Forums » Air Combat & Civil Aviation » Rise of Flight - The First Great Air War » Some info for building of training missions


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#2869520 - 09/29/09 06:53 AM Some info for building of training missions
Laser Offline
Member

Registered: 01/09/07
Posts: 791

By combining these 2 things:

1. the gtp extractor

2. the fact that the mission editor will only look at .msnbin if it's newer than the .Mission file (so you can create a dummy one, but set its date earlier) (info from RoF forum)

it means you can open the training missions and look how the arrows and circles are used (together with 'check zone' trigger).

So, who wants to make a sample training mission with arrows, circles and worm objectives? Smile2

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#2869905 - 09/29/09 03:25 PM Re: Some info for building of training missions [Re: Laser]
Ming_EAF19 Offline
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Veteran

Registered: 09/22/04
Posts: 10618
Loc: London
who wants to make a sample training mission with arrows, circles and worm objectives?

Gentlemen we have a volunteer <runs away>

Red Bull Air Races we're going to need an Eiffel Tower object Smile2

Ooh a Bridges Challenge with confirming videos and the usual small prize

Ming
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#2870129 - 09/29/09 10:02 PM Re: Some info for building of training missions [Re: Ming_EAF19]
pakfront Offline
Ground Looper
Member

Registered: 04/17/08
Posts: 265
Loc: East Bay, CA, USA
looks like its all MCU_TR_AnimationOperators:

Code:
MCU_TR_AnimationOperator
{
  Index = 48;
  Name = "Translator Animation Operator";
  Desc = "";
  Targets = [58];
  Objects = [];
  XPos = 37049.1;
  YPos = 370;
  ZPos = 286576;
  XOri = 0;
  YOri = 270;
  ZOri = 0;
  Enabled = 1;
  Speed = 0;
  Config = "graphics\Helpers\arrow.chr";
  SoundConfig = "";
  ConfigIsFile = 0;
  OnMessages
  {
  }
}


Code:
MCU_TR_AnimationOperator
{
  Index = 52;
  Name = "Translator Animation Operator";
...
  Config = "graphics\Helpers\waypoint.chr";
...
}


a few dozen Configs more can be found in ungtp'ed graphics\helpers folders
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#2873487 - 10/05/09 04:41 AM Re: Some info for building of training missions [Re: pakfront]
Vanderstok Offline
Member

Registered: 11/20/06
Posts: 535
Loc: Netherlands
Very interesting!

Will new training missions show up under the "training" section?

I'd like to do a couple of training missions for basic flying training and navigation. Whenever I host a coop and ppl see that I have map icons turned off, they fly off in random directions, never to be seen again!

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#2873642 - 10/05/09 08:28 AM Re: Some info for building of training missions [Re: Vanderstok]
Deyrick Offline
Junior Member

Registered: 07/31/09
Posts: 29
Loc: Rutland
Made me chuckle, imagining people seeing you in game and deciding to fly off in random directions.
Of course I am sure it is nothing personal.

Then again maybe you should stop setting missions in the Bermuda Triangle. LOL

Del

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#2873668 - 10/05/09 09:30 AM Re: Some info for building of training missions [Re: Deyrick]
Vanderstok Offline
Member

Registered: 11/20/06
Posts: 535
Loc: Netherlands
Well, I *may* have been exaggerating a little bit.... wink

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#2882478 - 10/19/09 05:58 AM Re: Some info for building of training missions [Re: Vanderstok]
Laser Offline
Member

Registered: 01/09/07
Posts: 791


The other helper objects (animated!) that can be used exactly as the waypoint.chr are:

descent30.chr
descent45.chr
loop.chr
poi.chr
turn180.chr
turn360.chr
turn90.chr

I hope they will be put to good use for training-maneuvers missions (or racing as in SODA's mission) smile

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