Let's try some other opinions from another source. Try this month's Aviation History Magazine.
"Missions come straight from history" (then he goes on to name the events since he knows history.)
"To experience all YAP2 will ultimately offer will cost some money but it is a cheap price to pay for a twice in a lifetime experience."
A whole page of compliments. Get it? Aviation history, not doodads.
You miss the point of Yankee Air Pirate and you miss it so far that I wonder what you were expecting (or what your background is in aviation or history). For one thing, WOV had no tankers and no means of making an episode contain the elements of a real air strike. That was not the point of WOV. It is the point of YAP so we fixed it...in hundreds of ways. You wanted what? The smell of JP4? We rely upon the imaginations of our players very much. After all, none of this stuff exists any more. We all have to pretend.
Legit connection? The reason we feel comfortable in not providing an actual F-4D Phantom II or an actual KC-135 for a refueling segment is because we cannot fit them into a laptop. We were forced to provide the essence of the act which is...adding fuel while flying in formation with a tanker so that you can make it to the target and home. I guess we can make it go "clunk" but that's all that's missing. I know. I did it about 300 times.

Personally, I can hook up almost every time but it is a lot harder than in reality so why complicate things? That takes the player away from what we want them to experience.

There were no targets anywhere other than North Vietnam. Remember? Now the subcontinent is speckled with villages, forts, and bases. Targets are where they are relative to the map. The carriers are not flat shingles with rotating numbers. The bases, countryside and seas are populated. You missed that in your appraisal. About 2 gigabytes of omission on your part. YAP did that. Others may follow but it came from us. I have to give you one star for accuracy.

This is a simulation that uses a very good game engine to tell stories, not sell doodads. If you want doodads, go to Turbosquid and buy some. I think you can get a Sikorsky SeaKing for $140 that is not licensed for gaming. We include one when we need it and that package will cost $14.95. It will contain the USS Mahan from which it operated in the story. One mission (of 18 in the set) that took 4 months to build and required us to make 5 ships, piers, a helicopter, animations, effects...just to let the player "be there". We didn't do it so we could hand out doodads. And if someone steals it and posts on a file-sharing site, that does not make it theirs. It's still ours.

Let's address your allegations: Everything we hand out is ours, is native to Wings Over Vietnam or is licensed to us. If you think it isn't, you should contact the FBI. They deal with theft of intellectual property and they should know about this. Since we have all the information in writing, not just the forum gossip, we welcome their communication. I have their number.
You need to be specific in your accusations. The soldiers that we hand out are ours. If someone has posted them on Pirate Bay or Bit Torrent, we cannot stop them now that they are out. But we certainly released them almost 3 years ago. I don't go to Combatace so I don't know what is being distributed by whoever is doing it. Our whole 2 gigabytes might be there for all I know. I know it is passed around because one of our people was offered the whole thing. Obviously thieves are not anyone's market.

And the UH-1 is NOT new. We released it years ago. And the flight model along with it. We did that, exhausted. We made helicopters fly...in a Vietnam War game. What a concept!
The pit? Freeware? Kesselbrut lets us use it and several others. It couldn't be any better if we made it ourselves...so why bother? We don't sell pits. We don't sell his pits.

Hueys and Cobras and Jolly's and Big Mothers and Sea Stallions and Chinooks...and more to come...because we need them to tell stories.

And the world in which we play...TK and Deuces. World, geometry, clouds, jungle, ocean. All original. Ours to use from TK and ours from Deuces. I hear Green Hell is nice. I have never seen it. I'll stick with Mr. Wizard for my terrain.
TREES by Deuces

CLOUDS by Deuces

And I forgot to mention TERRAIN by Deuces and OCEAN by Deuces.
What we sell is stories. If you did not like the stories, then by all means DO NOT BUY ANY MISSION SETS. Our stories are real. We talk to the participants. This is how we tell stories. If we need the New Jersey to tell one, we will buy the New Jersey. If you are seeking new models and have paid no attention to the planes we have put out, buy them. (Check Wikipedia under Wings Over Vietnam where someone thinks we are VERY generous.) I think you will find that YAP is an amazing bargain...an amazing bargain, exhausted.

Actually, I don't think our customers want to go scrounging around looking for 2 gigs of stuff. I think they are happy to just start the mission and fly it. I hope they buy YAP for the stories told by combat pilots, deck monkeys, mechs, armorers, grunts, Red Crown, Seabees, and authors...because that is the product.
Authors and artists like this illustration from the October 1967 Esquire magazine by Ken Dallison:

Was twenty bucks too rich for your blood? I think we timed that first set of missions to take about 14 hours to play through. Did you go see The Hurt Locker yet? Take a woman? That's two hours for $20 (plus popcorn). Great story. But not much of a bargain compared to YAP.
BY THE WAY, ALMOST ALL OF THE OBJECTS IN THESE PICTURES WERE NOT PART OF WINGS OVER VIETNAM. ONLY THE F-4B/J ARE AND THEY HAVE SUNDOWNERS PAINT ON THEM.