Forums » Modern Era - Air Combat » F-22 Total Air War » SURFACE Textures Colors Shaders

Page 3 of 3 < 1 2 3
Topic Options
Rate This Topic
Hop to:
#2896151 - 11/06/09 04:50 PM Re: SURFACE Textures Colors Shaders [Re: mikew]
DrKevDog Offline
SimHQ Member

Registered: 06/27/06
Posts: 596
Originally Posted By: mikew


DKD, apologies for hijacking your thread.


Not a problem.


Originally Posted By: mikew


Anyway, I'll try and write something TAW related in Python over the weekend in order to show its potential.....



Can't wait to see what you come up with.



PS: I forgot to mention that the New Parser of yours is magnificent thumbsup

Top Bookmark and Share
#2896230 - 11/06/09 08:26 PM Re: SURFACE Textures Colors Shaders [Re: DrKevDog]
HomeFries Offline
F22 Air Dominance Project
SimHQ Member

Registered: 01/01/01
Posts: 715
Loc: Greater Washington DC Area
ditto!

Please post anything you find on the TAW Wiki and I'll try to learn from that.

One more thing: VB still has a place with development. I did all my TAW 2.0 utilities using VB6. I'd be happy to send you the source code.
_________________________
-Home Fries

The average Naval Aviator, despite the sometimes swaggering exterior, is very much capable of such feelings as love, affection, intimacy, and caring.
These feelings just don't involve anyone else.

F-22 Air Dominance Project

Top Bookmark and Share
#2897044 - 11/08/09 12:21 PM Re: SURFACE Textures Colors Shaders [Re: HomeFries]
mikew Offline
SimHQ Member

Registered: 02/26/01
Posts: 1703
Loc: UK
VB is perfectly adequate as you've proved......but I'm trying to move away from it for various reasons. There's no problem mixing modules from different languages though.

Top Bookmark and Share
Page 3 of 3 < 1 2 3



Forum Use Agreement | Privacy Statement | SimHQ Staff
Copyright 2009, SimHQ Inc. All Rights Reserved.