Forums » Air Combat & Civil Aviation » Rise of Flight - The First Great Air War » Quick ('n'Dirty) Dogfight Generator for RoF


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#2838429 - 08/10/09 12:10 PM Re: Quick ('n'Dirty) Dogfight Generator for RoF [Re: Scott63]
Gustang Offline
Member

Registered: 01/24/01
Posts: 724
Loc: Ramsey, MN
FYI - haven't tested it yet, but to convert the planes to coop seats, you could simply open the .mission files using wordpad, do a "replace" on all instances of "CoopStart = 0" with "CoopStart = 1" and save it, including the .list and .eng file types of the same filename (example Dogfight5SpadXIIIv5AlbDVa.mission) in your Multiplayer/cooperative directory.

At least until Laser includes the coop checkbox on the next version wink

Edit: whoops, I think you need to change the mission type as well. Within "options", make sure you set: MissionType = 1; (versus the MissionType = 103; it is now)


Edited by Gustang (08/10/09 12:15 PM)

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#2838438 - 08/10/09 12:25 PM Re: Quick ('n'Dirty) Dogfight Generator for RoF [Re: Gustang]
Forlindon Offline
Junior Member

Registered: 06/29/09
Posts: 35
About UAC. I don't know the specifics of how much this helps with security. However, it bothers me so I have had it turned off since I got Vista and have had no problems at all.

Also, It can be turned back on.

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#2838445 - 08/10/09 12:32 PM Re: Quick ('n'Dirty) Dogfight Generator for RoF [Re: Forlindon]
BKHZ_Furbs Offline
Member

Registered: 04/08/05
Posts: 2073
one question...do i need to point it to the mission folder each time i generate a new mission or am i missing something?
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#2838462 - 08/10/09 12:47 PM Re: Quick ('n'Dirty) Dogfight Generator for RoF [Re: BKHZ_Furbs]
Laser Offline
Member

Registered: 01/09/07
Posts: 791
Originally Posted By: BKHZ_Furbs
one question...do i need to point it to the mission folder each time i generate a new mission or am i missing something?


Yes, for now you need to, not nice i know. What you can do, though, is to copy the directory path: e.g. "C:\Games\Rise of Flight\Missions\Dogfight" in memory and paste it each time in the lower part of the dialog when it pops up, it will work.

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#2838470 - 08/10/09 12:56 PM Re: Quick ('n'Dirty) Dogfight Generator for RoF [Re: Laser]
Scott63 Offline
Junior Member

Registered: 07/25/09
Posts: 10
Loc: Bayreuth, Germany
I really do wanna try this out. I think when I turn the UAC off it will work as it does stop you from modding a file.

But DARN IT I cant figure out how to turn it off on a only german language pc. I understand german but the tech words lose me alot. (from the states)

Any help please?. Also thanks Laser for doing this!

mfg Scott

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#2838568 - 08/10/09 03:13 PM Re: Quick ('n'Dirty) Dogfight Generator for RoF [Re: Freycinet]
dietz Offline
Junior Member

Registered: 03/06/04
Posts: 90
Loc: Seattle Wash
Whoa! This is a great little function- thanks so much!!!
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dietz

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#2838724 - 08/10/09 08:19 PM Re: Quick ('n'Dirty) Dogfight Generator for RoF [Re: Freycinet]
Sgt911 Offline
Junior Member

Registered: 07/26/07
Posts: 24
Stupid question...How does this work? I ran it..pointed toward the missions folder and I get nothing

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#2838759 - 08/10/09 10:12 PM Re: Quick ('n'Dirty) Dogfight Generator for RoF [Re: Sgt911]
intramile Offline
Member

Registered: 06/27/09
Posts: 221
Excellent work Laser.

Downloaded, installed and flying missions in 5 mins!! An absolute blast, first mission, 2 Spads vs 2 Albs, went for 15 mins starting at 3500m and ended up at treetop.

This has filled a huge gap in terms of CONTENT, practising flying/dogfighting planes at different altitudes, and of course it's loads of FUN, IMO.

Cheers

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#2838780 - 08/10/09 11:05 PM Re: Quick ('n'Dirty) Dogfight Generator for RoF [Re: intramile]
Toadvine Offline
Member

Registered: 03/10/04
Posts: 548
Loc: Seattle
Pretty awesome having a dogfight at 5000 meters! The mod worked perfect for me.

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#2838785 - 08/10/09 11:33 PM Re: Quick ('n'Dirty) Dogfight Generator for RoF [Re: RedRiot77]
Bearcat99 Offline
Member

Registered: 04/29/03
Posts: 1829
Loc: NVa. USA
Ooooo that is a good thing... I cant wait to see the evolution of this puppy..

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