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#3103545 - 09/29/10 05:26 AM Re: DI's Hind - does it run in XP? ***** [Re: Paradaz]
Aries0104 Offline
Junior Member

Registered: 09/29/10
Posts: 2
Loc: Zadar, CROATIA
Any solutions to the Black Screen problem in newer windows versions?

Does it work fine on Windows XP with a glide wrapper?

Just tried Longbow 2 with nGlide... damn that game is running fine...
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#3106000 - 10/02/10 12:12 PM Re: DI's Hind - does it run in XP? [Re: Paradaz]
tincup Offline
Junior Member

Registered: 12/10/07
Posts: 9
@Aries0104 - I'm running Hind/Apache under XP using Zeck's glide wrapper and the Lepus patches Recluse has kindly maintained an upload for; see his 07-20-08 post in this thread.

I followed Lepus's recommendations on wrapper settings (basically default except for "try hi res" and one of the thread settings) and it fires up nice. There are a few issues ending missions and exiting the game, which he mentions, but these are managable. Nice game..

Note that the Zeck wrapper installs his glide dll's to C:\Windows, and as such will override other wrappers you may have for other games which are installed in specific game folders. What I do is cut/paste Zeck's dlls from Windows to the Hind-Apache folder so they only apply for Hind-Apache. I use dgVoodoo for other wrapper requirements so this was neccessary.

Tincup

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#3235680 - 03/16/11 07:02 AM Re: DI's Hind - does it run in XP? [Re: Paradaz]
flogger83 Offline
Junior Member

Registered: 03/15/11
Posts: 17
Hi, the links for the no-cd and 3dfx patches are dead can someone please reupload them.

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#3235992 - 03/16/11 12:45 PM Re: DI's Hind - does it run in XP? [Re: Paradaz]
Recluse Online   content
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Registered: 12/30/00
Posts: 4598
Loc: Randolph, NJ
Wow... I am jealous. While I could get HIND working well, I could NEVER get it working in 3DFX mode frown

I will try to re-upload the patches. I think since the demise of drop.io, I created an account at one of the other similar services. Let me check...
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#3236433 - 03/17/11 04:30 AM Re: DI's Hind - does it run in XP? [Re: Paradaz]
Stratos Offline
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Registered: 04/21/01
Posts: 6497
Loc: Amposta Spain
Hope the game can be readid on GOG so it will work on all systems and with all the bells and whistles. Sure it will be a blast to play.
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#3322188 - 06/18/11 08:20 PM Re: DI's Hind - does it run in XP? [Re: Paradaz]
FokkerDVIII Offline
Member

Registered: 12/29/04
Posts: 986
Can we get links to the Lepus patch and Nocd patch again please.Id hate to have to dig my old HIND Cd out of the garage.Thanks.
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#3437348 - 11/19/11 08:41 AM Re: DI's Hind - does it run in XP? [Re: Paradaz]
Lepus Offline
Junior Member

Registered: 01/09/08
Posts: 15
Been playing Hind again lately. All that trouble and I still prefer the software version :p - don't like the 3Dfx colours/sky/fog.

Anyways I re-uploaded the patches:

Hind 3dfx Patch 2008

hind95nocd

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#3500075 - 01/21/12 02:05 AM Re: DI's Hind - does it run in XP? [Re: Paradaz]
magicalflyer Online   content
Member

Registered: 05/05/11
Posts: 379
Loc: Indonesia
I got this old sim running well in WinXP SP3. Everything works like charm, connected Logitech Extreme 3D Pro, it recognized the cyclic and rudder (twist) axis just fine. But it refused to recognize this joystick's collective (throttle) axis and POV hat. Actually, the sim thinks that the up POV hat switch is the throttle axis!
This is a serious problem from me, since I'm a right-hander. My left hand have to reach over the joystick to press the + and - buttons on the keypad to manipulate the collective. Not to mention there's no throttle position indicator to let me know just how far I've been moving it.
Anyone playing Hind with Logitech Extreme 3D Pro? Got a solution for this problem?
Thanks.
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#3575798 - 05/19/12 05:01 PM Re: DI's Hind - does it run in XP? [Re: tincup]
Ziggy Sawdust Offline
Junior Member

Registered: 06/04/07
Posts: 57
Originally Posted By: tincup
Got common_files.zip! thanks for the drop Reclus
TC


Wait... you have common_files.zip?? Woah I've been looking for that file for ages! Any chance you or Recluse could send it to me? Please?!?! I used to have it but after a move I lost the disk I saved it on.

I've been having another look at hind95 after a long break and was thinking there might be something I could do to get 3Dfx mode working again. I'd just like to tinker for a while, you never know I might get lucky and find a way of getting it working well. I've got all the other files and patches, it's just common_files.zip eludes me. Like Lepus said I'll probably go back to software mode in the end but I'd like to see the difference in graphics on my current rig and decide for myself which I prefer.

So I'd really appreciate that file, thanks guys.

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#3575829 - 05/19/12 06:09 PM Re: DI's Hind - does it run in XP? [Re: Ziggy Sawdust]
Ziggy Sawdust Offline
Junior Member

Registered: 06/04/07
Posts: 57
By the way, sorry if this is too off topic but does anyone know what happened with the devs (Digital Integration)? Last I heard of them they were making 'Top Gun: Combat Zones' for consoles... I saw a gameplay vid on youtube and couldn't believe how awful it was compared to their old proper sims like Hind. Why did they do it? What was the thinking behind it? Was 'taking a dive' like this intentional or a genuine mistake? Any of the old devs reading this want to say hi and set the record straight?

First sim I ever really put alot of hours into was 'F-16 Combat Pilot' (on the Amiga) and second to that was their brilliant 'Tornado' which I bought for the A1200; I've been reading my old manual lately and thinking about all their old cool sims I loved back then and still do today.

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