We do a lot of work on things other than jet fighters. You have already seen how you can open the cargo door on the SH-3 and the PJ appears in the door holding the winch cable? And you have seen how the hook goes down and opens and comes up and closes? And you have heard the winch when you pull the trigger to "rescue" the pilot in the raft? Well, you will. But this is about doodads. From the beginning we have tried to add little things that are part of the world to make it appear more real...like the tug that drives off making electric motor sounds.

I think the doodads make the game interesting. Here are some we put into this set.

Doodad #1 is a ferry. Hinch made this beauty. We use both versions all over the place and will put them permanently at the SVN ferries.



Doodad #2 is this LORAN antenna. MPPD pointed out that ours was the wrong shape and the wrong place. You have the new one now in the RF4C, F4D and Owl FAC.



Doodad #3 is this FIRECAN radar. MPPD made this one and it's really almost too nice to blow up. Gotta have a Firecan radar to have radar guided guns. Right?





Doodad #4 is a paint job. We changed how we paint ships so they stand closer scrutiny. Hinch made the Mahan and the King to a higher level of detail than other ships.





Doodad #5 is another version of the Coontz Class destroyer...this one is the King. They were very active in SAR in the Tonkin Gulf and we didn't want them all to look the same in case you looked at them.

Doodad #5 1/2 is that bow wake. It was done by Deuces. I can never figure out anything he does. It is just always great.



Doodad #6 are some new targets crossing bridges. Bikes, trucks, trucks with their lights on and trains. When you hit them the vehicles jump of via a Thirdwire animation. It makes nice screenshots.



Doodad #7 is a mod. You can now land on all the helipads of any YAP ship...and we have to go back and repaint the Oiler now.





Doodad #8 is a place. MPPD bought the RAZBAM F-102 (his favorite plane) so we installed the place they worked in Vietnam, the alert area at Danang. Here it is in later years with the F4E in place during testing. The final is a little better. I haven't discussed with MPPD how he wants to do whatever he wants to do with it but it's on your field now...pretty much because I forgot to take it out. Anyway, it's his idea.







Doodad #9 is not visible. Eightlein fixed the helicopter pits where they don't go underground on take off...which seems somewhat unreal. He also adjusted the flex gun positions where they don't shoot throught he floor in the tail at ground targets. He also fixed an entry in the flight model that makes it a lot more stable place to fight.



This does not mean we don't have any aircraft to go. We do. But we do like our doodads.

And thanks to our beta testers for catching all the errors on this set...if you did.