Forums » Air Combat & Civil Aviation » Rise of Flight - The First Great Air War » 1st Lt. David E. Price


Page 1 of 3 1 2 3 >
Topic Options
Rate This Topic
Hop to:
#2876102 - 10/08/09 05:09 PM 1st Lt. David E. Price
soda Offline
Junior Member

Registered: 08/21/09
Posts: 55
1st Lt. David E. Price
Air Combat Pilot
95th Aero Squadron, First Pursuit Group
Air Service, American Expeditionary Force
_________________________
'It was as good to go on as to go back, and it was never good to go
back before reaching one's objective. That was bad for the discipline
of the courage that is just beyond fear.'

Sir Philip Gibbs
Now it Can be Told. Harper & Brothers, 1920.


Na Kane Pono - Realism and Immersion

Top
#2876276 - 10/09/09 02:48 AM Re: 1st Lt. David E. Price [Re: soda]
Vanderstok Offline
Member

Registered: 11/20/06
Posts: 535
Loc: Netherlands
Thanks Soda! I'll start with the campaign this weekend. Will you be adding missions on a regular basis?

You know, TV series sometimes have "guest directors". Perhaps one of ther other mission builders could contribute a mission or two, now that you have already 'set the stage'? smile

Top
#2878169 - 10/12/09 12:41 AM Re: 1st Lt. David E. Price [Re: Vanderstok]
Vanderstok Offline
Member

Registered: 11/20/06
Posts: 535
Loc: Netherlands
Very nice Soda. I have flown missions #1 and #2. I like the mission descriptions, so much better than Neoqb's. I have read both Hall's and Rickenbacker's books, so it was quite simple for me to get in the right atmosphere. I could see numerous villages have been added to the map, which makes the scenery much more realistic. It would be nice if they could all show up in the map? I think I can find my way around the are now smile

Question : why does time compression not work in these missions?

*** SPOILERS ***

Don't read further if you want to fly the missions yourself. Just some feedback for Soda:

First mission was good. I like the way you point out the landmarks; very useful for navigation. This is essential because the N28 still has no compass!! The clouds and lighting were wonderful. I spotted several aircraft going over the lines, but as capt Hall did not react I supposed they were allied. When I saw one up close it was indeed a Brequet. I wasn't the last to land as I was a bit impatient, but I did wait on the ground for the last plane to land. Then all hell broke loose and two fighters took off. I noticed two German recon/bombers aircraft and took off as well (tip: perhaps use the siren sound?) but before I could do anything the two bandits were destroyed!

In the second mission I had to fly as #2 which is quite hard as the AI do not really behave. Half way through the mission the #4 guy collided with me and hit my top left wing with his wheels. My left struts came loose, but I could keep flying, however ten minutes later I lost part of my upper wing and I had to make a (crash) landing that I survived. Next time I'll stay well clear of the other aircraft! I followed the other N28 home (external view) but there didn't seem to be much happening.

*** END SPOILERS ***


Edited by Vanderstok (10/12/09 12:43 AM)

Top
#2878208 - 10/12/09 03:27 AM Re: 1st Lt. David E. Price [Re: Vanderstok]
soda Offline
Junior Member

Registered: 08/21/09
Posts: 55
aloha Vanderstok, thanks for sharing your work with the ME.
your comments & feedback on the Price missions is most valued, mahalo for response.

yes, intent is to add missions, there are a number in progress. was waiting to see if there was interest before investing the time. the ‘guest director’ idea sounds like a very good one.

played around with including names for added locations, but could not find a good icon to use, waypoint with roll over text seemed the nearest to acceptable. in the end decided to use names for added locations only in the missions in which they are referenced, you’ll see it in the next couple missions.

did not know time compression did not work, but have confirmed it is not working here either. not a clue as to why.

according to my research the majority of air combat in the Toul Sector was a result of attempts to counter enemy recon aircraft activity. the ‘Vanderstok Wheel’ is used to try replicate this recon activity in a random fashion as ‘background’ air activity. there are also probability/random factors used for defense at each of the aerodromes. your experience after landing in mission #1 was not scripted. very pleased to hear it happened.

a siren is a good idea, each aerodrome should probably have one, but every time i try use effects i get this:
Object(939:Effect) >> no model file! : graphics\effects\effect.mgm
Object(944:Siren) >> no model file! : graphics\effects\effect.mgm
there is no effects folder in my graphics directory. haven’t been able to sort it yet.

holding position #2 in a 5 ship V formation is a difficult for me, & conditions in mission #2 are less than ideal, cranked up the turbulence & wind a bit, even the AI struggle some. flight position & conditions were intentionally chosen to challenge player.

missions #3 & #4 are a little different in nature, both are based on historic reference. hope you enjoy them.
_________________________
'It was as good to go on as to go back, and it was never good to go
back before reaching one's objective. That was bad for the discipline
of the courage that is just beyond fear.'

Sir Philip Gibbs
Now it Can be Told. Harper & Brothers, 1920.


Na Kane Pono - Realism and Immersion

Top
#2878417 - 10/12/09 09:55 AM Re: 1st Lt. David E. Price [Re: soda]
Vanderstok Offline
Member

Registered: 11/20/06
Posts: 535
Loc: Netherlands
Originally Posted By: soda

...played around with including names for added locations, but could not find a good icon to use, waypoint with roll over text seemed the nearest to acceptable.


I think if you use an Icon with type "none" and give it a name, only the name will show on the map.

Originally Posted By: soda

...your experience after landing in mission #1 was not scripted. very pleased to hear it happened.


Excellent! I didn't know it was random behaviour. Very good!

Originally Posted By: soda

a siren is a good idea, each aerodrome should probably have one, but every time i try use effects i get this:
Object(939:Effect) >> no model file! : graphics\effects\effect.mgm
Object(944:Siren) >> no model file! : graphics\effects\effect.mgm
there is no effects folder in my graphics directory. haven’t been able to sort it yet.


Just ignore the error message. It will work in the game! smile See here: http://www.airwarfare.com/index.php?name=Downloads&file=details&id=10
In mission "quick coop 01" you will find an example...


Edited by Vanderstok (10/12/09 10:24 AM)

Top
#2878815 - 10/13/09 01:33 AM Re: 1st Lt. David E. Price [Re: Vanderstok]
soda Offline
Junior Member

Registered: 08/21/09
Posts: 55
sirens working, thanks Vanderstok.
_________________________
'It was as good to go on as to go back, and it was never good to go
back before reaching one's objective. That was bad for the discipline
of the courage that is just beyond fear.'

Sir Philip Gibbs
Now it Can be Told. Harper & Brothers, 1920.


Na Kane Pono - Realism and Immersion

Top
#2882134 - 10/18/09 12:42 PM Re: 1st Lt. David E. Price [Re: soda]
DoolittleRaider Offline
Member

Registered: 12/05/04
Posts: 577
Sorry to report that Mission #1 (only one I've tried...repeatedly) does not work for me. It locks up ROF and I have to Ctrl-Alt-Del to shut down. Usually locks up immediately on mission start(well,within 10-15 seconds). None of my controls work for views, etc. time compression seems not to work. I've flown other missions, ROF default missions and Laser quick Dogfights, and they work fine. I just can't get your mission to run. No idea why.

My Rig:
Dual core E6700 Cpu
4GB RAM
BFG 8800GTX w/768MB Graphics card
Windows VISTA 32bit

Top
#2882191 - 10/18/09 02:32 PM Re: 1st Lt. David E. Price [Re: DoolittleRaider]
soda Offline
Junior Member

Registered: 08/21/09
Posts: 55
Originally Posted By: DoolittleRaider
Sorry to report that Mission #1 (only one I've tried...repeatedly) does not work for me. It locks up ROF and I have to Ctrl-Alt-Del to shut down. Usually locks up immediately on mission start(well,within 10-15 seconds). None of my controls work for views, etc. time compression seems not to work. I've flown other missions, ROF default missions and Laser quick Dogfights, and they work fine. I just can't get your mission to run. No idea why.

My Rig:
Dual core E6700 Cpu
4GB RAM
BFG 8800GTX w/768MB Graphics card
Windows VISTA 32bit



sorry to hear you are having problems DoolittleRaider, but thx for notice.
have a couple ideas for possible solutions from mission editing side, would you be willing to help me troubleshoot?
_________________________
'It was as good to go on as to go back, and it was never good to go
back before reaching one's objective. That was bad for the discipline
of the courage that is just beyond fear.'

Sir Philip Gibbs
Now it Can be Told. Harper & Brothers, 1920.


Na Kane Pono - Realism and Immersion

Top
#2882676 - 10/19/09 11:22 AM Re: 1st Lt. David E. Price [Re: soda]
DoolittleRaider Offline
Member

Registered: 12/05/04
Posts: 577
Originally Posted By: soda
...
sorry to hear you are having problems DoolittleRaider, but thx for notice.
have a couple ideas for possible solutions from mission editing side, would you be willing to help me troubleshoot?

Sure...just let me know what you need me to do.

Top
#2882689 - 10/19/09 12:03 PM Re: 1st Lt. David E. Price [Re: DoolittleRaider]
soda Offline
Junior Member

Registered: 08/21/09
Posts: 55
Originally Posted By: DoolittleRaider
Originally Posted By: soda
...
sorry to hear you are having problems DoolittleRaider, but thx for notice.
have a couple ideas for possible solutions from mission editing side, would you be willing to help me troubleshoot?

Sure...just let me know what you need me to do.


thanks DoolittleRaider, appreciated.

please try mission #3 18-05-06 08h05 Alert Intercept &
mission #4: 18-05-15 05h10 Thiaucourt Voluntary.
clear all check boxes at mission settings screen prior to loading.
_________________________
'It was as good to go on as to go back, and it was never good to go
back before reaching one's objective. That was bad for the discipline
of the courage that is just beyond fear.'

Sir Philip Gibbs
Now it Can be Told. Harper & Brothers, 1920.


Na Kane Pono - Realism and Immersion

Top
Page 1 of 3 1 2 3 >
Topic Options
Rate This Topic
Hop to:

Moderator:  EinsteinEP 

Forum Use Agreement | Privacy Statement | SimHQ Staff
Copyright 1997-2012, SimHQ Inc. All Rights Reserved.