|
|
#2754632 - 06/30/09 10:59 AM
Re: Joystick sensitivity settings and deazone
[Re: Snapdad2112]
|
Member
Registered: 12/24/08
Posts: 2089
|
Theres some threads here Snap, about editing the .map file that work.
_________________________
WingWalker (virtual) Combat Squadron Intel Core i7 980X @3.8 GHz ASUS P6X58D Premium motherboard Antec TruePower Quattro 1200w PSU eVGA GTX 580 3072MB vRAM 12GB DDR3 RAM @ 1600Mhz Dell 3007WFP 30" LCD Monitor @ 2560x1600 res. CH HOTAS and TrackIR 5 +TCP Windows 7 Ultimate 64bit
|
|
Top
|
|
|
|
#2754722 - 06/30/09 12:41 PM
Re: Joystick sensitivity settings and deazone
[Re: WWBrian]
|
Hotshot
Registered: 12/30/00
Posts: 8576
|
I've done some .map editing yesterday, but admittedly, not a lot. I've little patience for making a change and firing up the game to see if it works (which it usually doesn't seem to) only to have to exit out and tinker more. So, I have the game pretty much playable, so I try to play and live with the hyper rudder and reverse throttle and buttons that say they're mapped to my HOTAS but don't do anything in game... 
|
|
Top
|
|
|
|
#2754789 - 06/30/09 01:36 PM
Re: Joystick sensitivity settings and deazone
[Re: Snapdad2112]
|
Member
Registered: 01/14/03
Posts: 1931
Loc: South East,Texas,USA
|
I also have the problem with hyper-sensitive controls on my CH Combat Stick and CH pro peddles.
The rudder is so bad if I try to use my peddles more than a inch I get into spins.
Very frustrating and I think this is a big issue for ROF.
Edited by Buddye1 (06/30/09 01:38 PM)
_________________________
Intel I7 920 processor (2.66GHz, 8MB cache), 6GB DDR3 Triple Channel @1333MHz, 1.8GB NVIDIA GeForce GTX 295, Sound Blaster X-Fi PCI Sound Card, Windows 7 Home Premium 64 Bit , CH Fighter Stick & Pedals ,TrackIR4 Pro thanks to BobII crew.
|
|
Top
|
|
|
|
#2754859 - 06/30/09 02:48 PM
Re: Joystick sensitivity settings and deazone
[Re: Buddye1]
|
Member
Registered: 07/01/08
Posts: 204
|
Hey, Buddye1. You were my mentor on the BOBII forum when I successfully reinstalled v2.09. Thanks again for the help.
I'm not having any trouble with the flying (I'm using a Logitech Extreme 3D Pro with twist stick rudder controls). I'm still working on my landing, however, I keep flipping the DVII. The most problematic issue for me is stability when firing the MGs. I went into the ROF settings first, and under the Camera Tab unchecked the "Shaky Camera" box. That helped somewhat.
I've improved on ground strafing by slowing down and changing the gun covergence from the default 150m to 200m. For dogfighting 100-125m and getting in close seems to help.
I've never had to use my Logitech software for any of my 11 other FSims, because I've found adjusting things using the program can be an issue when you go from sim to sim. I really hope Neoqb will address the twitchy gun-run FM in a patch, at least for someone like me who doesn't have to have full-on realism. I've read conflicting accounts of the handling of the real DVII over the years.
In ROF the Spad is supposed to be a more stable gun platform, and it is to a point. I find that when firing the MGs the DVII bobs up and down and the Spad moves side to side.
Snapdad As far as changing the rudder axis, I couldn't get it to work until I tried it this way (I've posted this on various threads here already):
When you go to change the throttle control: Make sure your slider is in the down or bottom position first. Check the reverse axis box and then move your slider up. When I first tried it I was moving the slider and then checking the box and it didn't work. I also assume that you are changing the SAVE AS name to personalize it so it WILL save.
|
|
Top
|
|
|
|
#2754886 - 06/30/09 03:15 PM
Re: Joystick sensitivity settings and deazone
[Re: Buddye1]
|
Member
Registered: 12/24/08
Posts: 2089
|
I also have the problem with hyper-sensitive controls on my CH Combat Stick and CH pro peddles.
The rudder is so bad if I try to use my peddles more than a inch I get into spins.
Very frustrating and I think this is a big issue for ROF. I'm not having any CH issues either. Right from the get-go, all three of my controllers operated as intended. (did have to reverse rudder axis though). ...but no sensitivity issues what-so-ever. CH FighterStick, PROPedals and PROThrottle. *shrug*
_________________________
WingWalker (virtual) Combat Squadron Intel Core i7 980X @3.8 GHz ASUS P6X58D Premium motherboard Antec TruePower Quattro 1200w PSU eVGA GTX 580 3072MB vRAM 12GB DDR3 RAM @ 1600Mhz Dell 3007WFP 30" LCD Monitor @ 2560x1600 res. CH HOTAS and TrackIR 5 +TCP Windows 7 Ultimate 64bit
|
|
Top
|
|
|
|
#2755882 - 07/01/09 01:04 PM
Re: Joystick sensitivity settings and deazone
[Re: Snapdad2112]
|
Member
Registered: 12/05/04
Posts: 561
|
Saitek X45 owner here.
Rudder is insanely hyper-sensitive and I can't figure out how to tone it down yet. Throttle is also reversed (Tried many times to muck around with this, even checking the reverse box, to no avail. Will keep tinkering.) To reverse your throttle to work properly, in your XXXX.map file, change the first(by default) P in the line below to N as I have done below: action("RPC_THROTTLE_ N",State,joy0_axis_P); As for general hyper-sensitivity, I can't help. I tried adjusting my logitech strikeforce3D with Logitech software Profiler and DXTweak2 and now, thanks to ROF, I have now porked by JS totally. Won't work right in IL2 now, let alone ROF....and i can't even corect it using the IL2 in-game JS Input GUI. Situation s&cks.
|
|
Top
|
|
|
|
#2756088 - 07/01/09 04:15 PM
Re: Joystick sensitivity settings and deazone
[Re: DoolittleRaider]
|
Junior Member
Registered: 05/12/09
Posts: 29
Loc: New Zealand
|
Go to control panel -> game controllers -> properties
then find the tab that says deadzones, and adjust the sliders to your liking, I did that for my x52 and it's much better, Although I can't for the life of me line up my machine guns with a target, and I have noticed that the spad is a bit more tempermental then the fokker aswell.
Goodluck.
|
|
Top
|
|
|
|
#2863437 - 09/19/09 12:33 AM
Re: Joystick sensitivity settings and deazone
[Re: grunter]
|
Crankin Wrenches
Member
Registered: 06/09/03
Posts: 401
Loc: USA
|
Sure am glad I got CH manager. I thought I was missing something in the settings until I found this thread. I'm all for realism, but you have to compensate for different types of hardware and no two sticks are the same.
_________________________
“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government - lest it come to dominate our lives and interests.” -Patrick Henry
|
|
Top
|
|
|
|
#2867366 - 09/25/09 01:00 PM
Re: Joystick sensitivity settings and deazone
[Re: S3AWO1F]
|
Member
Registered: 07/30/09
Posts: 292
|
No sensitivity for my saitek x52 either. One thing I do for all prop sims is move "fire" to a throttle button. This way, squeezing the trigger doesn't require me to tense my grip on the stick...big help. Also, IL2 has some of these same issues even with full adjustability. Curves don't solve everything. Non-linear stick-to-control-surface curves in non-jet planes lead to some really unrealistic consequences. It's nice to have that little sweet-spot around the cross-hairs nice and stable but it is also nice to have a predictable outcome when you throw the controls around. So I sympathize with neoqb in their passion to keep it real. But in the end they are going to have to allow players to decide that there are points where a little personal preference overrides a dogmatic adherence to reality.
|
|
Top
|
|
|
|
|
|
|
| |