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#2872968 - 10/04/09 06:56 AM Block forest replacement
Craigmire Offline
SimHQ Member

Registered: 04/07/03
Posts: 530
Loc: Colorado
I wrote a program that replaces the block forests with a lot of individual trees.




The combination of faster hardware and the new fast tree object make it possible for this many trees run with a good framerate.

The way the program works is it removes the forest side polygons, lowers the forest canopy polygons to ground level, does a few tweaks, creates a new RGB file with lightened colors to be compatible with the noise maps (allowing gouraud shading), and then plants a bunch of trees on the forest locations now at ground level. It also creates a default-W.rgb and default-W.sec for use with the Winter season. Gotcha put code in the exec. to load these files for Winter but you have to change the option in the mapinfo.txt file for that to happen. Without doing that you'll see greenish looking snow. Maybe a change could be made in the exec. so the winter RGB file is loaded when winter is selected by the user interface .The Winter RGB file is all white colors. I've only tested on the Georgia map so far so I've restricted it to only run for the Georgia terrain.

You need to use "texture_colour=2" in eech.ini.

If you don't have the fast tree object I distributed with More_Puerto_Rico_Trees or GrandCanyon2 then you need the "import_tree_scene_and_object" otherwise you don't. It's the same thing.

Fast Tree

Georgia Tree Mod

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#2873148 - 10/04/09 12:31 PM Re: Block forest replacement [Re: Craigmire]
Heretic Offline
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Registered: 10/12/06
Posts: 732
Loc: Former GDR
Excellent idea Craigmire, however I was kind of a fan of those block forests since they represented a *thick* forest fairly well.

Now if you could triple or quadruple the number of trees involved, I might really like the new forests...
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#2873206 - 10/04/09 02:09 PM Re: Block forest replacement [Re: Heretic]
Colonel_Kurtz Offline
SimHQ Member

Registered: 01/29/07
Posts: 960
Loc: Australia
I quite like the look of it, and would like the mod extended into the Thialand map, thanks Craigmire smile

ps- one day hopfully somebody can fix the river edges as well like they did in EE2



Some more pics in link-

http://img251.imageshack.us/slideshow/webplayer.php?id=1610052009091035.jpg

ps- one day hopfully somebody can fix the river edges as well like they did in EE2


Edited by Colonel_Kurtz (10/04/09 03:27 PM)

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#2873250 - 10/04/09 04:25 PM Re: Block forest replacement [Re: Colonel_Kurtz]
Jinxjx Offline
SimHQ Junior Member

Registered: 04/17/04
Posts: 96
nice! Which folder do these go in?...Thank you
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#2873255 - 10/04/09 04:38 PM Re: Block forest replacement [Re: Jinxjx]
Colonel_Kurtz Offline
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Registered: 01/29/07
Posts: 960
Loc: Australia
Originally Posted By: Jinxjx
nice! Which folder do these go in?...Thank you


Theres install notes within the DL.

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#2873264 - 10/04/09 05:00 PM Re: Block forest replacement [Re: Colonel_Kurtz]
Jinxjx Offline
SimHQ Junior Member

Registered: 04/17/04
Posts: 96
Oh, ok, thank you for the other reply also Colonel....thank you very much.
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#2873379 - 10/04/09 10:53 PM Re: Block forest replacement [Re: Jinxjx]
The Nephilim Offline
TAW 2.0 Beta Tester
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Registered: 01/26/02
Posts: 2370
Loc: 3rd Stone from the Sun !!
OK COOL Very cool wink

Thank you wink


Edited by The Nephilim (10/04/09 10:54 PM)
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#2873438 - 10/05/09 01:55 AM Re: Block forest replacement [Re: The Nephilim]
Craigmire Offline
SimHQ Member

Registered: 04/07/03
Posts: 530
Loc: Colorado
Doh! banghead Sorry, I forgot one important step in the instructions!

In: ...\Razorworks\cohokum\graphics\textures\terrain\georgia

Edit "texture_scales.txt" and change this line:

TERRAIN_TREE_CANOPY_1 =128 # 512 1024 forest

to this:

TERRAIN_TREE_CANOPY_1 =1024 # 512 1024 forest

change 128 to 1024

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#2873440 - 10/05/09 01:58 AM Re: Block forest replacement [Re: Craigmire]
Craigmire Offline
SimHQ Member

Registered: 04/07/03
Posts: 530
Loc: Colorado
Thanks for the pics Colonel. Good thing you posted those or I might have never remembered about the texture scale needing to be changed. That should make it look better.

Cool slide show. When you ran the winter season did you change the option from summer to winter in mapinfo.txt?

Can you post a shot of the river bank you like from EE2?


Edited by Craigmire (10/05/09 02:09 AM)

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#2873448 - 10/05/09 02:23 AM Re: Block forest replacement [Re: Craigmire]
FireBird_[WINE] Offline
SimHQ Member

Registered: 06/10/05
Posts: 301
Looks nice! The only thing left is to make different kinds of trees to appear simultaneously.

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