I have to admit, I just don't understand the whole Arma2 thing.
Well I already suspected that you must work with for Codemasters, with all that "PR" of yours. But that's not what I want to "discuss" here.
I'm posting here in order to "explain" you the "whole Arma2 thing".
I can explain this because (fortunally for me) a friend of mine bought OFP:DR (not so fortunate for him) and he borrowed me so I played a bit with OFP:DR so I can say that I know both ArmA2 and OFP:DR.
For starters, I want to say that I agree with Magnum, ArmA2 is so superior to OFP:DR that there is almost NO point in posting here what are the advantages of ArmA2 compared to OFP:DR since it would take many, many pages to describe those same advantages. But neverthless I'll post a few:
- Starting with the most obvious one - Graphics! The graphics in ArmA2 are definitly superior to the OFP:DR ones. Anyone who says otherwise must either be blind or suffers severelly from his/hers eyesight. Curiously the graphics in OFP:DR kinda reminds me of the graphics in M1 Tank Platoon 2, but of course with modern day technology. The graphics in OFP:DR lacks color and texture quality and even the 3D models look poorer when compared to ArmA2. Of course that OFP:DR runs faster (higher FPS) and it's setting can be maxed out even in "moderate" systems but that's IMO a "normal" thing since OFP:DR graphics are inferior to the ArmA2 ones.
- The AI in ArmA2 may have some quircks but it's light years ahead from the OFP:DR. For example, in OFP:DR the AI accuracy is so lame that if you keep sidewalking the enemy AI will never hit you! Hell, even if you don't move the enemy AI in OFP:DR rarelly hits you. And the rare times that the AI in OFP:DR hits you simply get a "wound" 99% of the times.
I think this video CLEARLY describes how lame and weak the enemy AI accuracy really is:
http://www.youtube.com/watch?v=FB3beipbwx4&feature=player_embedded- The fact that the OFP:DR AI is weak (specially it's accuracy) and the fact that you almost never die with one shot, in conjuction with Co-Op tether and tiny 2Km/2Km Team versus Team maps, makes both realism and freedom of movements (which IMO, both are closelly related) much inferior to ArmA2.
- ArmA2 allows you to mod almost every aspect of the game. Heck, some guys are even making the OFP:DR map (Skira island) for ArmA2!! Look here (nota that's still a work in progress):
http://www.youtube.com/watch?v=7Wkvk0xiob0&feature=player_embedded- Honestly the only thing that I liked in OFP:DR and which I prefered to ArmA2 but curiously I have NOT seen anyone talking about it (at least much) are the tanks, where in OFP:DR if you aim to a target and press the right mouse button the distance to target measure appears in the bottom and the tank gun automatically elevates so when you take a shot, the tank round will hit the target.
Unfortunally this GREAT feature has some bugs in where the right mouse button not always seems to work and it seems that there aren't any tank missions (where you play as a tanker) in the game (unless someone makes one in the editor).