#2837030 - 08/08/09 09:32 AM
Battle of Britain II Patch 2.10: pre-release preview
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Joined: May 2006
Posts: 3,744
HeinKill
Senior Member
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Senior Member
Joined: May 2006
Posts: 3,744
Cloud based
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Hi I have put together a video of in-game footage highlighting some of the things in the upcoming patch. Look for: - new high res terrain (64x original resolution) and forests - Luftwaffe using rotte tactics in dogfights - new flight models (aircraft roll and dive more realistically, airflow over control surfaces is modelled) - bomber skin mod by Aces with correctly coloured spinners, markings and aircraft lettering for all bombers, including Stuka staffeln. - new ground objects and buildings (Marck Calais area and Chichester featured here) - Working 3D gauges in cockpits Other features including mixed skill levels within squadrons, more player control over AI tactics, enhanced 2D (HUD) gauge system. http://www.youtube.com/watch?v=q3yNv3yilHAAlso coming, Multiplayer test code (beta) to allow the player community to test and help refine multiplayer code. Expected release date late Q3 2009. Cheers, Heinkill
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#2837132 - 08/08/09 04:32 PM
Re: Battle of Britain II Patch 2.10: pre-release preview
[Re: HeinKill]
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Joined: Oct 1999
Posts: 9,947
Dervish
Hotshot
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Hotshot
Joined: Oct 1999
Posts: 9,947
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I wish they would make the gui less obtuse.
FTX Global
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#2837138 - 08/08/09 04:41 PM
Re: Battle of Britain II Patch 2.10: pre-release preview
[Re: Dervish]
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Joined: Jan 2001
Posts: 40,112
20mm
Site Emeritus Honorary Forums Manager
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Site Emeritus Honorary Forums Manager
Sierra Hotel
Joined: Jan 2001
Posts: 40,112
Tucson AZ
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Looking good HeinKill, thanks for the heads up!
Pat Tillman (1976-2004): 4 years Arizona State University, graduated with high honors. 5 seasons National Football League player, Arizona Cardinals. Forever United States Army Ranger.
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#2837987 - 08/10/09 07:39 AM
Re: Battle of Britain II Patch 2.10: pre-release preview
[Re: WhirlyBird]
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Joined: May 2006
Posts: 3,744
HeinKill
Senior Member
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Senior Member
Joined: May 2006
Posts: 3,744
Cloud based
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The only feature which seems to hit FPS is the autogenerated forest. This is user selectable, and you can adjust it to one tree type, two tree types or adjust density. Alternatively you can just turn if off.
User customisability gets a real boost in this patch, in addition to adjusting forests, you can adjust the tactics used by the game AI vs the player, and against other AI - telling the AI to limit itself to 1 v 1 , or use rotte (2 v 1) tactics; and it actually will! This feature was nominally avail in the past but not fully functional so the code has been significantly tightened up. It really is something now watching pairs of 109s go after their prey, one maneouvering for position while the other covers or assists.
The new ground objects and buildings don't hit framerates, but they have to be placed by hand (except for sheep and hay bales, which the user can also control the density of) so the areas which have received the most attention are along the coast between Tangmere and Dover, plus some of the towns and airfields from which the Luftwaffe staged out of.
This is on top of already customisable features such as flak (on/off/kill radius/reload times), spin (AI on/off, variables, stall warning behaviour), compressibility of control surfaces, bullet dispersion/gravity effects, gunner firing rates, AI campaign skill modifyers and victory conditions...a list too long to detail.
On the issue of the GUI - do people mean how it looks graphically, or how it behaves, or usability of the player interface? And are we referring to the instant action missions or the campaign interface, as these are quite different. Some more detail might help us begin to look at this if people find it to be an issue.
H
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#2838231 - 08/10/09 03:29 PM
Re: Battle of Britain II Patch 2.10: pre-release preview
[Re: RSColonel_131st]
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Joined: May 2006
Posts: 3,744
HeinKill
Senior Member
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Senior Member
Joined: May 2006
Posts: 3,744
Cloud based
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Yep, 2 mins west from Chichester Cathedral if you want to hit Tangmere! If you are assigned a raid on the Woolstone Supermarine Factory, look at period photos and blow up the one that looks just like it . Or you could just look for the Supermarine sign on top That sort of thing is great for immersion. Haven't been following the discussion about lighting - Personal preference perhaps, some do prefer the original BOBII skins and don't install multiskin. As it is an independent add-on you can choose whether to install it or not, though if your graphics card is more than 128MB I struggle to see why you wouldn't want to get all those hundreds of completely accurate fighter and bomber skins! There are no big GFX improvements to cockpits in this patch, the main upgrade is the gauges so those who like flicking switches will love the new gauges because the BOB2 cockpit is clickable (most people assign keys though for speed of use) and if the guage is showing 1/5 fuel left in the tank of your Bf109 and you are still over England, you better hope you have altitude because it is accurate down to the litre! There have been recent user mods to cockpits you can play with: cleaner glass, new Spit knock out panel, gunsight mods etc Have fun! H
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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