Forums » Air Combat & Civil Aviation » Rise of Flight - The First Great Air War » Quick ('n'Dirty) Dogfight Generator for RoF


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#2838790 - 08/10/09 11:50 PM Re: Quick ('n'Dirty) Dogfight Generator for RoF [Re: Sgt911]
Smosh Offline
Member

Registered: 02/07/01
Posts: 1938
Loc: Gisborne, New Zealand
Originally Posted By: Sgt911
Stupid question...How does this work? I ran it..pointed toward the missions folder and I get nothing


You're probably best to make a folder called "QDG" inside the "Missions" folder (keeps things tidy). Then when you generate a mission using the generator just browse for that folder. Click OK and it will inform you that the Dogfight.Mission was generated successfully. Now when you start ROF just look for Missions and then QDG and the Dogfight.Mission. Load it up as you would any other mission.

Laser, Neoqb owe you a huge debt of thanks!

BTW, what is this coded in? VB? Just wondering how many others would like to contribute towards the evolution of this puppy?


Edited by Smosh (08/10/09 11:52 PM)
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#2838892 - 08/11/09 05:22 AM Re: Quick ('n'Dirty) Dogfight Generator for RoF [Re: Smosh]
Sgt911 Offline
Junior Member

Registered: 07/26/07
Posts: 24
Originally Posted By: Smosh
Originally Posted By: Sgt911
Stupid question...How does this work? I ran it..pointed toward the missions folder and I get nothing


You're probably best to make a folder called "QDG" inside the "Missions" folder (keeps things tidy). Then when you generate a mission using the generator just browse for that folder. Click OK and it will inform you that the Dogfight.Mission was generated successfully. Now when you start ROF just look for Missions and then QDG and the Dogfight.Mission. Load it up as you would any other mission.

Laser, Neoqb owe you a huge debt of thanks!

BTW, what is this coded in? VB? Just wondering how many others would like to contribute towards the evolution of this puppy?


I did that but when I go to the Dogfight mission, the "next" dosent go white so I can load the mission..

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#2838893 - 08/11/09 05:24 AM Re: Quick ('n'Dirty) Dogfight Generator for RoF [Re: Freycinet]
JohnnyBoy Offline
Member

Registered: 06/06/09
Posts: 102
Thanks Laser.

If the future of ROF is user made addons. Then I say, BRING IT ON!

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#2838904 - 08/11/09 05:38 AM Re: Quick ('n'Dirty) Dogfight Generator for RoF [Re: Sgt911]
Laser Offline
Member

Registered: 01/09/07
Posts: 791
Originally Posted By: Sgt911
Originally Posted By: Smosh
Originally Posted By: Sgt911
Stupid question...How does this work? I ran it..pointed toward the missions folder and I get nothing


You're probably best to make a folder called "QDG" inside the "Missions" folder (keeps things tidy). Then when you generate a mission using the generator just browse for that folder. Click OK and it will inform you that the Dogfight.Mission was generated successfully. Now when you start ROF just look for Missions and then QDG and the Dogfight.Mission. Load it up as you would any other mission.

Laser, Neoqb owe you a huge debt of thanks!

BTW, what is this coded in? VB? Just wondering how many others would like to contribute towards the evolution of this puppy?


I did that but when I go to the Dogfight mission, the "next" dosent go white so I can load the mission..


If the mission is there, try to open it using the RoF mission editor once, perhaps change the name of the mission, save it and try again. Also you could try to run the QDG as administrator - sorry no Vista here.

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#2838972 - 08/11/09 07:01 AM Re: Quick ('n'Dirty) Dogfight Generator for RoF [Re: Laser]
Highfox Offline
Member

Registered: 07/03/09
Posts: 149
Loc: Finland
Thanks Laser, great job.
Just waiting now for a MP Dogfight Genarator wink
That Mission Editor in RoF is just way too complicated for me.

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#2838983 - 08/11/09 07:17 AM Re: Quick ('n'Dirty) Dogfight Generator for RoF [Re: Highfox]
Schultzy Offline
Manual starting a Ka-50
Member

Registered: 01/27/01
Posts: 344
Loc: GB
Love this, thank you so much Laser.

One additional suggestion, if no one has mentioned it. Would it be possible to have a random AI skill option. Sometimes it's nice to not know what you're facing, until it's too late and he's on your tail.

Anyway, great great work. smile
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#2839038 - 08/11/09 08:41 AM Re: Quick ('n'Dirty) Dogfight Generator for RoF [Re: Schultzy]
Sgt911 Offline
Junior Member

Registered: 07/26/07
Posts: 24
renaming it did it..thanks

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#2839086 - 08/11/09 09:40 AM Re: Quick ('n'Dirty) Dogfight Generator for RoF [Re: Sgt911]
J18_Weed Offline
Member

Registered: 01/01/03
Posts: 182
This made the sim worth playing ..Looking fwd to you next version .

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#2839297 - 08/11/09 03:04 PM Re: Quick ('n'Dirty) Dogfight Generator for RoF [Re: J18_Weed]
VonPaulus Online   content
Member

Registered: 07/16/09
Posts: 179
Loc: Portugal
Thanks Laser. We all needed a tool like this.
Now lets just wait for the next version. wink

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#2839348 - 08/11/09 04:57 PM Re: Quick ('n'Dirty) Dogfight Generator for RoF [Re: VonPaulus]
KillerAnts Offline
Junior Member

Registered: 04/16/06
Posts: 55
Loc: Brazil
Great app, Laser!

Its really a cool gadget to start and then edit (add stuff, change time and wheater, etc) in Mission Editor!

Cheers!


Edited by KillerAnts (08/11/09 04:58 PM)

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