Forums » World War I - Air Combat » Rise of Flight - The First Great Air War » The Quick Mission Builder by Laser

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#2870886 - 10/01/09 04:52 AM Re: QMB by laser [Re: Laser]
womenfly2 Offline
SimHQ Member

Registered: 02/22/09
Posts: 373
Loc: NH
Laser, will the new improved version-2 be payware or free?

Just curious.

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#2871402 - 10/01/09 07:07 PM Re: The Quick Mission Builder by Laser [Re: BKHZ_Furbs]
Thunderbolt56 Offline
SimHQ Junior Member

Registered: 10/31/03
Posts: 70
Loc: Daytona Beach, FL
Not underground. Consider it more akin to being sequestered in order to dedicate the necessary time without worry of serious financial loss.

Hang tough. this should be well worth the wait.
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#2872347 - 10/03/09 03:26 AM Re: The Quick Mission Builder by Laser [Re: BKHZ_Furbs]
Parachuteprone Offline
SimHQ Junior Member

Registered: 12/30/04
Posts: 44
Loc: Nova Scotia
Generator is great Laser.

Just a thought, if each option box had a random option we could use the generator almost like a stand in Campaign generator - we would just have to track our kills ourselves.

Mark

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#2872423 - 10/03/09 07:07 AM Re: QMB by laser [Re: Laser]
womenfly2 Offline
SimHQ Member

Registered: 02/22/09
Posts: 373
Loc: NH
Q: When you choose a skin, how do you know what numbers relate to what skin? Maybe in the final version a picture view of the planes with the chosen skin would be cool.

This Generator is the best thing that happen to RoF besides having new planes!

Cheers.

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#2872742 - 10/03/09 04:27 PM Re: QMB by laser [Re: womenfly2]
HotTom Offline
SimHQ Member

Registered: 07/17/02
Posts: 896
Loc: Phoenix, AZ, USA
Lots of options to create missions. That's the good news.

Two things I've noticed:

1. My squadron mates fail to engage (set on random). Any idea how to encourage them?

2. One (just one!) short burst from any enemy (even with enemy AI set at low) and it's a pilot kill and catastrophic damage to my plane. If I let him get a single shot, it's game over. That sniper shooting ain't right....The challenge, of course, is to keep him from getting a shot but if he does I'm dead as soon as he shoots.

HT


Edited by HotTom (10/03/09 04:30 PM)
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#2877314 - 10/10/09 11:49 AM Re: QMB by laser [Re: HotTom]
Stickshaker Offline
SimHQ Junior Member

Registered: 03/01/04
Posts: 80
Loc: Netherlands
Hello Laser,

I love your dogfight generator – don’t fly anything else for the moment – but there is one thing that I don’t like, or may be doing wrong. As soon as I’ve shot down my opponent in a 1 to 1 fight, the mission is terminated automatically. I can’t go on sightseeing or simply landing. I looked into the configuration files but could not find a solution. The previous version did not do this. Can I turn the automatic mission termination off?

Thanks in advance.

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#2877850 - 10/11/09 11:24 AM Re: QMB by laser [Re: Stickshaker]
Laser Offline
SimHQ Member

Registered: 01/09/07
Posts: 442
Originally Posted By: Stickshaker
Hello Laser,

I love your dogfight generator – don’t fly anything else for the moment – but there is one thing that I don’t like, or may be doing wrong. As soon as I’ve shot down my opponent in a 1 to 1 fight, the mission is terminated automatically. I can’t go on sightseeing or simply landing. I looked into the configuration files but could not find a solution. The previous version did not do this. Can I turn the automatic mission termination off?

Thanks in advance.


Yes you can - you'll have to edit the template you want to use (or all) in the official ME and search for the 'mission end' object. There are 2 counters there and, when one goes to 0 by killing planes, it triggers (through a 10 sec timer) the mission end. You can either increase the timers to a very large value (seconds), or simply delete those timers - in this case you can edit the subtitle objects to delete the ' ... mission ends in 10 seconds' part.

S!
_________________________
-------------------------------------
RB3D tools:
http://hosted.filefront.com/GabiLaser
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#2878377 - 10/12/09 08:53 AM Re: QMB by laser [Re: Laser]
Stickshaker Offline
SimHQ Junior Member

Registered: 03/01/04
Posts: 80
Loc: Netherlands
Thanks, Laser, sounds easy, will give it a try.

Best regards,

Stickshaker

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#2880410 - 10/15/09 12:41 PM Re: QMB by laser [Re: Stickshaker]
Thud67 Offline
SimHQ Junior Member

Registered: 08/09/06
Posts: 14
Excellent work, Laser. I modified the QMBs in the Mission Editor for weather changes and to use the new aircraft. All works very well, and I am a computer idiot. Wanted to get the natural playmates, the N.17 and Albatross D.III, together for some Bloody April 1917 fighting. I have yet to shoot anything down in ROF, a credit to the demands of this great sim, but my AI Albatri filled the sky with N.17 confetti.

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#2881131 - 10/16/09 12:40 PM Re: QMB by laser [Re: Thud67]
Laser Offline
SimHQ Member

Registered: 01/09/07
Posts: 442
Originally Posted By: Thud67
Excellent work, Laser. I modified the QMBs in the Mission Editor for weather changes and to use the new aircraft. All works very well, and I am a computer idiot. Wanted to get the natural playmates, the N.17 and Albatross D.III, together for some Bloody April 1917 fighting. I have yet to shoot anything down in ROF, a credit to the demands of this great sim, but my AI Albatri filled the sky with N.17 confetti.


smile You may also check the beta of the next version, is announced here in this forum and you can download it from 777 Studios site.

S!
_________________________
-------------------------------------
RB3D tools:
http://hosted.filefront.com/GabiLaser
-------------------------------------

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