX version of the game not recognizing CH controllers? My HOTAS is all CH and is working just fine, but a friend is having real problems with it. He says they show up and calibrate in the CH software, but he can't get Il2/HSFX to allow axis assignments.


No, never has any trouble with it. I just copied over the Users folder into HSFX and all was fine.

cheers
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#2889732 - 10/28/09 04:57 PM Re: HSFX support page/forum ? [Re: Dunkers]
jager Offline
Junior Member

Registered: 08/03/06
Posts: 33
Loc: Finland
Only problem with HSFX4 mod is that i can't run the Black Death trak that i always use to benchmark my changes to settings and drivers.

All the other traks work just fine but not Blackie, it just gives this error message after loading.
"mission loading failed: index:97,size 97:"

Anybody know what this means???
On 4.09M it works without any problem.

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#2890047 - 10/29/09 04:07 AM Re: HSFX support page/forum ? [Re: jager]
cmirko Offline
Member

Registered: 10/23/06
Posts: 172
you can easily bench with kamikaze track - its also very heavy for computers and it works fine in HSFX v4...
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#2890374 - 10/29/09 02:45 PM Re: HSFX support page/forum ? [Re: letterboy1]
Cbal Offline
Junior Member

Registered: 03/19/07
Posts: 6
Really good work,

-Clouds mod and cockpit mods hiting fps down.. how to switchthem off?

-Bug with P51D20NA reticle... no sight point !

- OLC FPS Boost and OLC Water V2 mods, give better sea look and push up the fps, I try it with hsfx4, works fine.

-No rearviewmirror for P51D !

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#2890410 - 10/29/09 03:18 PM Re: HSFX support page/forum ? [Re: Cbal]
henrique_rp Offline
Junior Member

Registered: 04/20/07
Posts: 40
This is an interesting Mod. However, the biggest problem for me so far is the incredible accuracy of those Bomber Gunners.

I was testing last night with the HE111 and their accuracy is mind-boggling high!!!

I wanted to test with jest just to make sure the slower speeds of prop planes wasn't an imposing factor. I've passes from 5 6 and 7 o'clock high at speeds over 900KM/h pulling a lot of G's (some times the bomber was pulling G's too) and several times the gunners were able to hit me. Twice I was killed with a headshot. Now, the gunners in IL2 were already problematic in several situations. Have you guys actually made them worse?

This is the major no-no for me so far. I haven't tested with fighter planes, but the bomber AI really needs tweaking.

These are my first impressions.

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#2890481 - 10/29/09 05:00 PM Re: HSFX support page/forum ? [Re: henrique_rp]
akdavis Offline
Senior Member

Registered: 12/14/00
Posts: 3155
Loc: Fort Worth, Texas
I believe the AI mod included tunes down bomber AI some, so you should be seeing the same or worse accuracy than stock. I'd be very surprised if anything in this mod pack makes He-111 gunners more accurate.


Edited by akdavis (10/29/09 05:01 PM)
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#2890505 - 10/29/09 05:29 PM Re: HSFX support page/forum ? [Re: akdavis]
henrique_rp Offline
Junior Member

Registered: 04/20/07
Posts: 40
Originally Posted By: akdavis
I believe the AI mod included tunes down bomber AI some, so you should be seeing the same or worse accuracy than stock. I'd be very surprised if anything in this mod pack makes He-111 gunners more accurate.


Thanks for the reply akdavis. Well, then there's some cheesy going on with my IL2. Those HE111 gunners can head-shot me like no one else!!! (And I have only tested them on Veteran. What's waiting for me on ACE? Chuck Norris?)

The only way of being able to make safer passes is from very high angle-off approaches. Seriously, those gunners have to be tamed a bit. If historical realism is what the mod embraces, then a HE111 pulling G's and turning, being able to head shot someone diving at the 7 o' clock high at 900km/h+ sounds strange, don't you agree?

I wonder if any of the developers could shed some light into this. =)

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#2890557 - 10/29/09 06:22 PM Re: HSFX support page/forum ? [Re: henrique_rp]
stuart Offline
Junior Member

Registered: 07/14/08
Posts: 8
Air.ini problem with sea hurricanes.
Sea hurricane missions made in u1.1 wont transfer over to hsfx. i had to edit the air ini file to change the name and it worked great. SeaHurricane Ib vs SEAHURRICANE1.

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#2890761 - 10/30/09 02:51 AM Re: HSFX support page/forum ? [Re: stuart]
JG301_HaJa Offline
Member

Registered: 04/26/05
Posts: 188
Loc: Rödeby/Sweden
Hi fellas,
another Q for the talented folks here. If I want to add f.i. the texture mods of vehicles and buildings can I do this via JSGME or do I manually have to put it into the mods folder?
It would be reat if I just could put it into the folder where jsgme has the other mods but I'm not sure that can work.

Any ideas on this?

regards
HaJa
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