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#2838011 - 08/10/09 02:21 AM The Quick Mission Builder by Laser
BKHZ_Furbs Offline
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Posts: 353
just for people who might miss it wink

http://simhq.com/forum/ubbthreads.php/topics/2837830/Quick_n_Dirty_Dogfight_Generat.html#Post2837830

its not perfect as laser says but still very very good smile

makes you wonder though if Laser could make this himself...WHY didnt Neoqb have one already in the game???

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#2838045 - 08/10/09 04:32 AM Re: QMB by laser [Re: BKHZ_Furbs]
Chef Offline
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Registered: 05/27/01
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Loc: Etowah, NC
Gabi has made some great additions to RB3D as well. I highly respect his work. I always wondered what he could have done if he was there at the begining of the modding process in RB3D. I'm glad to see him working on RoF modifications to make the game better.

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#2838062 - 08/10/09 04:57 AM Re: QMB by laser [Re: Chef]
Squid_Von_Torgar Offline
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Registered: 07/06/09
Posts: 481
What do we need?

One word (well 3 actually)

SDK smile

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#2838099 - 08/10/09 05:53 AM Re: QMB by laser [Re: BKHZ_Furbs]
-Avatar- Offline
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Thanks for the heads up! Missed that one.
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#2838546 - 08/10/09 02:48 PM Re: QMB by laser [Re: -Avatar-]
WilliVonBill Offline
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Registered: 09/18/05
Posts: 179
Loc: North Carolina
Oh yes, this needs a bump to the top. Everyone is going to want this one!

ahoy


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#2838606 - 08/10/09 04:43 PM Re: QMB by laser [Re: WilliVonBill]
Buddye1 Offline
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Works for me.
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#2838659 - 08/10/09 06:45 PM Re: QMB by laser [Re: Buddye1]
dreidecker Offline
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Registered: 06/27/09
Posts: 64
I posted this earlier, but was lazy and didn't include the link.

If any of you haven't tried this yet, RUN DON"T WALK AND GO GET IT!!!

After getting sick of campaign mode and tired of waiting 10 minutes to get into a MP with only 3 humans all the time, I was ready to walk away from RoF for a while and wait for some important things to be fixed before I came back.

Now I am having a blast again. The Quick and Dirty Dogfighting tool is totally uber.

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#2838751 - 08/10/09 09:25 PM Re: QMB by laser [Re: dreidecker]
intramile Offline
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Registered: 06/27/09
Posts: 118
Fantastic!

Thanks Laser.

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#2838752 - 08/10/09 09:26 PM Re: QMB by laser [Re: intramile]
james dietz Offline
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Registered: 03/06/04
Posts: 78
Loc: Seattle Wash
Wow- it works ! Can't program time of day , weather or map...but still it works!
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#2838757 - 08/10/09 09:43 PM Re: QMB by laser [Re: james dietz]
intramile Offline
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Registered: 06/27/09
Posts: 118
Laser,

Big big thank you from me.

I just downloaded and installed your program in about 5 mins, and started flying MY OWN dogfights. Yippee! Great to be able to try out aircraft at various heights now, the performance seems to vary!!

I think this a significant step forward.

Like everyone looking forward to further enhancements.

Cheers

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#2838777 - 08/10/09 10:53 PM Re: QMB by laser [Re: intramile]
HotTom Offline
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Registered: 07/17/02
Posts: 896
Loc: Phoenix, AZ, USA
VERY cool!

Thank you!!!

HT
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#2838897 - 08/11/09 05:27 AM Re: QMB by laser [Re: intramile]
JohnnyBoy Offline
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Registered: 06/06/09
Posts: 90
Like I said in the original thread: If the future of ROF is user made addons.

BRING IT ON!

Thanks again Laser.

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#2838937 - 08/11/09 06:17 AM Re: QMB by laser [Re: JohnnyBoy]
FlatSpinMan Offline
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Registered: 01/29/07
Posts: 591
Loc: Land of the Rising Sun
This is an excellent, excellent idea Laser. Thanks for making it. Already I feel I have got more out of ROF. It's great especially for getting some gunnery practice in. I used IL2's QMB extensively for that, often at the start practising on unarmed or friendly bombers or transports, just so I could work out what I was doing. If you can add other flights sometime, it would be great. If you never lift a finger again on this,you have still made a great contribution.

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#2839018 - 08/11/09 07:59 AM Re: QMB by laser [Re: FlatSpinMan]
Gatt Offline
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Registered: 06/12/01
Posts: 267
Loc: Milan, Italy
Thank you Laser, we badly needed the QMB! smile
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#2839056 - 08/11/09 09:03 AM Re: QMB by laser [Re: BKHZ_Furbs]
james dietz Offline
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Registered: 03/06/04
Posts: 78
Loc: Seattle Wash
This might be a "DUH" ,but....I found that if I go into my "missions" folder ( in "data" folder & find the 3 files I've just created in this utility & then make a folder with an appropriate title & put them inside this new folder , it makes them easier to find in the in game menu esp. if I've made folders for each of the aircraft as well.
Yes it works!
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#2839057 - 08/11/09 09:04 AM Re: QMB by laser [Re: FlatSpinMan]
Toadvine Offline
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Registered: 03/10/04
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Loc: Seattle
Originally Posted By: FlatSpinMan
It's great especially for getting some gunnery practice in. I used IL2's QMB extensively for that, often at the start practising on unarmed or friendly bombers or transports, just so I could work out what I was doing.


Oh! that is a good idea, setting up the mission with friendly planes for easy target practice. Perfect for learning how to get in close and placing you shots where you intend. Can't really do that against active AI.

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#2839105 - 08/11/09 10:11 AM Re: QMB by laser [Re: Toadvine]
-Avatar- Offline
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Originally Posted By: Toadvine
Oh! that is a good idea, setting up the mission with friendly planes for easy target practice. Perfect for learning how to get in close and placing you shots where you intend. Can't really do that against active AI.


True but that's exactly what you'll have to do eventually. wink It's good just to get good at target practice but then you'll need to practice on moving targets (actively evading you) for it to do you any good. Of course you already know this. biggrin
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#2840257 - 08/12/09 07:18 PM Re: QMB by laser [Re: james dietz]
Hiccup Offline
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Registered: 02/22/09
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Loc: USA
Originally Posted By: james dietz
Wow- it works ! Can't program time of day , weather or map...but still it works!

Dietz, if you load your QMB into the ROF mission builder you can change the date and time as well as other things but the date and time is very easy. Set mine up for Dusk, nice sunset smile
Would attach a picture here if I knew how.

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#2841817 - 08/15/09 03:29 AM Re: QMB by laser [Re: intramile]
FF_Emmer Offline
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Registered: 07/19/09
Posts: 102

It's an amazing piece of software, and very useful.
Maybe at a later stage , it could become a full mission editor, where you can put in all those buildings, aircraft, artillery and so on.
That would be cool, very cool........ biggrin

Keep up the good work!



Edited by Emmer (08/15/09 03:30 AM)
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#2842644 - 08/16/09 06:46 PM Re: QMB by laser [Re: FF_Emmer]
IvanK Offline
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Registered: 06/03/03
Posts: 868
Loc: Aus
Great little bit of software thank you. I have however noticed that the AI opposition even when set to Ace level are not very aggressive. When two formations merge the opposition tends to just fly on with little desire to engage in combat.

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#2852467 - 09/01/09 03:29 PM Re: QMB by laser [Re: IvanK]
DoolittleRaider Offline
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Registered: 12/05/04
Posts: 455
Is there any Version 2 or expansion or improvement being worked on?

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#2853901 - 09/03/09 10:27 AM Re: QMB by laser [Re: DoolittleRaider]
Richardg Offline
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Registered: 01/04/09
Posts: 64
Need an update to include the new Albatross DIII.

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#2854891 - 09/04/09 03:11 PM Re: QMB by laser [Re: Richardg]
Brutal_Baron Offline
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Registered: 06/26/09
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Loc: USA
Originally Posted By: Richardg
Need an update to include the new Albatross DIII.


I second that motion. yep

That quick mission builder has made big difference in my enjoyment of ROF.
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#2854973 - 09/04/09 06:36 PM Re: QMB by laser [Re: Brutal_Baron]
Hiccup Offline
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Registered: 02/22/09
Posts: 97
Loc: USA
Any Idea on how to convert them to MP? Tried to in the ROF Mission editor but could not figure it out. Any help would be appreciated.

Never mind, found out how to from the the origenal post from the link on the first page.


Edited by Hiccup (09/04/09 07:04 PM)

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#2856500 - 09/07/09 02:11 PM Re: QMB by laser [Re: intramile]
womenfly2 Offline
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Registered: 02/22/09
Posts: 373
Loc: NH
Is there a way to add new planes to the mission editor? Like the new DIII.

If so, how do you do it?

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#2857147 - 09/08/09 03:35 PM Re: QMB by laser [Re: womenfly2]
RocketDog Online   content
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Registered: 05/20/03
Posts: 492
Loc: Bath, England
You can open the Dogfights made by the QMB and change the individual aircraft on each side.

Run the Mission Editor and open the QMB Dogfight. Click the expand button at top left by the little green squarerepresenting the mission. Each aircraft should be listed for each side. Click on an aircraft and you can change "model" (i.e., aircraft type) and then from the submenu you can change skin and AI rating. I use this to make mixed flight because the Germans often operated mixed formations. You can also change weather, turbulence and wind strength/direction etc (but IIRC, the wind direction is the bearing the wind is blowing to, not from).

The D.III appears in the editor, post-patch. So just make a dogfight with, say D.Vas in, then change them in the editor to D.IIIs.

Cheers,

RD.
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#2857172 - 09/08/09 05:02 PM Re: QMB by laser [Re: RocketDog]
womenfly2 Offline
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Registered: 02/22/09
Posts: 373
Loc: NH
Hey RD,

Thanks! It took me a few tries to understand what you meant, but I got it. Its so cool to have a mix of planes in a flight ... DvII's DIII's & Dva's all mixing it up.

The thing I found is to make sure 1. You know the exact name of the coded planes you what to use. 2. You change ALL the reference to it in the editor for the one you are replacing.

Thanks again, makes this sim fun again!

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#2867318 - 09/25/09 10:43 AM Re: QMB by laser [Re: womenfly2]
FF_Emmer Offline
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Registered: 07/19/09
Posts: 102
Is there a chance of a Version 2.0?
For the Sopwith Dolphin and the Pfalz D.XII?
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#2870233 - 09/30/09 05:35 AM Re: QMB by laser [Re: FF_Emmer]
Feathered_IV Offline
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Registered: 09/28/05
Posts: 226
Loc: Australia
As soon as sponsorship was announced it went underground. A shame.

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#2870344 - 09/30/09 08:24 AM Re: QMB by laser [Re: Feathered_IV]
Laser Offline
SimHQ Member

Registered: 01/09/07
Posts: 442

Actually i answered to this question in another thread already. In the next version you will have the option to add each new released plane and its skins into an .ini file.
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http://hosted.filefront.com/GabiLaser
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#2870886 - 10/01/09 04:52 AM Re: QMB by laser [Re: Laser]
womenfly2 Offline
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Registered: 02/22/09
Posts: 373
Loc: NH
Laser, will the new improved version-2 be payware or free?

Just curious.

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#2871402 - 10/01/09 07:07 PM Re: The Quick Mission Builder by Laser [Re: BKHZ_Furbs]
Thunderbolt56 Offline
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Registered: 10/31/03
Posts: 70
Loc: Daytona Beach, FL
Not underground. Consider it more akin to being sequestered in order to dedicate the necessary time without worry of serious financial loss.

Hang tough. this should be well worth the wait.
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#2872347 - 10/03/09 03:26 AM Re: The Quick Mission Builder by Laser [Re: BKHZ_Furbs]
Parachuteprone Offline
SimHQ Junior Member

Registered: 12/30/04
Posts: 44
Loc: Nova Scotia
Generator is great Laser.

Just a thought, if each option box had a random option we could use the generator almost like a stand in Campaign generator - we would just have to track our kills ourselves.

Mark

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#2872423 - 10/03/09 07:07 AM Re: QMB by laser [Re: Laser]
womenfly2 Offline
SimHQ Member

Registered: 02/22/09
Posts: 373
Loc: NH
Q: When you choose a skin, how do you know what numbers relate to what skin? Maybe in the final version a picture view of the planes with the chosen skin would be cool.

This Generator is the best thing that happen to RoF besides having new planes!

Cheers.

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#2872742 - 10/03/09 04:27 PM Re: QMB by laser [Re: womenfly2]
HotTom Offline
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Registered: 07/17/02
Posts: 896
Loc: Phoenix, AZ, USA
Lots of options to create missions. That's the good news.

Two things I've noticed:

1. My squadron mates fail to engage (set on random). Any idea how to encourage them?

2. One (just one!) short burst from any enemy (even with enemy AI set at low) and it's a pilot kill and catastrophic damage to my plane. If I let him get a single shot, it's game over. That sniper shooting ain't right....The challenge, of course, is to keep him from getting a shot but if he does I'm dead as soon as he shoots.

HT


Edited by HotTom (10/03/09 04:30 PM)
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-- Edward "Mick" Mannock

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#2877314 - 10/10/09 11:49 AM Re: QMB by laser [Re: HotTom]
Stickshaker Offline
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Registered: 03/01/04
Posts: 80
Loc: Netherlands
Hello Laser,

I love your dogfight generator – don’t fly anything else for the moment – but there is one thing that I don’t like, or may be doing wrong. As soon as I’ve shot down my opponent in a 1 to 1 fight, the mission is terminated automatically. I can’t go on sightseeing or simply landing. I looked into the configuration files but could not find a solution. The previous version did not do this. Can I turn the automatic mission termination off?

Thanks in advance.

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#2877850 - 10/11/09 11:24 AM Re: QMB by laser [Re: Stickshaker]
Laser Offline
SimHQ Member

Registered: 01/09/07
Posts: 442
Originally Posted By: Stickshaker
Hello Laser,

I love your dogfight generator – don’t fly anything else for the moment – but there is one thing that I don’t like, or may be doing wrong. As soon as I’ve shot down my opponent in a 1 to 1 fight, the mission is terminated automatically. I can’t go on sightseeing or simply landing. I looked into the configuration files but could not find a solution. The previous version did not do this. Can I turn the automatic mission termination off?

Thanks in advance.


Yes you can - you'll have to edit the template you want to use (or all) in the official ME and search for the 'mission end' object. There are 2 counters there and, when one goes to 0 by killing planes, it triggers (through a 10 sec timer) the mission end. You can either increase the timers to a very large value (seconds), or simply delete those timers - in this case you can edit the subtitle objects to delete the ' ... mission ends in 10 seconds' part.

S!
_________________________
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http://hosted.filefront.com/GabiLaser
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#2878377 - 10/12/09 08:53 AM Re: QMB by laser [Re: Laser]
Stickshaker Offline
SimHQ Junior Member

Registered: 03/01/04
Posts: 80
Loc: Netherlands
Thanks, Laser, sounds easy, will give it a try.

Best regards,

Stickshaker

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#2880410 - 10/15/09 12:41 PM Re: QMB by laser [Re: Stickshaker]
Thud67 Offline
SimHQ Junior Member

Registered: 08/09/06
Posts: 14
Excellent work, Laser. I modified the QMBs in the Mission Editor for weather changes and to use the new aircraft. All works very well, and I am a computer idiot. Wanted to get the natural playmates, the N.17 and Albatross D.III, together for some Bloody April 1917 fighting. I have yet to shoot anything down in ROF, a credit to the demands of this great sim, but my AI Albatri filled the sky with N.17 confetti.

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#2881131 - 10/16/09 12:40 PM Re: QMB by laser [Re: Thud67]
Laser Offline
SimHQ Member

Registered: 01/09/07
Posts: 442
Originally Posted By: Thud67
Excellent work, Laser. I modified the QMBs in the Mission Editor for weather changes and to use the new aircraft. All works very well, and I am a computer idiot. Wanted to get the natural playmates, the N.17 and Albatross D.III, together for some Bloody April 1917 fighting. I have yet to shoot anything down in ROF, a credit to the demands of this great sim, but my AI Albatri filled the sky with N.17 confetti.


smile You may also check the beta of the next version, is announced here in this forum and you can download it from 777 Studios site.

S!
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RB3D tools:
http://hosted.filefront.com/GabiLaser
-------------------------------------

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#2881138 - 10/16/09 12:50 PM Re: QMB by laser [Re: Laser]
womenfly2 Offline
SimHQ Member

Registered: 02/22/09
Posts: 373
Loc: NH
Laser, how is the Beta coming? Is there any news on a final release version?

Just wondering. Its great by-the-way!

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#2883767 - 10/21/09 12:07 AM Re: QMB by laser [Re: HotTom]
Spectre-USA Offline
SimHQ Member

Registered: 07/18/02
Posts: 1713
Loc: Spokane, WA, USofA!
Originally Posted By: HotTom
Lots of options to create missions. That's the good news.

Two things I've noticed:

1. My squadron mates fail to engage (set on random). Any idea how to encourage them?

2. One (just one!) short burst from any enemy (even with enemy AI set at low) and it's a pilot kill and catastrophic damage to my plane. If I let him get a single shot, it's game over. That sniper shooting ain't right....The challenge, of course, is to keep him from getting a shot but if he does I'm dead as soon as he shoots.

HT


I noticed that too in the training missions, and the pre-canned ones. The campaign, not so
much. I don't believe it is the QMB doing this, but a seperate AI for non-campaign
missions.

As I started out with 1.007 a week ago, I don't know what it was like before...
_________________________
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#2886823 - 10/24/09 06:19 AM Re: QMB by laser [Re: Laser]
Stickshaker Offline
SimHQ Junior Member

Registered: 03/01/04
Posts: 80
Loc: Netherlands
Laser, indeed deleting the Translator End Mission in the templates and then inserting a new one is the simplest way to stop missions from ending automatically. Thanks for your help.

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#2888090 - 10/26/09 07:54 AM Re: QMB by laser [Re: Stickshaker]
Thunderbolt56 Offline
SimHQ Junior Member

Registered: 10/31/03
Posts: 70
Loc: Daytona Beach, FL
I'm a beta tester for RoF and for Laser's QDF Generator and can honestly say I find it to be one of the best things to really start to make this sim interesting.

I've no doubt the developers are burning the midnight oil (literally) to make steady and consistent improvements on their baby, but additions like this only make it better.

Make sure you pass it on to as many people you know that have the sim as it should increase their enjoyment exponentially by using Laser's app.

And that's not an advertisement as much as it is a testimonial. cowboy
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#2891536 - 10/31/09 02:02 AM Re: QMB by laser [Re: Thunderbolt56]
FF_Emmer Offline
SimHQ Member

Registered: 07/19/09
Posts: 102
Is there already an update available with the Camel and Dr.1?
Or is that in the making?
Oops, found the Airplanes.zip.Works perfect!
Anyways, keep up the good work Laser, thank you...... thumbsup



Edited by FF_Emmer (10/31/09 03:00 AM)
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