Forums » Air Combat & Civil Aviation » Rise of Flight - The First Great Air War » Random Encounter Spawner


Page 2 of 2 < 1 2
Topic Options
Rate This Topic
Hop to:
#2835166 - 08/05/09 07:12 AM Re: Random Encounter Spawner [Re: Master]
Gustang Offline
Member

Registered: 01/24/01
Posts: 724
Loc: Ramsey, MN
Originally Posted By: Master
Gustang, is it possible to combine this with your Russian Roulette for Two mission so that the enemies spawned are randomly generated?


Once I can straighten out the probabilities and can get a good engine up and running, I'm pretty sure it's possible.

As JoeBob suggested, my primary drive for this is to setup patrols with (seemingly) random encounters. How cool would it be to go on patrol and meet up with different things as you follow your assigned path! Some could be friendly, others not so. Some you can fight, some will make you run. Of course, when to remove said encounter (for performance sake) is another problem all together...

Top
#2835209 - 08/05/09 07:53 AM Re: Random Encounter Spawner [Re: Gustang]
Vanderstok Offline
Member

Registered: 11/20/06
Posts: 535
Loc: Netherlands
Gustang, Are you sure you aren't testing with accelerated time? I tested basically the same setup and is seems to work just fine, but when I have time acceleration on I only get the first or last of the timers activated...

Top
#2835225 - 08/05/09 08:14 AM Re: Random Encounter Spawner [Re: Vanderstok]
Gustang Offline
Member

Registered: 01/24/01
Posts: 724
Loc: Ramsey, MN
Hmm. I did use accelerated time during the last couple of trials (it was late), but I'm pretty sure I didn't do so in all. Especially when entering the trigger area. I'll be sure to test without it moving forward.

I failed to mention that I have a bunch of other technical experiments happening in the same mission, but ultimately, we'll need to be able to do these other things simultaneously.

Top
#2868834 - 09/28/09 08:14 AM Re: Random Encounter Spawner [Re: Gustang]
Master Online   sigh
meh
Hotshot

Registered: 07/12/04
Posts: 6028
Loc: NW Alabama, USA
Any luck with getting this to work yet?
_________________________
***sigh***
http://agw.bombs-away.net

RoF: =AGW= Master

Top
#2868843 - 09/28/09 08:34 AM Re: Random Encounter Spawner [Re: Master]
Gustang Offline
Member

Registered: 01/24/01
Posts: 724
Loc: Ramsey, MN
Not I, but I haven't been pursuing it either. I see that someone posted a random roulette for 4 players here:

http://riseofflight.com/Forum/viewtopic.php?f=67&t=3411

Top
#2870551 - 09/30/09 12:49 PM Re: Random Encounter Spawner [Re: Gustang]
Michiel Offline
Senior Junior Member
Junior Member

Registered: 11/01/06
Posts: 70
Loc: The Netherlands
Seems this is the right post to start talking about mission building ;-)
can't get any responce at neoqb forum's.

I posted the 4player coop with random planes. it's still a WIP at the moment.
things i have found so far is:
1) NOT accelerate the time,
already changed the MS to full seconds. full run is now 15 seconds.
2) the last one needs to be 100%
Let it fail or point it back to the beginning.
(had the 100% pointed to the spawner for the N17, which spawned a lot of N17's.....

At the moment at version 1.13
i have 12 timers some at 8% and some at 9%. with the last timer at 100% which points
back to the reset timer so the sequence starts again. until a plane spawn's

what i really need to test it out good is a couple of human players, so i can stay alive long enhough to kill a couple of waves. to sew what happens after wave 3 or 4.

am working on a random one now that spawns trucks, with a tank sitting in a field blasting away at the truck, when the truck is killed another one spawns.
just to see what happens.

and to look if the % really works like i think it works. haven't really figured it out yet ;-)

Well if you want try it out and let me know.


*edit
Ps very easy to make it for single play, just open it in ME and change one plane to player. then save it.


Edited by Michiel (09/30/09 12:50 PM)
_________________________
a very senior junior member ;-)

Top
#2871217 - 10/01/09 12:43 PM Re: Random Encounter Spawner [Re: Michiel]
Michiel Offline
Senior Junior Member
Junior Member

Registered: 11/01/06
Posts: 70
Loc: The Netherlands
K i found what caused the problem, i forgot to link all the timers to the first timer.
so the 1st links to 13 timers at the moment. but only 5 where connected .... DUH moment there.

fixed it and updated the file at Aerosoft so if you wanne try it out let me know.
_________________________
a very senior junior member ;-)

Top
#2871222 - 10/01/09 12:50 PM Re: Random Encounter Spawner [Re: Michiel]
Gustang Offline
Member

Registered: 01/24/01
Posts: 724
Loc: Ramsey, MN
Hey Michiel,

OK, thanks for putting it together and posting it at aerosoft. I'll check it out and report back.

Gus

Top
#2885641 - 10/22/09 01:53 PM Re: Random Encounter Spawner [Re: Gustang]
Michiel Offline
Senior Junior Member
Junior Member

Registered: 11/01/06
Posts: 70
Loc: The Netherlands
Have updated the link at aerosoft

it now includes two missions one for each side.
still order playable.

Alba and fokker
and
Se5a and N17
_________________________
a very senior junior member ;-)

Top
Page 2 of 2 < 1 2
Topic Options
Rate This Topic
Hop to:

Moderator:  EinsteinEP 

Forum Use Agreement | Privacy Statement | SimHQ Staff
Copyright 1997-2012, SimHQ Inc. All Rights Reserved.