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#2838045 - 08/10/09 04:32 AM
Re: QMB by laser
[Re: BKHZ_Furbs]
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Member
Registered: 05/27/01
Posts: 440
Loc: Etowah, NC
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Gabi has made some great additions to RB3D as well. I highly respect his work. I always wondered what he could have done if he was there at the begining of the modding process in RB3D. I'm glad to see him working on RoF modifications to make the game better.
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#2838062 - 08/10/09 04:57 AM
Re: QMB by laser
[Re: Chef]
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Member
Registered: 07/06/09
Posts: 704
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What do we need? One word (well 3 actually) SDK 
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#2838099 - 08/10/09 05:53 AM
Re: QMB by laser
[Re: BKHZ_Furbs]
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Senior Member
Registered: 11/08/02
Posts: 3923
Loc: CT, USA
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Thanks for the heads up! Missed that one.
_________________________
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Asus P8Z68 Deluxe, i7 2700k @4.7GHz, EVGA GTX570HD 285.62s, 1x120gb SSD, 2x150gb WD Raptors, 2x200gb SATA, 16gb G.Skill DDR3 2130, 1000W PS, HP DVD-RW, Onboard sound, 32" Sony Bravia XBR, Win7 Pro 64bit, Tai Chi watercooled case
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#2838546 - 08/10/09 02:48 PM
Re: QMB by laser
[Re: -Avatar-]
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Member
Registered: 09/18/05
Posts: 189
Loc: North Carolina
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Oh yes, this needs a bump to the top. Everyone is going to want this one!  WvB
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~RB3D~First Eagles~OFF BH&H~RoF~ Its A Good Time To Be A WWI Sim Junkie!
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#2838606 - 08/10/09 04:43 PM
Re: QMB by laser
[Re: WilliVonBill]
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Member
Registered: 01/14/03
Posts: 1931
Loc: South East,Texas,USA
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Works for me.
_________________________
Intel I7 920 processor (2.66GHz, 8MB cache), 6GB DDR3 Triple Channel @1333MHz, 1.8GB NVIDIA GeForce GTX 295, Sound Blaster X-Fi PCI Sound Card, Windows 7 Home Premium 64 Bit , CH Fighter Stick & Pedals ,TrackIR4 Pro thanks to BobII crew.
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#2838659 - 08/10/09 06:45 PM
Re: QMB by laser
[Re: Buddye1]
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Bugsmasher
Junior Member
Registered: 06/27/09
Posts: 98
Loc: Somewhere near the NJ Turnpike
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I posted this earlier, but was lazy and didn't include the link.
If any of you haven't tried this yet, RUN DON"T WALK AND GO GET IT!!!
After getting sick of campaign mode and tired of waiting 10 minutes to get into a MP with only 3 humans all the time, I was ready to walk away from RoF for a while and wait for some important things to be fixed before I came back.
Now I am having a blast again. The Quick and Dirty Dogfighting tool is totally uber.
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"Aviation is proof that given the will, we have the capacity to achieve the impossible." -Eddie Rickenbacker
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#2838751 - 08/10/09 09:25 PM
Re: QMB by laser
[Re: dreidecker]
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Member
Registered: 06/27/09
Posts: 220
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#2838752 - 08/10/09 09:26 PM
Re: QMB by laser
[Re: intramile]
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Junior Member
Registered: 03/06/04
Posts: 90
Loc: Seattle Wash
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Wow- it works ! Can't program time of day , weather or map...but still it works!
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dietz
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#2838757 - 08/10/09 09:43 PM
Re: QMB by laser
[Re: dietz]
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Member
Registered: 06/27/09
Posts: 220
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Laser,
Big big thank you from me.
I just downloaded and installed your program in about 5 mins, and started flying MY OWN dogfights. Yippee! Great to be able to try out aircraft at various heights now, the performance seems to vary!!
I think this a significant step forward.
Like everyone looking forward to further enhancements.
Cheers
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#2838777 - 08/10/09 10:53 PM
Re: QMB by laser
[Re: intramile]
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Member
Registered: 07/17/02
Posts: 1022
Loc: Phoenix, AZ, USA
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VERY cool!
Thank you!!!
HT
_________________________
"I sent one of them down to hell in flames today . . . I wish Kaiser Bill could have seen him sizzle." -- Edward "Mick" Mannock
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#2838897 - 08/11/09 05:27 AM
Re: QMB by laser
[Re: intramile]
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Member
Registered: 06/06/09
Posts: 102
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Like I said in the original thread: If the future of ROF is user made addons.
BRING IT ON!
Thanks again Laser.
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#2838937 - 08/11/09 06:17 AM
Re: QMB by laser
[Re: JohnnyBoy]
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Member
Registered: 01/29/07
Posts: 931
Loc: Land of the Rising Sun
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This is an excellent, excellent idea Laser. Thanks for making it. Already I feel I have got more out of ROF. It's great especially for getting some gunnery practice in. I used IL2's QMB extensively for that, often at the start practising on unarmed or friendly bombers or transports, just so I could work out what I was doing. If you can add other flights sometime, it would be great. If you never lift a finger again on this,you have still made a great contribution.
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#2839018 - 08/11/09 07:59 AM
Re: QMB by laser
[Re: FlatSpinMan]
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Member
Registered: 06/12/01
Posts: 282
Loc: Milan, Italy
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Thank you Laser, we badly needed the QMB! 
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In seven days, between October 20th and 26th 1917, italian 91a Squadriglia, equipped with SPAD VII, shot down 14 Austrian aircraft
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#2839056 - 08/11/09 09:03 AM
Re: QMB by laser
[Re: BKHZ_Furbs]
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Junior Member
Registered: 03/06/04
Posts: 90
Loc: Seattle Wash
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This might be a "DUH" ,but....I found that if I go into my "missions" folder ( in "data" folder & find the 3 files I've just created in this utility & then make a folder with an appropriate title & put them inside this new folder , it makes them easier to find in the in game menu esp. if I've made folders for each of the aircraft as well. Yes it works!
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dietz
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#2839057 - 08/11/09 09:04 AM
Re: QMB by laser
[Re: FlatSpinMan]
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Member
Registered: 03/10/04
Posts: 548
Loc: Seattle
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It's great especially for getting some gunnery practice in. I used IL2's QMB extensively for that, often at the start practising on unarmed or friendly bombers or transports, just so I could work out what I was doing. Oh! that is a good idea, setting up the mission with friendly planes for easy target practice. Perfect for learning how to get in close and placing you shots where you intend. Can't really do that against active AI.
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#2839105 - 08/11/09 10:11 AM
Re: QMB by laser
[Re: Toadvine]
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Senior Member
Registered: 11/08/02
Posts: 3923
Loc: CT, USA
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Oh! that is a good idea, setting up the mission with friendly planes for easy target practice. Perfect for learning how to get in close and placing you shots where you intend. Can't really do that against active AI. True but that's exactly what you'll have to do eventually.  It's good just to get good at target practice but then you'll need to practice on moving targets (actively evading you) for it to do you any good. Of course you already know this. 
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Asus P8Z68 Deluxe, i7 2700k @4.7GHz, EVGA GTX570HD 285.62s, 1x120gb SSD, 2x150gb WD Raptors, 2x200gb SATA, 16gb G.Skill DDR3 2130, 1000W PS, HP DVD-RW, Onboard sound, 32" Sony Bravia XBR, Win7 Pro 64bit, Tai Chi watercooled case
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#2840257 - 08/12/09 07:18 PM
Re: QMB by laser
[Re: dietz]
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Member
Registered: 02/22/09
Posts: 202
Loc: Othello, Wa. USA
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Wow- it works ! Can't program time of day , weather or map...but still it works! Dietz, if you load your QMB into the ROF mission builder you can change the date and time as well as other things but the date and time is very easy. Set mine up for Dusk, nice sunset  Would attach a picture here if I knew how.
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#2841817 - 08/15/09 03:29 AM
Re: QMB by laser
[Re: intramile]
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Member
Registered: 07/19/09
Posts: 117
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It's an amazing piece of software, and very useful. Maybe at a later stage , it could become a full mission editor, where you can put in all those buildings, aircraft, artillery and so on. That would be cool, very cool........  Keep up the good work!
Edited by Emmer (08/15/09 03:30 AM)
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~S!~ -Emmer-
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#2842644 - 08/16/09 06:46 PM
Re: QMB by laser
[Re: Emmer]
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Member
Registered: 06/03/03
Posts: 911
Loc: Aus
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Great little bit of software thank you. I have however noticed that the AI opposition even when set to Ace level are not very aggressive. When two formations merge the opposition tends to just fly on with little desire to engage in combat.
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#2852467 - 09/01/09 03:29 PM
Re: QMB by laser
[Re: IvanK]
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Member
Registered: 12/05/04
Posts: 560
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Is there any Version 2 or expansion or improvement being worked on?
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#2853901 - 09/03/09 10:27 AM
Re: QMB by laser
[Re: DoolittleRaider]
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Member
Registered: 01/04/09
Posts: 354
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Need an update to include the new Albatross DIII.
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#2854891 - 09/04/09 03:11 PM
Re: QMB by laser
[Re: Richardg]
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Junior Member
Registered: 06/26/09
Posts: 14
Loc: USA
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Need an update to include the new Albatross DIII. I second that motion.  That quick mission builder has made big difference in my enjoyment of ROF.
_________________________
There really are only two types of planes-Fighters and Targets
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#2854973 - 09/04/09 06:36 PM
Re: QMB by laser
[Re: Brutal_Baron]
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Member
Registered: 02/22/09
Posts: 202
Loc: Othello, Wa. USA
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Any Idea on how to convert them to MP? Tried to in the ROF Mission editor but could not figure it out. Any help would be appreciated.
Never mind, found out how to from the the origenal post from the link on the first page.
Edited by Hiccup (09/04/09 07:04 PM)
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#2856500 - 09/07/09 02:11 PM
Re: QMB by laser
[Re: intramile]
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Member
Registered: 02/22/09
Posts: 769
Loc: NH
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Is there a way to add new planes to the mission editor? Like the new DIII.
If so, how do you do it?
_________________________
Gateway FX7026 Quad core 2.5GHz, 7.1 Audio, 8 gig ram Windows 7 Professional 64-bit Bose Champion-5 sound system Samsung 2493HM LCD 24" monitor NVIDIAŽ GeForceŽ GTS 250 w/ 1 GB GDDR3. Direct X10 In the process of building a full size J3 Piper Cub! .. the L-4 version.
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#2857147 - 09/08/09 03:35 PM
Re: QMB by laser
[Re: womenfly2]
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Member
Registered: 05/20/03
Posts: 918
Loc: Bath, England
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You can open the Dogfights made by the QMB and change the individual aircraft on each side.
Run the Mission Editor and open the QMB Dogfight. Click the expand button at top left by the little green squarerepresenting the mission. Each aircraft should be listed for each side. Click on an aircraft and you can change "model" (i.e., aircraft type) and then from the submenu you can change skin and AI rating. I use this to make mixed flight because the Germans often operated mixed formations. You can also change weather, turbulence and wind strength/direction etc (but IIRC, the wind direction is the bearing the wind is blowing to, not from).
The D.III appears in the editor, post-patch. So just make a dogfight with, say D.Vas in, then change them in the editor to D.IIIs.
Cheers,
RD.
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Beyond gliding distance
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#2857172 - 09/08/09 05:02 PM
Re: QMB by laser
[Re: RocketDog]
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Member
Registered: 02/22/09
Posts: 769
Loc: NH
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Hey RD,
Thanks! It took me a few tries to understand what you meant, but I got it. Its so cool to have a mix of planes in a flight ... DvII's DIII's & Dva's all mixing it up.
The thing I found is to make sure 1. You know the exact name of the coded planes you what to use. 2. You change ALL the reference to it in the editor for the one you are replacing.
Thanks again, makes this sim fun again!
_________________________
Gateway FX7026 Quad core 2.5GHz, 7.1 Audio, 8 gig ram Windows 7 Professional 64-bit Bose Champion-5 sound system Samsung 2493HM LCD 24" monitor NVIDIAŽ GeForceŽ GTS 250 w/ 1 GB GDDR3. Direct X10 In the process of building a full size J3 Piper Cub! .. the L-4 version.
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#2867318 - 09/25/09 10:43 AM
Re: QMB by laser
[Re: womenfly2]
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Member
Registered: 07/19/09
Posts: 117
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Is there a chance of a Version 2.0? For the Sopwith Dolphin and the Pfalz D.XII?
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~S!~ -Emmer-
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#2870233 - 09/30/09 05:35 AM
Re: QMB by laser
[Re: Emmer]
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Member
Registered: 09/28/05
Posts: 507
Loc: Australia
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As soon as sponsorship was announced it went underground. A shame.
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#2870344 - 09/30/09 08:24 AM
Re: QMB by laser
[Re: Feathered_IV]
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Member
Registered: 01/09/07
Posts: 780
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Actually i answered to this question in another thread already. In the next version you will have the option to add each new released plane and its skins into an .ini file.
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#2870886 - 10/01/09 04:52 AM
Re: QMB by laser
[Re: Laser]
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Member
Registered: 02/22/09
Posts: 769
Loc: NH
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Laser, will the new improved version-2 be payware or free?
Just curious.
_________________________
Gateway FX7026 Quad core 2.5GHz, 7.1 Audio, 8 gig ram Windows 7 Professional 64-bit Bose Champion-5 sound system Samsung 2493HM LCD 24" monitor NVIDIAŽ GeForceŽ GTS 250 w/ 1 GB GDDR3. Direct X10 In the process of building a full size J3 Piper Cub! .. the L-4 version.
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#2871402 - 10/01/09 07:07 PM
Re: The Quick Mission Builder by Laser
[Re: BKHZ_Furbs]
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Member
Registered: 10/31/03
Posts: 133
Loc: Daytona Beach, FL
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Not underground. Consider it more akin to being sequestered in order to dedicate the necessary time without worry of serious financial loss.
Hang tough. this should be well worth the wait.
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Online as TX-Thunderbolt
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#2872347 - 10/03/09 03:26 AM
Re: The Quick Mission Builder by Laser
[Re: BKHZ_Furbs]
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Junior Member
Registered: 12/30/04
Posts: 57
Loc: Nova Scotia
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Generator is great Laser.
Just a thought, if each option box had a random option we could use the generator almost like a stand in Campaign generator - we would just have to track our kills ourselves.
Mark
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#2872423 - 10/03/09 07:07 AM
Re: QMB by laser
[Re: Laser]
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Member
Registered: 02/22/09
Posts: 769
Loc: NH
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Q: When you choose a skin, how do you know what numbers relate to what skin? Maybe in the final version a picture view of the planes with the chosen skin would be cool.
This Generator is the best thing that happen to RoF besides having new planes!
Cheers.
_________________________
Gateway FX7026 Quad core 2.5GHz, 7.1 Audio, 8 gig ram Windows 7 Professional 64-bit Bose Champion-5 sound system Samsung 2493HM LCD 24" monitor NVIDIAŽ GeForceŽ GTS 250 w/ 1 GB GDDR3. Direct X10 In the process of building a full size J3 Piper Cub! .. the L-4 version.
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#2872742 - 10/03/09 04:27 PM
Re: QMB by laser
[Re: womenfly2]
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Member
Registered: 07/17/02
Posts: 1022
Loc: Phoenix, AZ, USA
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Lots of options to create missions. That's the good news.
Two things I've noticed:
1. My squadron mates fail to engage (set on random). Any idea how to encourage them?
2. One (just one!) short burst from any enemy (even with enemy AI set at low) and it's a pilot kill and catastrophic damage to my plane. If I let him get a single shot, it's game over. That sniper shooting ain't right....The challenge, of course, is to keep him from getting a shot but if he does I'm dead as soon as he shoots.
HT
Edited by HotTom (10/03/09 04:30 PM)
_________________________
"I sent one of them down to hell in flames today . . . I wish Kaiser Bill could have seen him sizzle." -- Edward "Mick" Mannock
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#2877314 - 10/10/09 11:49 AM
Re: QMB by laser
[Re: HotTom]
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Member
Registered: 03/01/04
Posts: 128
Loc: Netherlands
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Hello Laser,
I love your dogfight generator dont fly anything else for the moment but there is one thing that I dont like, or may be doing wrong. As soon as Ive shot down my opponent in a 1 to 1 fight, the mission is terminated automatically. I cant go on sightseeing or simply landing. I looked into the configuration files but could not find a solution. The previous version did not do this. Can I turn the automatic mission termination off?
Thanks in advance.
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#2877850 - 10/11/09 11:24 AM
Re: QMB by laser
[Re: Stickshaker]
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Member
Registered: 01/09/07
Posts: 780
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Hello Laser,
I love your dogfight generator dont fly anything else for the moment but there is one thing that I dont like, or may be doing wrong. As soon as Ive shot down my opponent in a 1 to 1 fight, the mission is terminated automatically. I cant go on sightseeing or simply landing. I looked into the configuration files but could not find a solution. The previous version did not do this. Can I turn the automatic mission termination off?
Thanks in advance. Yes you can - you'll have to edit the template you want to use (or all) in the official ME and search for the 'mission end' object. There are 2 counters there and, when one goes to 0 by killing planes, it triggers (through a 10 sec timer) the mission end. You can either increase the timers to a very large value (seconds), or simply delete those timers - in this case you can edit the subtitle objects to delete the ' ... mission ends in 10 seconds' part. S!
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#2878377 - 10/12/09 08:53 AM
Re: QMB by laser
[Re: Laser]
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Member
Registered: 03/01/04
Posts: 128
Loc: Netherlands
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Thanks, Laser, sounds easy, will give it a try.
Best regards,
Stickshaker
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#2880410 - 10/15/09 12:41 PM
Re: QMB by laser
[Re: Stickshaker]
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Junior Member
Registered: 08/09/06
Posts: 14
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Excellent work, Laser. I modified the QMBs in the Mission Editor for weather changes and to use the new aircraft. All works very well, and I am a computer idiot. Wanted to get the natural playmates, the N.17 and Albatross D.III, together for some Bloody April 1917 fighting. I have yet to shoot anything down in ROF, a credit to the demands of this great sim, but my AI Albatri filled the sky with N.17 confetti.
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#2881131 - 10/16/09 12:40 PM
Re: QMB by laser
[Re: Thud67]
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Member
Registered: 01/09/07
Posts: 780
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Excellent work, Laser. I modified the QMBs in the Mission Editor for weather changes and to use the new aircraft. All works very well, and I am a computer idiot. Wanted to get the natural playmates, the N.17 and Albatross D.III, together for some Bloody April 1917 fighting. I have yet to shoot anything down in ROF, a credit to the demands of this great sim, but my AI Albatri filled the sky with N.17 confetti.  You may also check the beta of the next version, is announced here in this forum and you can download it from 777 Studios site. S!
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#2881138 - 10/16/09 12:50 PM
Re: QMB by laser
[Re: Laser]
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Member
Registered: 02/22/09
Posts: 769
Loc: NH
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Laser, how is the Beta coming? Is there any news on a final release version?
Just wondering. Its great by-the-way!
_________________________
Gateway FX7026 Quad core 2.5GHz, 7.1 Audio, 8 gig ram Windows 7 Professional 64-bit Bose Champion-5 sound system Samsung 2493HM LCD 24" monitor NVIDIAŽ GeForceŽ GTS 250 w/ 1 GB GDDR3. Direct X10 In the process of building a full size J3 Piper Cub! .. the L-4 version.
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#2883767 - 10/21/09 12:07 AM
Re: QMB by laser
[Re: HotTom]
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X Air Force Armorer
Member
Registered: 07/18/02
Posts: 1739
Loc: Spokane, WA, USofA!
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Lots of options to create missions. That's the good news.
Two things I've noticed:
1. My squadron mates fail to engage (set on random). Any idea how to encourage them?
2. One (just one!) short burst from any enemy (even with enemy AI set at low) and it's a pilot kill and catastrophic damage to my plane. If I let him get a single shot, it's game over. That sniper shooting ain't right....The challenge, of course, is to keep him from getting a shot but if he does I'm dead as soon as he shoots.
HT I noticed that too in the training missions, and the pre-canned ones. The campaign, not so much. I don't believe it is the QMB doing this, but a seperate AI for non-campaign missions. As I started out with 1.007 a week ago, I don't know what it was like before...
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-=Spectre=-
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#2886823 - 10/24/09 06:19 AM
Re: QMB by laser
[Re: Laser]
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Member
Registered: 03/01/04
Posts: 128
Loc: Netherlands
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Laser, indeed deleting the Translator End Mission in the templates and then inserting a new one is the simplest way to stop missions from ending automatically. Thanks for your help.
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#2888090 - 10/26/09 07:54 AM
Re: QMB by laser
[Re: Stickshaker]
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Member
Registered: 10/31/03
Posts: 133
Loc: Daytona Beach, FL
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I'm a beta tester for RoF and for Laser's QDF Generator and can honestly say I find it to be one of the best things to really start to make this sim interesting. I've no doubt the developers are burning the midnight oil (literally) to make steady and consistent improvements on their baby, but additions like this only make it better. Make sure you pass it on to as many people you know that have the sim as it should increase their enjoyment exponentially by using Laser's app. And that's not an advertisement as much as it is a testimonial. 
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Online as TX-Thunderbolt
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#3017963 - 05/24/10 12:57 PM
Re: QMB by laser
[Re: Thunderbolt56]
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Junior Member
Registered: 04/26/10
Posts: 49
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Well I havent tried this yet, but I'm hoping it will be, or will evolve into, something similar to the "Uberquick Mission Builder" for IL-2.
That was the coolest software ever written for a game IMO.
It's really the only way I fly IL-2 offline, virtually everything is adjustable and it generates truly random missions with LOTS of action.
Oh yeah, and I'm hoping it doesnt evolve into payware.
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