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#2877955 - 10/11/09 03:10 PM Re: Is interest in ROF just about Dead?? [Re: TooCool_12f]
FLGibsonJr Offline
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Every time I look, this is either the most viewed Forum or the 2nd most viewed Forum, which seems to diametrically contradict what Doolittle asserts.

Regards,
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#2877982 - 10/11/09 04:05 PM Re: Is interest in ROF just about Dead?? [Re: TooCool_12f]
Buddye1 Offline
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We all know that each and every player has his own personal requirements for a flight sim in order to hold both his interest and fun factor at a high level so he will play a specific game frequently.

For me a game must be both interesting and fun. I just love ROF’s Pro’s (FM, Visuals, DM, A/C) but for me the highest priority requirement is realistic/human AI.

The sniper AI is just dead wrong, IMHO, and it spoils the fun for me. I have given up on ROF until it meets my requirements.

Everyone is different. Everyone has different requirements and priorities. Some are happy with what they have in ROF and some are not happy. It is a small thing, really, which is why we have WWI flight sim choices. I do think most all of us hope ROF will be someday meet our requirements for interest and fun.
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#2878022 - 10/11/09 05:29 PM Re: Is interest in ROF just about Dead?? [Re: Buddye1]
Jimko Offline
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Registered: 08/08/09
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Originally Posted By: Buddye1
We all know that each and every player has his own personal requirements for a flight sim in order to hold both his interest and fun factor at a high level so he will play a specific game frequently.

For me a game must be both interesting and fun. I just love ROF’s Pro’s (FM, Visuals, DM, A/C) but for me the highest priority requirement is realistic/human AI.

The sniper AI is just dead wrong, IMHO, and it spoils the fun for me. I have given up on ROF until it meets my requirements.

Everyone is different. Everyone has different requirements and priorities. Some are happy with what they have in ROF and some are not happy. It is a small thing, really, which is why we have WWI flight sim choices. I do think most all of us hope ROF will be someday meet our requirements for interest and fun.


I agree totally with all you have said, Buddye1, and certainly the AI accuracy is the only real issue that I have with the sim today. The only difference is that I still enjoy the sim in spite of the AI, probably because 1.) I haven't had the sim for a long time and 2.) I don't fly it more than several hours a week (and it's the only one I fly at the moment).

However, since SP is my thing, I am looking forward to some kind of 'fix' for the mind-boggling AI gunnery skills. In the meantime, the challenge for me is to stay out of their sights!
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#2878050 - 10/11/09 06:46 PM Re: Is interest in ROF just about Dead?? [Re: Jimko]
Dart Offline
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I guess I fly like a spaz, as I tend to do very well against the AI.
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#2878072 - 10/11/09 07:59 PM Re: [Re: DoolittleRaider]
catch Offline
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Registered: 06/02/09
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Loc: Sydney, Australia
Is interest in ROF just about Dead??

Too early to tell. The beta was only released a few months ago. But looking forward to the full working version in 12 months. Until then - hibernate sleepy

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#2878089 - 10/11/09 08:34 PM Re: Is interest in ROF just about Dead?? [Re: Dart]
SYN_Speck Offline
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Registered: 01/03/07
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Originally Posted By: Dart
I guess I fly like a spaz, as I tend to do very well against the AI.


Either that or you've got very good SA.

If you can keep aware of a 400m sphere around your A/C, and of every AI approaching that sphere, and can maneuver such that no AI manages to point his nose at your A/C within that radius (regardless of attitude), then you'll probably do quite well. It's difficult, but possible. And it's great practice for online fights, where your opponent probably won't actually give you the red eye of death from 400m below you whilst in the midst of a stall that he pulled into for a split-second firing solution. If you fly offline much, you'll still know he's there, because offline, if an AI gets within 400m with his guns pointed at you, he WILL hit you. The only variable is the severity of the damage inflicted.

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#2878127 - 10/11/09 10:22 PM Re: Is interest in ROF just about Dead?? [Re: Dart]
Jimko Offline
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Registered: 08/08/09
Posts: 375
Loc: Vancouver Island, BC
Originally Posted By: Dart
I guess I fly like a spaz, as I tend to do very well against the AI.


Since I think that I'm getting just a bit better against the AI, it indicates that I might just need more time with the sim. I'm going to guess that you probably have a lot more flying time in RoF than I do, as I'm relatively new, and that you've figured out some tactics to deal with the AI.

Of course, you probably are a much better pilot than I am, although that's hardly a compliment... biggrin
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#2878133 - 10/11/09 10:44 PM Re: Is interest in ROF just about Dead?? [Re: DD_JoeBob]
Foucault Offline
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Registered: 05/17/05
Posts: 365
Originally Posted By: WH_JoeBob
I can't speak to your situation of course, but the War Hawks have missions that I host on my home machine regularly. We had seven of us online without significant lag both Wednesday and Friday this week ... we had a great time.

There are MP issues with ROF to be sure, but it plays well enough for us that we've now instituted a weekly campaign with missions created by WH_Gustang and anywhere from 6 to 10 of us flying.

YMMV of course.

WH_JoeBob


Tell me if I am wrong, but aren't these missions hosted on a password protected server that is only for War Hawks members?

This kind of environment doesn't lead to a particularly vibrant multiplayer community.
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#2878142 - 10/11/09 11:21 PM Re: Is interest in ROF just about Dead?? [Re: Foucault]
SYN_Speck Offline
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Registered: 01/03/07
Posts: 174
Loc: Whitegrass, WY, USA
If more people would just try flying online, they might find that it isn't the nightmare that some posts have implied. I've found it works just fine. Yes I'd like to see a DF mode, but the current coop mode is pretty DF-oriented. It takes a little patience sometimes to wait for a new round to start, but while waiting you can use shift-F2 and ctrl-F2 to watch the action, which can be entertaining and educational.

The more people who take the plunge and try flying online, the more of a vibrant community we will have. At this point all we really need is to get to that critical mass where it's always possible to find an active server. We aren't quite there yet but if more people would just ignore the naysayers...

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#2878156 - 10/11/09 11:42 PM Re: Is interest in ROF just about Dead?? [Re: SYN_Speck]
Dart Offline
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Registered: 09/02/01
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I had a great time on the T&T server tonight!

Although I got called away after just one mission, what an epic fight in my trusty Nieuport 17 against that human flown Fokker DVII - I spotted him ten seconds from his otherwise perfect bounce, and it was the devil's own for both of us trying to take and avoid position on the other.

In the end it was a function of a handful of energy that ended the melee in his favor, a scant fifteen seconds of power that gave him the shot on me, skipping me along the craters of no-man's land.

He added his own three hundred meters past my wreck, so I felt pretty good at my showing.

Still, if one thinks the AI is tough, it's got nothing on a human!

[edit]

Quote:
Does that [logging onto the sim] for a short period of time make me an active RoF player? If that meets anybody's definition of active participation in a sim, that's just sad.


Actually it does by way of the only quantifiable measure they have (beyond mission stats, which aren't always logged based on difficulty settings). Indeed, if one fired up the sim, logged on, and let it sit active on the desktop while one went to play a round of golf, the measurement would say one was flying a marathon session!

If I get an email asking why I'm logged onto the sim and not actually flying around - or not flying enough by some odd standard - I'm going to respond in a very heated way, the gist of which will be "mind yer own business!"

smile


Edited by Dart (10/12/09 12:20 AM)
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