|
|
#2879955 - 10/14/09 05:13 PM
Single misions
|
Member
Registered: 12/17/02
Posts: 361
Loc: Rock Hill,South Carolina
|
Anybody have any infantry missions to learn the infantry side of this game? My learning curve is slow right now with this game. Any help would be appreciated.
|
|
Top
|
|
|
|
#2879993 - 10/14/09 06:41 PM
Re: Single misions
[Re: TatorTott]
|
Senior Member
Registered: 01/29/01
Posts: 3321
Loc: Vancouver, BC, Canada
|
Make your own.
1. Open the editor, select Chernarus. 2. Select 'Group' or use shortcut button 'F2', and click on the map at grid 06500720. That is of course an eight figure grid reference, where the first four digits give the position on the X (East-West) axis, and the second four along the Y (North-South) axis. 3. A menu will open up. Set the side as BLUFOR, the faction as USMC, type as Infantry, and name as Fire Team. Also, set Azimut as 180 degrees. 3. You will see a cluster of four circles. Zoom in so that they are clearly visible. Press key 'F1' (or select 'Units') and select the green circle that is marked as the fire team leader when you hover your mouse pointer over it. 4. On the popup that appears, change 'Control' to 'Player' 5. Switch any or all of the other units to 'Playable'. I would suggest the automatic rifleman at least. 6. Close this pop up. Save the mission as 'Fireteam Trng1' or something that you can remember. 7. Select preview. You will then enter the mission as the fireteam leader. Practice controlling the units without any enemy presence. Learn how to move your men, change formations and stances, and use team switch.
Once you are comfortable, exit back to the editor, and save the mission as 'Fireteam Trng2'. Now, we will add some opposition.
1. Select 'Units' or press 'F1'. 2. At grid 06500741, click on the map (this should be at the edge of a little copse of trees about 200m south of your fireteam's starting location) 3. In the popup, select the side as OPFOR, the faction as Insurgent, and the skill slider at no more than 25%. Ensure that the unit type is 'rifleman', and the azimut is directly to the north. 4. Save the mission. 5. Preview it. Now, there is a single stationary enemy to the south of you, just over the crest. Try a frontal attack, try a flanking attack, split your team and maneuver. Train.
After this, you can take this to another level. Change the enemy to a machinegunner, or copy and paste another unit so that there are two. Give them a deployment radius of 20m so that you do not know exactly where they are. Place an enemy team down instead.
This is really simple stuff to set up, about five minutes if you are slow about it. It's a great editor, and even simple little scenarios can prove to be a good challenge.
If this is helpful, let me know, and I can give you more training mission ideas.
|
|
Top
|
|
|
|
#2880227 - 10/15/09 07:34 AM
Re: Single misions
[Re: James McKenzie-Smith]
|
Member
Registered: 12/17/02
Posts: 361
Loc: Rock Hill,South Carolina
|
Thanks I will do this and thanks for the help. I want to join your miltary days here at SimHQ, but I do not want to look like an idiot so I need some practice with this sim and learn the foot soldier first.
|
|
Top
|
|
|
|
#2880234 - 10/15/09 07:47 AM
Re: Single misions
[Re: TatorTott]
|
ArmA2 Mission Designer
Senior Member
Registered: 07/04/07
Posts: 2826
Loc: Halifax, NS, Canada
|
There are a number of missions on our server that would be suited to tooling around and learning basic infantry stuff. Look at the numbers to the right of the mission name, in parentheses. That's how many players the mission is for. I've made a couple of four-player missions that could just as easily be accomplished with one player - in the absence of other players, those marines are just taken over by AI under your command.
Larger missions - say, for more than six players - will usually involve multiple fireteams which you won't have control over, and are harder to beat by yourself.
_________________________
"...for who are so free as the sons of the waves?"
Intel Core i5 Sandy Bridge 2400 - 2x2GB G.Skill DDR3 1333 Ripjaws X - Gigabyte GTX 460 768MB
|
|
Top
|
|
|
|
#2880360 - 10/15/09 10:54 AM
Re: Single misions
[Re: fatty]
|
Member
Registered: 12/17/02
Posts: 361
Loc: Rock Hill,South Carolina
|
I guess as a fireteam leader you cannot issue commands to your team. Only Squad leader can issue commands is this so? I can issue comands to my team as a squad leader but as a fire team leader I can not.
|
|
Top
|
|
|
|
#2880467 - 10/15/09 02:05 PM
Re: Single misions
[Re: TatorTott]
|
ArmA2 Mission Designer
Senior Member
Registered: 07/04/07
Posts: 2826
Loc: Halifax, NS, Canada
|
Just to be clear on definitions: a fireteam leader leads individual infantry under his command, in our missions it's four men for USMC and three men for the insurgents. A squad leader leads multiple fireteams. A squad leader is also a fireteam leader as he's got his own two or three men operating directly underneath him.
If you are a fireteam leader you USUALLY cannot issue orders to other fireteams. I say usually because there is a module in the game called "high command" which actually introduces this functionally, but it's up to the mission maker whether or not it's included.
The bottom line in most ArmA2 missions is that unless men are in your fireteam, you do not have direct control over them, and as such can't issue them orders.
_________________________
"...for who are so free as the sons of the waves?"
Intel Core i5 Sandy Bridge 2400 - 2x2GB G.Skill DDR3 1333 Ripjaws X - Gigabyte GTX 460 768MB
|
|
Top
|
|
|
|
#2880494 - 10/15/09 02:58 PM
Re: Single misions
[Re: fatty]
|
Member
Registered: 12/17/02
Posts: 361
Loc: Rock Hill,South Carolina
|
Just to be clear on definitions: a fireteam leader leads individual infantry under his command, in our missions it's four men for USMC and three men for the insurgents. A squad leader leads multiple fireteams. A squad leader is also a fireteam leader as he's got his own two or three men operating directly underneath him.
If you are a fireteam leader you USUALLY cannot issue orders to other fireteams. I say usually because there is a module in the game called "high command" which actually introduces this functionally, but it's up to the mission maker whether or not it's included.
The bottom line in most ArmA2 missions is that unless men are in your fireteam, you do not have direct control over them, and as such can't issue them orders. Ok I built a mission like James said to do. I was the fireteam leader not squad leader. I could not issue commands to the other 3 men in my fireteam. I had to switch to Squad leader to give commands to the whole team. I just wanted to practice frieteam leader and give those command to only the firetean and not squad. I notice in the mission editor all lines were pointing to the squad leader. I guess I need to get my firteam members pointing to me or assigned to me. In the mission editor can I make my fireteam the red team and then can I give commands to my red fireteam? Thanks for all the help in this. I want to learn the fireteam part before I join you on Military Mondays.
|
|
Top
|
|
|
|
#2880580 - 10/15/09 04:38 PM
Re: Single misions
[Re: TatorTott]
|
Member
Registered: 12/17/02
Posts: 361
Loc: Rock Hill,South Carolina
|
Nevermind I google it and figured it out.
|
|
Top
|
|
|
|
#2880646 - 10/15/09 06:42 PM
Re: Single misions
[Re: TatorTott]
|
Senior Member
Registered: 01/29/01
Posts: 3321
Loc: Vancouver, BC, Canada
|
Tator,
Your error must have been in putting a full squad down rather than a team, am I right? Anyway, how did you find the mission, once you were in it with only a fire team to control? Let me know what happened.
Anyway, I was operating under the assumption that you were looking for single player missions. That said, I think that practice offline with a fire team is no bad thing for an MP player. If you intend to be mainly an online player with SimHQ, then it should be quite enough before you take the plunge and join a mission. However, of you want more deep single player training missions, let me know and I will assist you more with squad level missions etc. etc..
|
|
Top
|
|
|
|
#2880937 - 10/16/09 08:19 AM
Re: Single misions
[Re: James McKenzie-Smith]
|
Member
Registered: 12/17/02
Posts: 361
Loc: Rock Hill,South Carolina
|
Thanks James. Yea I am using single missions for training. Yes I did put down a full squad. Then I learn If I left click on a unit and move it the line to squad leader would disapear. I did this for the rest of my team. The I took a unit and click on it and pointed the line to me. Did this for other units. Now I had controll of my fireteam.
So now the Squad did their thing running into the insurgents while my fireteam practice flanking. I am going to build on this training missions. I might like this mision builder thing.
First mission is just learning fireteam controll, then you learn to control the squad, assign red team and so forth. Second mission is one squad running into one squad of insurgents. You control a fireteam, then you control the squad. I will slowly build on this adding armour. Hopefully I might have a sequence of missions that would help someone learn the infantry side of game.
I can not find anywhere if in the mission builder you can assign the fire teams in a squad into red team and so forth. Can you do this in mission editor or do you have to wait until mission starts to do this?
Thanks James for your support.
Anybody use any voice recognition for the squad commands? I have shoot but long time since I use it. It would seem easier to do the commands with voice. I also have voice buddy also but have not used that in a long time. Shoot seemed to been better at reconition.
|
|
Top
|
|
|
|
#2880950 - 10/16/09 08:44 AM
Re: Single misions
[Re: TatorTott]
|
Member
Registered: 08/10/05
Posts: 774
Loc: Beer City, WI
|
Hi Tator!
You cannot assign teams to colors from the editor. Only during in-game fighting can the leader do that manually. There are scripting commands to use in the editor, but it's much easier to just assign them from a safe area in the game right from the beginning than to start messing with script commands.
One of Arma's flaws is the fact that it can only handle one leader per group. So if you put down three fireteams as three seperate groups, they will (from the game's perspective) be totally independant of each other. This is good for MP Coop games. If you put down three teams and make them all one group, you can control all the teams - but only the main leader can issue orders (no sub-leaders) and there is no way other than colors to organize them. This is only good for SP games.
The only current way to acheive anything different is through the use of the High Command module which takes a bit of configuration and doesn't work 100% like you would expect. It does, however, help when it comes to having "subordinate-leaders" and is something you may want to look into after learning the basics.
_________________________
It's starting to smell a little like danger in here, or heavily-fried food. - The Tick JadeWire
|
|
Top
|
|
|
|
#2881257 - 10/16/09 06:49 PM
Re: Single misions
[Re: CrashDome]
|
Member
Registered: 12/17/02
Posts: 361
Loc: Rock Hill,South Carolina
|
Ok I found a way to assign team colors in the mission editor.
Put in Unit Intialisation:
this assignTeam "ANY COLOR"
Example
Unit Intialisation: this assignTeam "RED"
It works for me. Now as a squad leader I can tell a certain fireteam to flank where I want.
|
|
Top
|
|
|
|
#2884077 - 10/21/09 11:11 AM
Re: Single misions
[Re: TatorTott]
|
Member
Registered: 08/10/04
Posts: 568
|
Watch ARMA videos on YouTube as well. Highly instructional and enjoyable.
_________________________
Fritz Gunter iamfritz@hotmail.com http://www.iamfritz.com <- visit my site for cool military aviation stuff and more!
|
|
Top
|
|
|
|
|
|
|
| |