Forums » Air Combat & Civil Aviation » DCS: Black Shark » hover activate???


Topic Options
Rate This Topic
Hop to:
#2874153 - 10/06/09 05:00 AM hover activate???
jasio Offline
Junior Member

Registered: 06/14/07
Posts: 10
Hi

I canīt see anything in the hud when hover is on/off anyone know way??

Top
#2874159 - 10/06/09 05:11 AM Re: hover activate??? [Re: jasio]
Tbag Offline
Member

Registered: 12/08/06
Posts: 1564
Loc: Haslemere, UK
Can you tell a little bit more about which systems you have switched on, which flight condition you are in etc.?
_________________________
The knack of flying is learning how to throw yourself at the ground and miss. - Douglas Adams

Top
#2874344 - 10/06/09 10:35 AM Re: hover activate??? [Re: Tbag]
Bulletstop Offline
Member

Registered: 08/10/08
Posts: 876
Loc: Littleton, Co
I notice that right above the hud on the indicator panal is a light that says hover when I have the auto hover activated. the only way I know to tell.




Bullet
_________________________
Specs
home built I7 870 Lynnfield Chip at stock speed 2.93 with Evga P55FTW system board, A BFG GTX275 Vid card, 4Gigs Corsair Dominator Mem 2600+, 1.3 TB on 2 WD Hard drives, Corsair H50 water cooler.X-65F with peddals and Tir 4 track clip pro One badass machine...

Top
#2875197 - 10/07/09 03:02 PM Re: hover activate??? [Re: Bulletstop]
rud24 Offline
Member

Registered: 07/07/09
Posts: 135
Bulletstop is right, there is a light on the indicator panel that lights up when auto hover is on, it's up and left from the HUD. If you hit control enter to see your control axes you will also have an H show up in the upper right corner there when autohover is on.

It seems pretty typical of everything in this cockpit, if you look at the way the systems interact and where they're laid out it just seems...wrong. Anyone who's had their head buried in the shkval then crane upwards to datalink a target to your friend and immediately afterwards messing with the ABRIS zoom to see your mark knows what I'm talking about. Still, it's part of the magic of flying this thing, and it must not be anywhere near as big of a problem in real life.

I imagine it's a case of iterative design and some serious "hey, I think we've still got some room for something over here!" syndrome :-)

Top
Topic Options
Rate This Topic
Hop to:


Forum Use Agreement | Privacy Statement | SimHQ Staff
Copyright 1997-2011, SimHQ Inc. All Rights Reserved.