Hiya, sydbod,
I've read about the cube/sphere sequencing phenomenon before. Thanks anyway for the tip. You'll forgive me if I don't trouble myself with the experiment that you suggested.
I completely agree with you that "Something that has many smooth continuous coupled surfaces is not a good measure of a RS generation program." I really didn't want to spend much more than 10 minutes creating an example model. (Lazy bustard, me) The torus happens to be a primitive in the modelling program that I use, and I was pretty sure that passing a few polys through it would give RScalc an aneurysm.
As far as the example's RS goes, you may well be correct. Perhaps it is impossible. I can't understand why that would be so, but I'm willing to take your word for it. The model APPEARS to work fine in-game on my machine. Maybe I'm not looking hard enough for rendering issues?? If they exist, they're damnably difficult for me to see. That's definitely one of the drawbacks when using 3dzCalc-- it doesn't let you know if the sequence is impossible. And, no, I didn't manually check the RS. How do you go about that? I've got zero desire to draw a 252 Element BSP tree on paper, and significantly less than zero desire to make mental comparisons between all of those Elements' positions in the 3dz.txt's Sequence Sector. When I can't see anything wrong with the thing when running it in my game, what's the point of that?
You're more than welcome to take a gander at the .3dz and manually check the RS yourself if you like:
download psychedelic doughnut Today, I remapped the model in a manner that I thought would make any RS issues much more obvious. (Another 10 minutes down the drain, damnit!)
It now looks like this:

GS models are significantly larger in scale than EAW ones, as you probably know. If I had to guess, I would think that you should be able to view the thing in EAW, but I dunno for sure. If you have any problems, let me know and I'll try to reduce the scale of the model. (See VBH's post in this thread on the perils of re-scaling.) I'm kinda' in a bind regarding the scale. If I were to make the model much smaller, it'd be very difficult for me to detect any RS problems in GS.
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DISCLAIMER:
The whole "due diligence" thing an' all that.
(My mom always wanted me to be a lawyer.)
I don't have EAW. I went as far as to visit a Previously Owned Games store at my neighbourhood shopping mall today to see if I could find a copy of EAW. No such luck. Less than 48 PC games in stock (If my Grade Two arithmetic skills are still serving me correctly). Looking for a PC version of "Trophy Bass 3d?" Have I got a store for you!
There were about 9854 copies (estimated) of various games for something called X-BOX-- whatever that is.
I tested this model on two computers with three different operating systems. One machine with an ATI card and one machine with an INVidious. WinXP, WinXP PRO Corporate, and the ol' timey Win98. No rendering issues as far as I could tell. Then again, these ancient eyeballs ain't what they used to be.
And then again, again-- I don't have EAW so maybe none of my ramblings should be of any concern to you.
If you don't believe me that this thing works on my machines in GS, maybe you could find a trial copy of GS somewhere to test it yourself. There's a .3db file of the model included in the .zip if you're willing to do that. Or, even easier, you could nag Stratos or Spitty to test the model in GS for you. I think that they both love doing that sort of thing.
END DISCLAIMER
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If there's something theoretically wrong with the RS for this model, I'd be quite grateful if you could explain it to me. Never too old to learn a few more tricks, and all that. (Not entirely true, that. Still can't get the hang of "The Man on the Flying Trapeze" with my yo-yo, despite years of trying.)
If I'm not failing to spot any rendering issues in-game, and the RS is theoretically impossible, an interesting question is raised. How do I tell my game's .exe that it can't be displaying this model?
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Hello, Colonel,
Yep, you're always better off trying to get a sequence with RScalc BEFORE resorting to 3dzCalc. I've tried to make it abundantly clear that 3dzCalc has shortcomings. It definitely ain't everyone's cup of tea, etc.
Nice wing, btw.
I appreciate that you went through the effort to post the Sequences, but without access to the .3dz itself it's pretty hard for me to make heads or tails of that data.
Moot point, anyway, since you've already got an RS kindly provided by Gurney's program.
Good luck with the Typhoon!
¡Hola!, Ecv56Sera,
You probably weren't addressing my post specifically, but I couldn't tell for certain. The Translator didn't do you any favours. A couple of lines from a few songs by The Clash is the extent of my Spanish, so I didn't know what you were talking about, or who you writing to.
Just thought I'd say "hi" on the off-chance that you were responding to my post.
Didn't want you to think you were being ignored.
I hope the Translator can handle my gibberish.
Cheers!