thanks for this Laser...how easy was it to do and do you think you will be able to add the other thing that people want?
Some days to look through the mission format, some days before playing with the mission editor, some days to think how to do it fastest, and one full day to make the program.
For next version, i intend to rewrite the base so it will take more time to do, but hopefully will allow then for faster developments - i still don't know if necessary, what if NeoQB comes up with something nicer and better - they made the mission editor after all, which is a marvelous editor.
So some possible TODOs are:
- To add weather, time&date - is not too difficult
- To add additional groups - not too difficult, it depends if user also wants to specify position and distance to other groups ...
- To put skins on AI planes - not too difficult (but, as for plane types, i should allow for extensibility - future planes, future skins)
- Different locations - i'm thinking about some 'mission templates' from which one can choose - as location populated with objects (buildings, trains, bridges etc.). For the quick user, that would be: i want to fly there or there. Could be an option to have the objects in game or not, to save FPS.
- Saving settings between restarts of program, also latest selected paths
So what would help would be some areas nicely populated, either as missions without nothing happening in them, or exported groups from ME if possible (i haven't used the feature yet, do they remember their location - probably yes). Each such populated area could appear in a quick dogfight mission builder as the selected location. So if someone wants to make such 'templates' (i think it resembles with the IL2 term here) with nicely arranged mills, bridges etc. that would help me.