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#2873514 - 10/05/09 05:47 AM Re: Block forest replacement [Re: FireBird_[WINE]]
Craigmire Offline
Member

Registered: 04/07/03
Posts: 552
Loc: Colorado
Quote:
The only thing left is to make different kinds of trees to appear simultaneously.


Do you want to add the functionality to the exec?

One way might be to use the two tree models already in EECH. The switch between the two is by the map. Yemen gets date-palm and the others get forest. If the switch was made by a new field in the tree structure I think they could be mixed or switched by altitude or slope facing direction.

Another way might be better to use the same or similar code that Gotcha did called extended_textures. It did some random switching of alternate textures for a single texture name. I saw where he removed it from the cvs way back because no one used it. A texture change is all that is really needed since I don't think we really want to use a different model. We'd have to change the date-palm model anyway.
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"There is nothing wrong with being lazy. The old saying 'The early bird gets the worm', just goes to show you the worm should have stayed in bed. So, when I volunteered for WW II, I signed up to be a fighter pilot because it was a sittin' down job." -- Robert Heinlein

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#2873521 - 10/05/09 06:06 AM Re: Block forest replacement [Re: FireBird_[WINE]]
Craigmire Offline
Member

Registered: 04/07/03
Posts: 552
Loc: Colorado
Quote:
I was kind of a fan of those block forests since they represented a *thick* forest fairly well.

Yes, I agree. You can't get much thicker. There seems to be a limit to the number of objects rendered, too many and things start disappearing. The trees could be thicker if it wasn't for the areas where several adjacent sectors are all solid forest. The one thing I can say about the sparse trees is you can get behind them and they will stop a missile. It might take some tricky flying though.
_________________________
"There is nothing wrong with being lazy. The old saying 'The early bird gets the worm', just goes to show you the worm should have stayed in bed. So, when I volunteered for WW II, I signed up to be a fighter pilot because it was a sittin' down job." -- Robert Heinlein

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#2873544 - 10/05/09 06:38 AM Re: Block forest replacement [Re: FireBird_[WINE]]
BammerVB Offline
Junior Member

Registered: 09/09/09
Posts: 90
Hey Craig,

Does this affect hiding? I used to use the edge of a forest for bob ups. And escaping after getting my tail/rotor fried.

tks,
GLB

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#2873583 - 10/05/09 07:17 AM Re: Block forest replacement [Re: BammerVB]
transalp43 Offline
Junior Member

Registered: 07/09/06
Posts: 16
Loc: Bocholt, NRW, Germany
Hi Craigmire,
this is a very nice Work! Can you make this as well for other maps, Taiwan, Thailand, Cuba etc?

Thanks
transalp43

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#2873622 - 10/05/09 07:57 AM Re: Block forest replacement [Re: transalp43]
Craigmire Offline
Member

Registered: 04/07/03
Posts: 552
Loc: Colorado
Yes it will affect hiding. You won't have the solid edge. The taller trees will still hide you but the shorter trees and the gaps won't. I only lowered the edges of the canopy so the central areas of the canopy are still at the same height and with the trees on top the hills are effectively a little taller.

I'll try it out on other maps and start with Thailand.
_________________________
"There is nothing wrong with being lazy. The old saying 'The early bird gets the worm', just goes to show you the worm should have stayed in bed. So, when I volunteered for WW II, I signed up to be a fighter pilot because it was a sittin' down job." -- Robert Heinlein

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#2873651 - 10/05/09 08:53 AM Re: Block forest replacement [Re: Craigmire]
transalp43 Offline
Junior Member

Registered: 07/09/06
Posts: 16
Loc: Bocholt, NRW, Germany
Thats nice!

Thanks!
transalp43

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#2873654 - 10/05/09 09:07 AM Re: Block forest replacement [Re: Craigmire]
Heretic Offline
Member

Registered: 10/12/06
Posts: 1311
Loc: Former GDR
Originally Posted By: Craigmire
Yes, I agree. You can't get much thicker. There seems to be a limit to the number of objects rendered, too many and things start disappearing.


Ah bummer. Well, that's a no go for me then.

But thanks for the effort anyways. smile
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#2873849 - 10/05/09 02:48 PM Re: Block forest replacement [Re: Heretic]
HellfireRWS Offline
Junior Member

Registered: 03/01/09
Posts: 15
Hi there. I don't mod for EECH I do lots of modding for NWN1 / NWN2
I have a lot of tree objects i made that are real similar to these. (different tree types)

would you be interested in having them?







I can re size the images and send them to you in whatever format you need.

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#2873871 - 10/05/09 03:20 PM Re: Block forest replacement [Re: HellfireRWS]
Jinxjx Offline
Junior Member

Registered: 04/17/04
Posts: 96
Hi, I have big grey patch under my trees in geogia winter. I checked and rechecked the tree install but can't figure what i missed? Anyone have an idea what i missed?......thank you
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#2873970 - 10/05/09 07:40 PM Re: Block forest replacement [Re: Craigmire]
Colonel_Kurtz Offline
Member

Registered: 01/29/07
Posts: 1142
Loc: Australia
Originally Posted By: Craigmire
When you ran the winter season did you change the option from summer to winter in mapinfo.txt?

Can you post a shot of the river bank you like from EE2?


1. When I changed to Winter I just used the GUI ingame. Should I have used mapinfo.txt? To be honest though when I plan on flying winter I usually choose the Antartica map as it has the best winter texture for my taste anyhow.

2. Regards the EECH vs EE2 river GFX take a look here at the SimHQ review picture

Link- http://www.simhq.com/_air10/air_303v.html

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