EA is out of the (flight sim) business. The Flight Sim market is a relatively small niche and was never much more than a pimple on the butt of their sports games anyway. They managed to assemble teams to create classic flight sims for flight sim aficionados, but the bottom line was never there.
Yeah but the thruth is that EA became the largest computer-game company in world circa year 2000 (according to the Guiness book of World records of that same year) mainly due to sims like:
- LHX
- Su-25 Sturmovick
- Chuck Yeager's Air Combat
- Jane's F-15
- Jane's F-18
- Jane's Apache Longbow
- Jane's Apache Longbow 2
- Jane's 688i Hunter Killer
- Jane's Fleet Command
- Sub Command
(and these are the ones that I remember of)
Since it was because of those sims that EA became the world's largest computer-game company in 2000 I would say that Simulations are more profitable than what many may think of (simulations are underestimated by many game devs and publishers as well).
True that simulations may be more expensive to develop and sell less than "ordinary" and "arcadish" FPS but Reticuli makes a very valid point that every game dev and publisher seems to forget of:
- For a simulation you can use the same engine for almost (or even more than) a decade with only minor updates (for the most part only small gameplay and graphical updates are needed). You see, the great advancements in terms of graphics are very secondary to most simmers - They only want some updated graphical improvements and don't catter much for those fancy lastest-tech graphics in their sims. This is basically IMPOSSIBLE to do with mainstream "arcadish" FPS games for example. In this regard (graphical and physics tecnology updates) simulations end up being IMO more economical since there's NO need for the lastest technology!
- With the same game engine you can make several NEW simulations but that's not so viable within mainstream FPS and other types of games, at least without major improvements in terms of graphical and physics tecnology.
For example with all of those 10 EA simulators that I gave above which ranges from 1990 (LHX) to 2000 (Sub Command) which is exactly a decade, you'll see that there is only a total of 4 game engines (LHX, Su-25 Sturmovick and Chuck Yeager's Air Combat uses one engine; Jane's F-15 and Jane's F-18 uses other engine; Jane's Apache Longbow and Jane's Apache Longbow 2 uses other engine and finally Jane's 688i Hunter Killer, Jane's Fleet Command and Sub Command uses other engine).
So and finally IMO, you can't have or can hardly have that same level of reusability (which means -> profitability) with mainstream games (like FPS)!
This of course, are my 2 cents...