Forums » Air Combat & Civil Aviation » Rise of Flight - The First Great Air War » Interesting data for anyone that hasn't seen it


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#2882814 - 10/19/09 03:53 PM Re: Interesting data for anyone that hasn't seen it [Re: Masaq]
catch Offline
Member

Registered: 06/02/09
Posts: 576
Loc: Sydney, Australia
Originally Posted By: Masaq
It's not even to do with RAM especially I don't think - it's to do with virtual memory; the local paging file stored on the PC. 32-bit systems are limited to addressing 2GB of virtual (paging) memory, in addition to whatever quantity of physical (RAM) memory they're using.


I have a 32bit XP rig and have set the page file memory to the max of 4GB with no issues. I have 4GB of ram with 3.25GB's recognised. Are you saying only 2GB's of pagefile memory is recognised regardless of the setting ?

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#2882836 - 10/19/09 04:17 PM Re: Interesting data for anyone that hasn't seen it [Re: catch]
MattM Offline
Member

Registered: 10/05/09
Posts: 210
It's 2 GB per user application.

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#2882856 - 10/19/09 04:40 PM Re: Interesting data for anyone that hasn't seen it [Re: MattM]
Sim Offline
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Registered: 09/18/01
Posts: 8364
Loc: Vegas
Errr....I have Win7 64bit with 6Gigs of ram and had that error.

Something is a miss. Let's just say that much.

Win7 64bit
i7 920
6Gigs
GX280

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#2882858 - 10/19/09 04:45 PM Re: Interesting data for anyone that hasn't seen it [Re: MattM]
PatrickAWilson Offline
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Registered: 01/19/07
Posts: 614
Loc: Tx
I have been bumping against and even exceeding those limits with no apparent ill effects. I have generated up to six different aircraft types and exceeded 30 aircraft. However, my missions tend to be a bit sparse on ground objects so I might be saving space there. Also, I am currently using only generic skins.

It was not a happy read but the limitations are tolerable. My concern comes in when more two seater types are added ... although that is a concern that I would very much enjoy having.

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#2882865 - 10/19/09 04:57 PM Re: Interesting data for anyone that hasn't seen it [Re: Sim]
NattyIced Offline
Member

Registered: 04/25/08
Posts: 333
Originally Posted By: Sim
Errr....I have Win7 64bit with 6Gigs of ram and had that error.

Something is a miss. Let's just say that much.

Win7 64bit
i7 920
6Gigs
GX280


The fun part of compatibility comes into play there. How do you get a game to run on two separate system environments that will operate together in multi-player? Weakest link gets the max operating capabilities, so the plane and skin limits go to the lowest common denominator.

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#2882894 - 10/19/09 05:55 PM Re: Interesting data for anyone that hasn't seen it [Re: NattyIced]
MattM Offline
Member

Registered: 10/05/09
Posts: 210
They could atleast set the Large-Address-Aware-Flag for ROF. That way (if it works), with the 3 GB switch ROF could get up to 3 GB and under 64-bit OS (without 3 GB switch of course), it could get 4 GB and that should be enough for ROF anyway.

I checked wether or not that flag was set in the ROF.exe, it's not. So i set it, but i could've guessed it that the DRM didn't like that. Funny thing, gave me a checksum error.

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#2882900 - 10/19/09 06:23 PM Re: Interesting data for anyone that hasn't seen it [Re: MattM]
Dart Offline
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Just upgraded from intern
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Registered: 09/02/01
Posts: 16447
Loc: Alabaster, AL USA
So, we're looking at DF servers with fifteen to a side.

That rules out humongerous servers with oodles of folks in them, but still leaves room for "Dart's Server" ones.

I think the max we've had is 24 back in the days when I set it for 30, and on a really good night we'll have sixteen - which seems really crowded!

Downside - no RoF World League or Great War with 40 to a side, as in the old RB3D days.
Upside - still enough players to make it worthwhile to jump in the fray.

Now if they could make true dedicated server software (that acts only as a hub for data and doesn't require an activation code or installing the full sim) to go along with it, I'll be happy (and host a multi-player server!).
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#2882983 - 10/19/09 09:08 PM Re: Interesting data for anyone that hasn't seen it [Re: Dart]
ElAurens Offline
Member

Registered: 10/15/05
Posts: 406
Loc: USA
This explains why the environment is so lifeless, You cannot place any real amount of ground objects on the map.

What a joke.
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#2882987 - 10/19/09 09:24 PM Re: Interesting data for anyone that hasn't seen it [Re: Catfish]
MIG77 Offline
Member

Registered: 07/03/09
Posts: 584
Loc: Finland
Originally Posted By: Catfish


1st Mig77 while this is no Cray i would not call this a mediocre system - E8400 Dual core 3 GHz and 4 Gb Ram ? wink


I build this computer over year ago and even then it was not top of the line, so IMO it is mediocre system wink
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You can get used to everything, but icicle in the a**. It melts before you get used to it.

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#2883039 - 10/20/09 12:54 AM Re: Interesting data for anyone that hasn't seen it [Re: MIG77]
Tvrdi Offline
Member

Registered: 10/11/06
Posts: 851
Loc: Earth
some ppl wont admit...the sim is BADLY optimised....you will se how BOB SOW will perform even with better or equal graphics.....in opengl baby

Neoqb should take some lessons from Maddox....


Edited by Tvrdi (10/20/09 12:55 AM)
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