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#2874314 - 10/06/09 09:33 AM Interview: Operation Flashpoint: Dragon Rising Senior Designer Tim Browne
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Chuck "Magnum" Ankenbauer interviews Tim Browne about the new title.

http://www.simhq.com/_land3/land_136a.html
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#2874336 - 10/06/09 10:27 AM Re: Interview: Operation Flashpoint: Dragon Rising Senior Designer Tim Browne [Re: guod]
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thanks
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#2874342 - 10/06/09 10:33 AM Re: Interview: Operation Flashpoint: Dragon Rising Senior Designer Tim Browne [Re: peppergomez]
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talk about a close one, lol... 1 hour before the Steam version is released...according to Steam, shipping day for the rest.

Personally, kinda disappointed in a few "design decisions" noted in the answers...
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#2874383 - 10/06/09 11:42 AM Re: Interview: Operation Flashpoint: Dragon Rising Senior Designer Tim Browne [Re: Magnum]
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Actually you've got plenty of time. The steam release just got pushed until tomorrow afternoon.

Can't believe there is no dedicated server for the PC version. They need to fix that quick if they want multiplayer to be successful. No join in progress doesn't make me happy to hear either.
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#2874389 - 10/06/09 11:56 AM Re: Interview: Operation Flashpoint: Dragon Rising Senior Designer Tim Browne [Re: Jeevz]
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Awesome, glad they finally came through for you!

Re the downloadable content for the consoles, I don't think we're going to be disappointed - they're definitely planning to make that a big thing. I know because I'm helping them recruit for it.

Magnum, you on Xbox Live? [Edit, I think we're actually alredy connected on there, sorry]


Edited by FranMulhern (10/06/09 12:01 PM)

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#2874395 - 10/06/09 12:22 PM Re: Interview: Operation Flashpoint: Dragon Rising Senior Designer Tim Browne [Re: FranMulhern]
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Nothing would make me happier than to hear one of the DLC items is a mission editor, even a rudimentary one, or hell just a random mission generator for the consoles.

I really wish this was street dated today. ANother whole day of work before I get to play.
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#2874402 - 10/06/09 12:31 PM Re: Interview: Operation Flashpoint: Dragon Rising Senior Designer Tim Browne [Re: Jeevz]
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Jeevz, I'm pretty sure I've seen something about looking at a mission editor for the console versions down the line.

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#2874693 - 10/06/09 11:26 PM Re: Interview: Operation Flashpoint: Dragon Rising Senior Designer Tim Browne [Re: FranMulhern]
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Good interviev and just in the nick of time... Hoping that this game will drop in with the mail tomorrow.
Only issue I have is the somewhat limited multiplayer, but no biggie.

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#2874828 - 10/07/09 06:30 AM Re: Interview: Operation Flashpoint: Dragon Rising Senior Designer Tim Browne [Re: Squid_DK]
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So can PC players go against Console players?
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#2874829 - 10/07/09 06:38 AM Re: Interview: Operation Flashpoint: Dragon Rising Senior Designer Tim Browne [Re: Dart]
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NOPE... never... a M$ Lie, lol... wink
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#2875030 - 10/07/09 10:57 AM Re: Interview: Operation Flashpoint: Dragon Rising Senior Designer Tim Browne [Re: Magnum]
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I wish it was cross platform, I was playing on the PC using my 360 pad last night, I actually never even tried the game with M&K. I've been completely corrupted.
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#2875254 - 10/07/09 04:57 PM Re: Interview: Operation Flashpoint: Dragon Rising Senior Designer Tim Browne [Re: Jeevz]
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Mag,

This question almost answered my question...

"Magnum: Will either version allow join the game in-progress for the co-op campaign?

Tim: We don't support join in progress. However should a player drop out in the middle of the game rather than you being 1 man down the AI will take over that position."

Just to be sure, Is the single play campaign playable with multi-player co-op, like in Rainbow 6 Vegas 2?

Thanks!

EDIT: Same question with ArmA2. Thanks!

EDIT2: Both games support co-op multiplayer in the campaign.


Edited by UnderTheRadar (10/09/09 04:41 PM)
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