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#2852117 - 09/01/09 02:50 PM 199 meg patch out !  
Joined: Oct 2003
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Simbo_Sim123 Offline
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Tonyrefail South Wales
Go get her lads


Mae hen wlad fy nhadau yn annwyl i mi,
Gwlad beirdd a chantorion, enwogion o fri;
Ei gwrol ryfelwyr, gwladgarwyr tra mοΏ½d,
Dros ryddid collasant eu gwaed.
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Tra mοΏ½r yn fur i'r bur hoff bau,
O bydded i'r hen iaith barhau.
Inline advert (2nd and 3rd post)

#2852149 - 09/01/09 03:15 PM Re: 199 meg patch out ! [Re: Simbo_Sim123]  
Joined: Jan 2009
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Biggles07 Offline
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Biggles07  Offline
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Newcastle Upon Tyne, England.
Thanks for the heads up boyo. Smile2

Here is what they are saying is improved, over on the ROF forum. Can't test it just yet, but will have a look later.

Change list update 1.005 – 1.006

1. AI PLANE:
• Suicidal behavior of AI plane when receiving leadership after death of its flight leader (waypoint-following mode) has been fixed.
• AI of Pfalz D.IIIa has been fixed for takeoff and landing with different wind directions (5m/s).
• AI Planes now drop all bombs when attacking ground point.

2. MAIN:

• Master-Server selection process has been fixed (now when one of MS is down the game should successfully connect to other MS which are listed in Startup.cfg).
• Huge performance slowdown when massive MG firing has been fixed.
• TrackIR stuttering when Use Force Feedback checkbox is on has been fixed.

3. MULTIPLAYER:

• MaxClients option has been fixed (limitation for number of users on game server: pilots + spectators, over-limit clients will be disconnected after mission loading).
• Removed «caching» of external IP and Ports numbers – now there should be no «Downloading error» occurred when game-server is hosted several times with same name but with different external IP or Ports.
• Ban logic has been corrected.
• Cockpit clocks and daytime changing for clients has been fixed.
• A game crash when killed pilot is removed has been fixed.
• Chat message like “0101010101” now should be transferred correctly.
• Planes settings are not saved if you have not switched to planes list – fixed.
• Default missions should not be downloaded from game server now (only .list files may appear now in data\multiplayer\cooperative).

4. PLANE:
• Autoengage of AutoLevel when start in the air has been fixed.
• Takeoff with cold engine now will cause damage approximately in 1 of 3 cases (except planes with rotative engine).
• MG misfire sequence now should be random from mission to mission.
• Nieuport 17.C1, Fokker D.VII – air frame durability against MG fire has been fixed.

5. CAREER:
• Only one mission per day is possible now.

6. SETTINGS.EXE:
• Now it should work correctly with any windows desktop DPI.

7. VIEW:
• FOV saving when editing cockpit views has been fixed.
• Removed auto-centering of cockpit view when TrackIR is inactive.
• Miss of correlation between mouse wheel cockpit zoom and keyboard keys cockpit zoom has been fixed.
• Snap-view saving precision has been increased.
• Cockpit (Head) zoom control from joystick axis has been fixed.
• All planes default (zero) view positions were corrected.

8. INPUT:
• Problem which caused malfunction of autolevel after you had customized this command in Settings.exe was fixed (NOTE: custom input profiles made before 1.006 now are obsolete – please remove them).
• Force Feedback profile works ok now for "SideWinder" joysticks without "Microsoft" prefix in their name.

9. GUI:

• Ban list was joined with planes list in multiplayer pre-mission.
• Icons logic has been modified.
• Login screen - input limitation for password and login has been removed.
• Server name limitations were removed.
• Localized skin names were added.
• Localized names of folders in Single Mission List were added.
• The server where you have been banned in now marked in Server List by grey; also ban remaining time now is displayed in Server List.
• New images of mission loading dialog added.
• Ban list has been fixed – percents calculation, availability of voting, scrollbar.
• Simple gauges – temperature arrow random drop down bug has been fixed.
• Inability to change mission rotation queue when filled mission rotation list is loaded from master has been fixed.
• FPS drop when icons are on has been fixed.
• FPS drop when simple gauges are on has been fixed.
• Map reset when there is no player icon has been fixed.
• Simple gauges wind direction indication has been fixed.
• Player icon now removes when player has finished mission or died.
• Max RPM indicator (red sector) has been fixed (when cold engine warming up – it should moves).
• Gauges now should be displayed on mission start if they were enabled in mission options.
• Gauges, Map and Icons now do not overlap training mission scenes.
• Several known mistypes in descriptions were fixed.
• Map – several known bugs were fixed (Villers Bretonneux, Gengoult, Clairmarais, Bertangles, Cachy, Moreul).

10. 3D:

• Fokker D.VII, Albatros D.Va, Pfalz D.IIIa – MG belt animation has been fixed.
• Gun sight position is fixed for all planes, now it’s tuned to 150m cross point.
• Engine decompression handle was added to all German plane’s cockpit.
• Graphics bugs at LOW graphics settings were fixed.
• Nieuport 28.C1 External 3D central struts disappearing at far distance has been fixed.
• Nieuport 17.C1, Nieuport 28.C1 – gun sight was added to cockpit.
• Albatros D.Va Tail skid now correctly updrawned from floor.
• Pfalz D.IIIa All known bugs in 3D model were fixed.


"I am fond of pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals".

Sir Winston Churchill
#2852153 - 09/01/09 03:19 PM Re: 199 meg patch out ! [Re: Biggles07]  
Joined: May 2009
Posts: 378
Kankkis Offline
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Kankkis  Offline
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Posts: 378
FInland
Originally Posted By: Biggles07

• TrackIR stuttering when Use Force Feedback checkbox is on has been fixed.


Not fixed mine MSFFB2, my TiR lags still when using FF.

Kankkis

#2852201 - 09/01/09 04:28 PM Re: 199 meg patch out ! [Re: Kankkis]  
Joined: Jan 2007
Posts: 1,244
FlatSpinMan Offline
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FlatSpinMan  Offline
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Posts: 1,244
Land of the Rising Sun
Sounds a promising lot of fixes. As a non-Track Ir user (which is really awkward in this game) Im looking forward to the view corrections. Hopefully the default view is no longer 'nose pressed up against the windscreen".

#2852206 - 09/01/09 04:31 PM Re: 199 meg patch out ! [Re: FlatSpinMan]  
Joined: May 2003
Posts: 1,456
Dunkers Offline
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Dunkers  Offline
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Joined: May 2003
Posts: 1,456
England
Unfortunately it still doesn't remember your skin, fuel or ammo settings. sigh nope banghead


Once upon a time there was dunkelgrun...
#2852230 - 09/01/09 05:01 PM Re: 199 meg patch out ! [Re: Dunkers]  
Joined: Jun 2009
Posts: 102
JohnnyBoy Offline
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JohnnyBoy  Offline
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5. CAREER:
• Only one mission per day is possible now.

So that's the campaign fixed then. Yippeee!!!

#2852231 - 09/01/09 05:01 PM Re: 199 meg patch out ! [Re: Dunkers]  
Joined: Jan 2007
Posts: 1,244
FlatSpinMan Offline
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FlatSpinMan  Offline
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Posts: 1,244
Land of the Rising Sun
It does seem to remember view settings, at least from mission to mission.
Do the Ai gunners seem less accurate, or is that just that placebo talking? It's just I managed to actually kill two two-seaters day and I never manage that.

#2852260 - 09/01/09 05:51 PM Re: 199 meg patch out ! [Re: FlatSpinMan]  
Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs Offline
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BKHZ_Furbs  Offline
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Posts: 2,818
is there a place in the neoqb forums to talk about the new patch? cant seem to find a official patch thread...anybody find it?

cheers

#2852269 - 09/01/09 06:04 PM Re: 199 meg patch out ! [Re: FlatSpinMan]  
Joined: Jan 2009
Posts: 2,474
Biggles07 Offline
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Biggles07  Offline
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Newcastle Upon Tyne, England.
I've noticed that the "blue" instruments (altimeter and clock bottom right and left respectively) in the Se5a have been fixed,




But the aluminium exhaust pipes still do not look right to me. Am I the only person seeing this?


Last edited by Biggles07; 09/01/09 06:05 PM.

"I am fond of pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals".

Sir Winston Churchill
#2852281 - 09/01/09 06:22 PM Re: 199 meg patch out ! [Re: Biggles07]  
Joined: Jun 2002
Posts: 1,187
Damocles Offline
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Damocles  Offline
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Posts: 1,187
Inverness Scotland
Can't say the MSFFB 2 seems to be fixed, I'm still getting stutter with my TrackIR. frown

Also ther still seems to be no fix for AA and post effects. frown

#2852290 - 09/01/09 06:40 PM Re: 199 meg patch out ! [Re: Damocles]  
Joined: May 2009
Posts: 378
Kankkis Offline
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Kankkis  Offline
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Posts: 378
FInland
Yep same lag with tir with MSFFB2 and FF on, no big deal to me, buying G940 in 2 week.

Kankkis

#2852293 - 09/01/09 06:44 PM Re: 199 meg patch out ! [Re: Kankkis]  
Joined: Dec 2005
Posts: 902
2005AD Offline
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2005AD  Offline
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Posts: 902
I lovely patch and some very welcome fixes, thanks Neoqb. Unfortunately I still get the same lag with TiR enabled when FF is turned on in the settings.

#2852312 - 09/01/09 07:09 PM Re: 199 meg patch out ! [Re: 2005AD]  
Joined: Jun 2002
Posts: 1,187
Damocles Offline
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Damocles  Offline
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Posts: 1,187
Inverness Scotland
Missions seem to load far quicker now.

I can't say I'd noticed about the ammo belts, but now that I look there still seems to be a problem. They advance fine enough when you cock the gun and when firing they also occasionally advance as they should but usually they just jiggle a bit. Like I said I can't say I'd noticed, but given the attention to detail with the other moving parts it's a shame they don't work properly.

Cockpit zoom with the middle mouse wheel doesn't seem to work any more, although fine in external view. I now have to use my plus/minus numpad keys.

The cranking handle on the other hand is a nice touch.

Last edited by Damocles; 09/01/09 07:15 PM.
#2852331 - 09/01/09 07:30 PM Re: 199 meg patch out ! [Re: Simbo_Sim123]  
Joined: Jan 2009
Posts: 436
Richardg Offline
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Richardg  Offline
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Posts: 436
Hey Biggles, what size screen and resoultion are you running?

#2852335 - 09/01/09 07:38 PM Re: 199 meg patch out ! [Re: Kankkis]  
Joined: Nov 2006
Posts: 236
TX-EcoDragon Offline
G's Please
TX-EcoDragon  Offline
G's Please
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Joined: Nov 2006
Posts: 236
CA
Originally Posted By: Kankkis
Originally Posted By: Biggles07

• TrackIR stuttering when Use Force Feedback checkbox is on has been fixed.


Not fixed mine MSFFB2, my TiR lags still when using FF.

Kankkis


Have you tried with the TrackIR and FFB stick plugged in to the USB ports at the back of your computer? What about with the stick on a front USB port but TrackIR on the back?

I've only just gotten the MSFFB2 to test, and have no issues using it along with TrackIR. . .panning and performance are the same as with my CH stick. I've always kept my TrackIR on the USB ports mounted directly on the motherboard as potential power issues may hurt performance.


S!
TX-EcoDragon

http://www.txsquadron.com
#2852359 - 09/01/09 08:13 PM Re: 199 meg patch out ! [Re: TX-EcoDragon]  
Joined: Jun 2002
Posts: 1,187
Damocles Offline
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Damocles  Offline
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Joined: Jun 2002
Posts: 1,187
Inverness Scotland
TX,

I tried your suggestion, both USB plugs had been attached to a hub. I connected my MSFFB2 to the USB ports on the front of my computer but still no improvement.

I'll give it a go the other way around and see if connecting the TrackIR into the front makes any difference.

#2852378 - 09/01/09 08:29 PM Re: 199 meg patch out ! [Re: Damocles]  
Joined: Dec 2005
Posts: 902
2005AD Offline
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2005AD  Offline
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Joined: Dec 2005
Posts: 902
I tried your suggestion TX and nothing makes a difference. I even removed all USB devices apart from my mouse, FFB2 and TIR and still no fix.

#2852407 - 09/01/09 09:05 PM Re: 199 meg patch out ! [Re: 2005AD]  
Joined: Jan 2002
Posts: 6,623
Mogster Offline
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Mogster  Offline
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Posts: 6,623
England
Mission loading times for loading a 2nd or 3rd time are much reduced. Its as if the game loads the map into memory the first time than after that just loads the aircraft objects biggrin

Se5's engine doesn't overrev as soon with the throttle closed now, seems a bit stronger with the throttle open. Texture problems in the cockpit are fixed smile

The Se5 gunsight is collimated now and sights have appeared in the N28 and N17. There was a definite need for some sort of sight in the NP's but the added ones seem to have taken off the Spad or Se5 and been plonked in the line of sight on the NP's hmmm. They spoil the look of the cockpits a bit imo, I suppose its a quick fix to a problem.

Things are moving forward smile



WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
#2852428 - 09/01/09 09:37 PM Re: 199 meg patch out ! [Re: Mogster]  
Joined: Apr 2001
Posts: 1,520
BadBud Offline
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BadBud  Offline
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Joined: Apr 2001
Posts: 1,520
La Mesa, California, USA
Noticed that in setup/input for "Service"; when selection is highlighted, "Change" is grayed out not allowing you to make ANY changes in "Service" portion of "Input" menu. But then........the stick buttons that I programmed for "Simplified Gauges" and "Icons" never worked anyway after the first patch. At least, I think that they were working before the first patch. Could be wrong about this. Anyway, it is a bummer that you cannot program buttons for the "Service" keystrokes. I really miss not being able to program a button for "Pause" as in all of my other flight sims. RoF still frustrates me!
BadBud
www.simflite.com

#2852431 - 09/01/09 09:39 PM Re: 199 meg patch out ! [Re: Mogster]  
Joined: Jul 2009
Posts: 921
BlueRaven Offline
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BlueRaven  Offline
Flight Instructor
Member

Joined: Jul 2009
Posts: 921
Oklahoma
Originally Posted By: Mogster
Mission loading times for loading a 2nd or 3rd time are much reduced. Its as if the game loads the map into memory the first time than after that just loads the aircraft objects biggrin

Se5's engine doesn't overrev as soon with the throttle closed now, seems a bit stronger with the throttle open. Texture problems in the cockpit are fixed smile

The Se5 gunsight is collimated now and sights have appeared in the N28 and N17. There was a definite need for some sort of sight in the NP's but the added ones seem to have taken off the Spad or Se5 and been plonked in the line of sight on the NP's hmmm. They spoil the look of the cockpits a bit imo, I suppose its a quick fix to a problem.

Things are moving forward smile



They need an option on the NP's to have the sights or not. I love the N28 without any sights. I can hit better with it than any other, and it's got a nice view.


bananadancebananadancebananadancebananadance attack ar15 bananadancebananadancebananadancebananadance
God damned bananas!!!
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