Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 1 of 2 1 2
#2870180 - 09/30/09 09:10 AM New information from 7th FSim Conference  
Joined: May 2007
Posts: 177
Gremlin_WoH Offline
Wings Of Honor
Gremlin_WoH  Offline
Wings Of Honor
Member

Joined: May 2007
Posts: 177
Germany
There is some new information available from neoqb collected by Jasta 99 during the 7th flight sim conference -> Wings Of Honor

Cheers


Gremlin_WoH

Wings Of Honor - Where Combat Simulation Begins!
Your W.W.I Flight Sim Resource: News, Forums, Links, Downloads ...
Inline advert (2nd and 3rd post)

#2870216 - 09/30/09 11:36 AM Re: New information from 7th FSim Conference [Re: Gremlin_WoH]  
Joined: Feb 2009
Posts: 769
womenfly2 Offline
Member
womenfly2  Offline
Member

Joined: Feb 2009
Posts: 769
NH
RECENT NEWS Rise Of Flight: New Information From Neoqb.

Interesting, this will certainly raise some questions here I am sure.

Thanks G.

Cheers.

Last edited by womenfly2; 09/30/09 11:39 AM.

Gateway FX7026 Quad core 2.5GHz, 7.1 Audio, 8 gig ram
Windows 7 Professional 64-bit
Bose Champion-5 sound system
Samsung 2493HM LCD 24" monitor
NVIDIA GeForce GTS 250 w/ 1 GB GDDR3.
Direct X10
In the process of building a full size J3 Piper Cub! .. the L-4 version.
#2870253 - 09/30/09 01:24 PM Re: New information from 7th FSim Conference [Re: womenfly2]  
Joined: Jun 2009
Posts: 130
Arnow Offline
Member
Arnow  Offline
Member

Joined: Jun 2009
Posts: 130
Paris, France
Well i have to say, this is extremely good news smile

I stopped playing for a couple of months, but since the last patch i'm playing again...And i'm really satisfied to see NeoQB is still working hard on this beautiful sim...Way to go! We still need to be patient before a true campaign mode is given to us though...


"War is a far too serious matter to be entrusted to generals"

Georges Clemenceau
#2870270 - 09/30/09 01:41 PM Re: New information from 7th FSim Conference [Re: Arnow]  
Joined: May 2003
Posts: 939
RocketDog Offline
Member
RocketDog  Offline
Member

Joined: May 2003
Posts: 939
Bath, England
Good: Nice to hear they have long-term plans and that skin templates and a flight track recorder are in the works.

Bad: No news on a QMB and a control-model revamp for spring-centred sticks. It sounds that dogfight servers are not coming that soon. Of course, no news doesn't mean it's not being addressed.

Cheers,

RD.


Beyond gliding distance
#2870274 - 09/30/09 01:44 PM Re: New information from 7th FSim Conference [Re: Arnow]  
Joined: Apr 2006
Posts: 3,380
FlyRetired Offline
Senior Member
FlyRetired  Offline
Senior Member

Joined: Apr 2006
Posts: 3,380
Way to go, and it's a joy watching this sim continuously evolve.

I can see that ROF and Neoqb are going to be hard to beat.

#2870286 - 09/30/09 02:02 PM Re: New information from 7th FSim Conference [Re: FlyRetired]  
Joined: May 2003
Posts: 1,456
Dunkers Offline
Member
Dunkers  Offline
Member

Joined: May 2003
Posts: 1,456
England
Originally Posted By: FlyRetired
Way to go, and it's a joy watching this sim continuously evolve.

I can see that ROF and Neoqb are going to be hard to beat.


You're back! And there was me thinking you'd been banned... wink

Regarding the news, all good apart from the lack of a QMB and the time it looks like it's going to take to get the rest of it. Track recorder fairly soon - excellent. I can live without dogfight servers, but for the sake of keeping RoF evolving I think that it should be high priority to create the wherewithal.

cheers


Once upon a time there was dunkelgrun...
#2870300 - 09/30/09 02:22 PM Re: New information from 7th FSim Conference [Re: Dunkers]  
Joined: Apr 2006
Posts: 3,380
FlyRetired Offline
Senior Member
FlyRetired  Offline
Senior Member

Joined: Apr 2006
Posts: 3,380
Originally Posted By: dunkelgrun
You're back! And there was me thinking you'd been banned... wink

LOL, that would've been my second retirement!

We've had the best summer here in the Midwest that I can ever remember, and between vacation trips, and hiking and biking, it's been such a pleasure.

Too much computer time saps your soul, mate.

#2870328 - 09/30/09 02:58 PM Re: New information from 7th FSim Conference [Re: FlyRetired]  
Joined: Jan 2009
Posts: 436
Richardg Offline
Member
Richardg  Offline
Member

Joined: Jan 2009
Posts: 436
Quote:
On the question of the sim being playable in case the neoqb servers are switched off forever there is no clear answer yet.


Because...

Quote:
Regarding the always online requirement: neoqb is currently checking if there may be adjustments possible which will be a more difficult task to do due to the communication processes in the game (authorisation process, statistics, game update strategy).


In other words, online authentication is so deep in the code, if NEOQB ever goes belly up, unlocking the game isn't going to be easy. It will require more months of coding, which they wont do, because theyre going belly up.

And...

Quote:
In the more distant future a complete revamp of the career mode and the introduction of a dogfight mode for multi player mode is planned.


They should be working on that NOW, because gameplay is what this game is sorely lacking.

#2870355 - 09/30/09 03:39 PM Re: New information from 7th FSim Conference [Re: Richardg]  
Joined: Feb 2009
Posts: 769
womenfly2 Offline
Member
womenfly2  Offline
Member

Joined: Feb 2009
Posts: 769
NH
Daaaaaam RG, I have to learn to read between the lines better.

Cheers.


Gateway FX7026 Quad core 2.5GHz, 7.1 Audio, 8 gig ram
Windows 7 Professional 64-bit
Bose Champion-5 sound system
Samsung 2493HM LCD 24" monitor
NVIDIA GeForce GTS 250 w/ 1 GB GDDR3.
Direct X10
In the process of building a full size J3 Piper Cub! .. the L-4 version.
#2870374 - 09/30/09 04:24 PM Re: New information from 7th FSim Conference [Re: womenfly2]  
Joined: Jan 2001
Posts: 24,801
RSColonel_131st Offline
Lifer
RSColonel_131st  Offline
Lifer

Joined: Jan 2001
Posts: 24,801
Vienna, 2nd rock left.
It's nice to see that the constant rattle about DRM is obviously going on their nerves enough to make them reconsider.

It sounds however like BS to me that these features (patching, online stats) are such a problem to deal with. Just give the user the ability to deactivate auto-patching and auto-stat submitting and be done with it. None of these features are fundamental to gameplay either way.

#2870425 - 09/30/09 05:24 PM Re: New information from 7th FSim Conference [Re: RSColonel_131st]  
Joined: Dec 2006
Posts: 1,600
Tbag Offline
Member
Tbag  Offline
Member

Joined: Dec 2006
Posts: 1,600
Haslemere, UK
Originally Posted By: RSColonel_131st
It's nice to see that the constant rattle about DRM is obviously going on their nerves enough to make them reconsider.


+1


The knack of flying is learning how to throw yourself at the ground and miss. - Douglas Adams
#2870458 - 09/30/09 05:59 PM Re: New information from 7th FSim Conference [Re: Richardg]  
Joined: Feb 2008
Posts: 3,257
777 Studios - Jason Offline
Senior Member
777 Studios - Jason  Offline
Senior Member

Joined: Feb 2008
Posts: 3,257
Southern California or Moscow
Originally Posted By: Richardg
Quote:
On the question of the sim being playable in case the neoqb servers are switched off forever there is no clear answer yet.


Because...

Quote:
Regarding the always online requirement: neoqb is currently checking if there may be adjustments possible which will be a more difficult task to do due to the communication processes in the game (authorisation process, statistics, game update strategy).


In other words, online authentication is so deep in the code, if NEOQB ever goes belly up, unlocking the game isn't going to be easy. It will require more months of coding, which they wont do, because theyre going belly up.

And...

Quote:
In the more distant future a complete revamp of the career mode and the introduction of a dogfight mode for multi player mode is planned.


They should be working on that NOW, because gameplay is what this game is sorely lacking.


RG,

You don't know the particulars of the publisher's various agreements with them. These kinds of concerns are addressed. That's all I can say. Just fly and enjoy the product as much as you can and let's stop trying to predict it's doom. :-(

They are working on lots of stuff as I have said all along. Some things will come before others. There are a couple new features already in testing that I can't comment on yet.

Development is all moving in a very positive direction at the moment.

Jason

Last edited by 777 Studios - Jason; 09/30/09 06:05 PM.
#2870534 - 09/30/09 07:33 PM Re: New information from 7th FSim Conference [Re: RocketDog]  
Joined: Dec 2004
Posts: 605
DoolittleRaider Offline
Member
DoolittleRaider  Offline
Member

Joined: Dec 2004
Posts: 605
Originally Posted By: RocketDog
Good: Nice to hear they have long-term plans and that skin templates and a flight track recorder are in the works.



Yes, Good news for sure! I hope that they can create a recorder with a reverse/rewind function,unlike IL2's Trk recording system which by design must always go forward when playing.
This would make movie-making MUCH easier.

#2870540 - 09/30/09 07:39 PM Re: New information from 7th FSim Conference [Re: DoolittleRaider]  
Joined: Apr 2009
Posts: 426
FiveDigits Offline
The Grim Squeaker
FiveDigits  Offline
The Grim Squeaker
Member

Joined: Apr 2009
Posts: 426
Germany
Reading "In the more distant future a complete revamp of the career mode and the introduction of a dogfight mode is planned." kinda hurts. frown Both should be priority #1 atm

#2870564 - 09/30/09 08:03 PM Re: New information from 7th FSim Conference [Re: FiveDigits]  
Joined: Jan 2001
Posts: 24,801
RSColonel_131st Offline
Lifer
RSColonel_131st  Offline
Lifer

Joined: Jan 2001
Posts: 24,801
Vienna, 2nd rock left.
Doolittle, I think lack of Reverse/Rewind is just a negative effect of the small file size IL-2's system had.

You can either record absolute positions of every aircraft in XYZ as well as all three axis (tons of data and not quite smooth transitions), or record only player input and have the AI repeat the battle (IL-2's system). But the AI can't "fly backwards".

Seems they are putting user modifications first, campaign and dogfight server later. They really trust you guys to come up with good content fairly quickly I guess...

#2870606 - 09/30/09 09:11 PM Re: New information from 7th FSim Conference [Re: RSColonel_131st]  
Joined: Jan 2006
Posts: 1,420
JFM Offline
Member
JFM  Offline
Member

Joined: Jan 2006
Posts: 1,420
Naples, FL
In the more distant future a complete revamp of the career mode and the introduction of a dogfight mode for multi player mode is planned.

The fruition of this planning will mark the return of my interest. Hopefully by then they'll have enough planes for a proper campaign. For me it's now a race between this and BoB.

#2870618 - 09/30/09 09:39 PM Re: New information from 7th FSim Conference [Re: JFM]  
Joined: May 2006
Posts: 1,235
tagTaken2 Offline
Member
tagTaken2  Offline
Member

Joined: May 2006
Posts: 1,235
Gone
* Regarding the always online requirement: neoqb is currently checking if there may be adjustments possible which will be a more difficult task to do due to the communication processes in the game (authorisation process, statistics, game update strategy).


Hmmm...

*light breaks through clouds*

Even if they want to switch over to monthly validations, would be a start. At the very least they could look at scheduling updates on a regular basis, ie every second Tuesday morning, so we know that playing delays caused by server maintenance or patching will be predictable.
A promising step, they've acknowledged that it can be an issue. cheers

#2870623 - 09/30/09 09:49 PM Re: New information from 7th FSim Conference [Re: FiveDigits]  
Joined: Feb 2008
Posts: 3,257
777 Studios - Jason Offline
Senior Member
777 Studios - Jason  Offline
Senior Member

Joined: Feb 2008
Posts: 3,257
Southern California or Moscow
Originally Posted By: FiveDigits
Reading "In the more distant future a complete revamp of the career mode and the introduction of a dogfight mode is planned." kinda hurts. frown Both should be priority #1 atm


Please everyone stop fixating on the "distant future" phrase. He said "distant future" because they have to do a lot of coding to do to give you what you want and and even if they started tomorrow it would not be done for a while. There is no way to put a completion date on this task yet. What the community has asked them to do is a very large coding job that will have to send them back to the drawing board in a lot of ways. Not an easy task. It took them 3 years to get to this point.

Jason

Last edited by 777 Studios - Jason; 09/30/09 09:50 PM.
#2870624 - 09/30/09 09:55 PM Re: New information from 7th FSim Conference [Re: 777 Studios - Jason]  
Joined: May 2003
Posts: 939
RocketDog Offline
Member
RocketDog  Offline
Member

Joined: May 2003
Posts: 939
Bath, England
Yes - bear in mind that this was from a native Russian speaker, talking to a German and then translated into English. I wouldn't read too much into the word "distant", I think it just means after the track recorder. English is so subtle that half the time I can't even understand Ming, let alone Neoqb-speak.

Cheers,

RD.


Beyond gliding distance
#2870633 - 09/30/09 10:22 PM Re: New information from 7th FSim Conference [Re: RocketDog]  
Joined: Apr 2006
Posts: 3,380
FlyRetired Offline
Senior Member
FlyRetired  Offline
Senior Member

Joined: Apr 2006
Posts: 3,380
Originally Posted By: RocketDog
English is so subtle that half the time I can't even understand Ming, let alone Neoqb-speak.

Hehe, well you said that well enough RD.

Page 1 of 2 1 2

Moderated by  Avimimus, RacerGT, Wklink 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Any Simpits in Canberra?
by WildCoyote. 07/23/19 02:10 PM
Chris Kraft, Apollo Flight Director, was 95
by F4UDash4. 07/23/19 10:20 AM
Small Sim Sale on GoG
by Rick_Rawlings. 07/23/19 04:19 AM
CRPGs
by DBond. 07/22/19 03:19 PM
Well Godzilla KOTM didn't do so well:
by NickM. 07/22/19 01:27 PM
New scam
by KraziKanuK. 07/22/19 06:25 AM
Flight yoke question
by SpongeBob55. 07/21/19 09:17 PM
When Not To Use The Video Chat Cat Filter
by Arthonon. 07/21/19 08:28 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0