#2847070 - 08/24/09 12:37 PM
New 4-man mission(s)
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Joined: Jul 2007
Posts: 3,085
fatty
Senior Member
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Senior Member
Joined: Jul 2007
Posts: 3,085
Brussels, Belgium
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I have built a new small four-man mission for slower nights or MM warmup. It's called FCR Raiders 01 and it is set on Utes. It is a quick mission (completable within 15 minutes) with lots of action. It should be on the server now or sometime soon. I will try to make some others, look for them in the next week or two under the same title, similar to what Dec accomplished with his Uhao set. Feedback and questions welcome
"...for who are so free as the sons of the waves?"
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#2847135 - 08/24/09 03:12 PM
Re: New 4-man mission(s)
[Re: fatty]
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Joined: Mar 2007
Posts: 597
XRoK
Shooter
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Shooter
Member
Joined: Mar 2007
Posts: 597
Spurger, Texas
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I have built a new small four-man mission for slower nights or MM warmup. It's called FCR Raiders 01 and it is set on Utes. It is a quick mission (completable within 15 minutes) with lots of action. It should be on the server now or sometime soon. I will try to make some others, look for them in the next week or two under the same title, similar to what Dec accomplished with his Uhao set. Feedback and questions welcome
Too often we focus on the negative or the misfortune of others and in turn neglect to follow through on our own responsibilities as individuals.
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#2847199 - 08/24/09 04:55 PM
Re: New 4-man mission(s)
[Re: XRoK]
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Joined: Nov 2004
Posts: 19,794
adlabs6
Veteran
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Veteran
Joined: Nov 2004
Posts: 19,794
Tracy Island
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On the server for tonight!
WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
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#2847702 - 08/25/09 02:05 PM
Re: New 4-man mission(s)
[Re: PositiveG]
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Joined: Jul 2007
Posts: 3,085
fatty
Senior Member
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Senior Member
Joined: Jul 2007
Posts: 3,085
Brussels, Belgium
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Ok, thanks for the note. Will look at the end triggers. I assume everything else worked ok?
"...for who are so free as the sons of the waves?"
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#2847788 - 08/25/09 04:12 PM
Re: New 4-man mission(s)
[Re: PositiveG]
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Joined: Aug 2005
Posts: 1,908
Biff99
Bullet Magnet
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Bullet Magnet
Member
Joined: Aug 2005
Posts: 1,908
Ohio
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I joined as an observer right at the end when G was playing it and I got some sort of scrpt error relating to the spectator script. I hit OK and it worked fine.
"My doctor says I wouldn't get so many nosebleeds if I kept my finger out of there." - Ralph Wiggum
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#2847803 - 08/25/09 04:30 PM
Re: New 4-man mission(s)
[Re: Biff99]
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Joined: Nov 2004
Posts: 19,794
adlabs6
Veteran
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Veteran
Joined: Nov 2004
Posts: 19,794
Tracy Island
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That error might be part of the spectator script, I've not traced it. There seems to be some issue with a map marker creation, and even in stock ArmA2 I'll get an error that an icon or graphic is mission when I try to team switch to a civilian. Strange.
WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
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#2847977 - 08/25/09 08:45 PM
Re: New 4-man mission(s)
[Re: adlabs6]
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Joined: Jul 2007
Posts: 3,085
fatty
Senior Member
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Senior Member
Joined: Jul 2007
Posts: 3,085
Brussels, Belgium
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Yes, that sounds symptomatic of the spectator script. The version used is a bit of a hack (not an official release from Mando or whomever) so there is some odd behavior, including that error and the white line across the screen.
"...for who are so free as the sons of the waves?"
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#2850652 - 08/30/09 01:00 AM
Re: New 4-man mission(s)
[Re: fatty]
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Joined: Jul 2007
Posts: 3,085
fatty
Senior Member
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Senior Member
Joined: Jul 2007
Posts: 3,085
Brussels, Belgium
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Made some tweaks to the mission and also uploaded #2. It runs a little longer but involves some tank play. It will be on the server whenever adlabs gets around to it. Enjoy
"...for who are so free as the sons of the waves?"
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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