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#2880066 - 10/14/09 10:12 PM FreeFalcon 5.3 released
radicaldude1234 Offline
Junior Member

Registered: 08/20/05
Posts: 72
Loc: SoCal
Just a heads up.

http://freefalcon.com/forum/showthread.php?t=16562

Change log:

Improved sound files.

Improved Campaigns and associated data base have led to additional stability for multi-player.

CCIP - ALL cockpits adjusted for precise (HUD-Only View) Targeting cues.

MiG-29A - Flyable 'Pit Added.

MiG-DPRK - Flyable 'Pit Added.

KF-16C - Latest Viper 'Pit added.

KF-16D - Latest 2-seat Viper 'Pit added.

Harriers - 2D 'Pits updated

F-16A - New dedicated 2D 'Pit added

AJS-37 Viggen - Dedicated 'Pit added

Mirage2k - 2D 'Pit updated

MirageIII - 2D 'Pit Updated

_the_MANUAL Folder: Streamlined & Re-organized for ease of access.

All FF5 Flight Manual documents updated.

Viggen Flight Manuals added.

F4 Config Editor updated.

New data base with weapons improvements.

New skins for the Mirage series.

New fm.dat files for several aircraft.

Terrain induced loss of signal (LOS) for SAM sites

New A-7 Corsair II, Draken, T-38, T-37 and other models.

Tile Manager; a new tool that will allow you to apply Hi-Tiles and switch seasons.


For those of you who gave up after the original FF5.0 because of campaign and MP instabilities, you may wanna give it another try. MP has been pretty stable since the 5.1 hotfix, and this pretty much fixes the campaign.

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#2886561 - 10/23/09 04:26 PM Re: FreeFalcon 5.3 released [Re: radicaldude1234]
RFSWD Offline
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Registered: 10/23/09
Posts: 5
Loc: Texas
Where can I get FF?

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#2886688 - 10/23/09 10:18 PM Re: FreeFalcon 5.3 released [Re: RFSWD]
Torquatus Offline
Member

Registered: 05/07/04
Posts: 1334
Loc: Brisbane, Australia
Have they fixed the HUD misalignment when moving your head vertically using 6DOF?
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#2887915 - 10/25/09 11:48 PM Re: FreeFalcon 5.3 released [Re: Torquatus]
radicaldude1234 Offline
Junior Member

Registered: 08/20/05
Posts: 72
Loc: SoCal
Quote:
Where can I get FF?


The link is in the first post

Quote:
Have they fixed the HUD misalignment when moving your head vertically using 6DOF?


Which problem is that? It seems to not be a problem that is posted often or at all at the FF forums. If you move your head from side to side or up and down, the HUD, as any gunsight, becomes misaligned.

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#2890782 - 10/30/09 01:45 AM Re: FreeFalcon 5.3 released [Re: radicaldude1234]
Torquatus Offline
Member

Registered: 05/07/04
Posts: 1334
Loc: Brisbane, Australia
Well, that's the thing. In reality, it doesn't.

HUD factors
Collimated light

Also, compare how the HUD works in DCS: Black Shark (which natively supports 6DOF). They have got it right.

I raised the issue on FF forums at the release of FF5, and was shouted down (something about it being in the buglist - I checked and couldn't find it before posting - and that I should stop complaining). Perhaps that is why it isn't raised often?
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#2891119 - 10/30/09 11:13 AM Re: FreeFalcon 5.3 released [Re: Torquatus]
Kosmo. Offline
Member

Registered: 01/23/07
Posts: 726
Loc: Greece
Maybe I'm not understanding what you're saying correctly, but the HUD does move when you move your head IRL. The HUD is focused at infinity so it will remain stationary in relation to your eyepoint, not stationary in relation to the HUD frame. If you sit up, the HUD will move up, if you lean forward, the HUD will move away from you (you can't lean in to the HUD to read the symbology IRL), etc. On the other hand it will not be misaligned in relation to the outside world, meaning if you move your head to the side, the HUD will move to the side too but the guncross for example will still be over the same thing it was over before you moved your head.

That said I don't know how it works in FF.
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#2891428 - 10/30/09 07:58 PM Re: FreeFalcon 5.3 released [Re: Kosmo.]
radicaldude1234 Offline
Junior Member

Registered: 08/20/05
Posts: 72
Loc: SoCal
Originally Posted By: Kosmo.
Maybe I'm not understanding what you're saying correctly, but the HUD does move when you move your head IRL. The HUD is focused at infinity so it will remain stationary in relation to your eyepoint, not stationary in relation to the HUD frame. If you sit up, the HUD will move up, if you lean forward, the HUD will move away from you (you can't lean in to the HUD to read the symbology IRL), etc. On the other hand it will not be misaligned in relation to the outside world, meaning if you move your head to the side, the HUD will move to the side too but the guncross for example will still be over the same thing it was over before you moved your head.

That said I don't know how it works in FF.


I'd say it works in the way that Kosmo describes. The movement seems weird when moving your head around the cockpit, but its not misaligned in relation to the target. I've never had any trouble gunning down someone when my skills allow and the pipper is on the other aircraft.

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#2891687 - 10/31/09 09:47 AM Re: FreeFalcon 5.3 released [Re: radicaldude1234]
Teej Offline
Member

Registered: 07/02/05
Posts: 1287
You shouldn't get any misalignment so long as the target is outside the distance the system is set up to be parallax free at. There are some gunsights that work this way too - red dots, C-more, etc.

If the target is close enough, there will be some alignment effects (due to parallax error)...but usually (and certainly in the case of the f-16) you're not actually going to be trying to use the system to look at something that close.
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#2891760 - 10/31/09 11:53 AM Re: FreeFalcon 5.3 released [Re: Teej]
radicaldude1234 Offline
Junior Member

Registered: 08/20/05
Posts: 72
Loc: SoCal
homemade, but about the same idea

http://www.youtube.com/watch?v=O6aAKwua7o8

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#2893041 - 11/02/09 12:56 PM Re: FreeFalcon 5.3 released [Re: radicaldude1234]
Torquatus Offline
Member

Registered: 05/07/04
Posts: 1334
Loc: Brisbane, Australia
When first playing around with FF5 I found that I had to turn off Y translation (up and down movement of the head), because while the HUD behaved properly with respect to X translation (left and right leaning, if you like) it would become misaligned from Y translation. This was most noticeable when trying to land (the FPM would move up and down with reference to where the aircraft was actually going along counter to head movement).

It also didn't handle Z translation very well, in that when you leaned towards the HUD the symbology got bigger as if it were pasted to the glass, rather than focussed out. At about 2 minutes into the video that radicaldude1234 posted, you can see that when the camera is moved towards the combiner (rather than just zoomed), the symbology stays the same size but the projected area appears to get larger (because you're getting closer to it) and you can see all of the symbology, rather than having some of it falling outside the projected area. And vice versa going towards 3 minutes into the film, when you move back you can no longer see all of the symbology, but it doesn't change its apparant size.

I don't know if they've fixed these errors, hence my question cheers
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