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#2835388 - 08/05/09 01:13 PM UH-1 rocket sight
idtac Online   content
Junior Member

Registered: 08/04/09
Posts: 5
How do I get the rocket sight up on a UH-1 gunship?

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#2835522 - 08/05/09 04:58 PM Re: UH-1 rocket sight [Re: idtac]
8 L.E.I.N. Offline
Member

Registered: 02/09/06
Posts: 881
Loc: Detroit, Michigan USA
By default keyboard assignment, it should be your Italic/Apostrophe key.
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#2835895 - 08/06/09 08:51 AM Re: UH-1 rocket sight [Re: 8 L.E.I.N.]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1704
Loc: Tchepone, Laos
There are three positions. Pilot retracted, co-pilot sight, pilot sight. Cycling between weapons at the wrong time will change the view position just when you do not wish for it to.
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#2836076 - 08/06/09 02:07 PM Re: UH-1 rocket sight [Re: zerocinco]
idtac Online   content
Junior Member

Registered: 08/04/09
Posts: 5
OK, that worked. Off to fire rockets...accurately.
Thanks

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#2836316 - 08/06/09 10:00 PM Re: UH-1 rocket sight [Re: idtac]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1704
Loc: Tchepone, Laos
Mike found an adjustment that will stabilize the platform. It will go out as an auto-update in the next set.
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#2863731 - 09/19/09 03:33 PM Re: UH-1 rocket sight [Re: zerocinco]
swambast Offline
Member

Registered: 12/29/01
Posts: 337
Loc: Michigan, USA
Couple questions, please:

Quote:
By default keyboard assignment, it should be your Italic/Apostrophe key.


How can this be changed? What specific control is it mapped to?


Second, my Huey sounds don't seem right - the rotor seems to be spinning/buzzing at too high of an rpm. This is in stark contrast to listening to the actual Huey1.wav via Media Player. Any ideas of what could be wrong? Thanks!
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Regards, Steve

Q9450(2.66Ghz@1333FSB), 4GB DDR2-800MHz Dual Chnl, 512MB NVIDIA GeForce 8800GT, Raptor 74GB 10K HDD, Hitachi 51F59 51" DPTV, Creative SB X-Fi XtremeGamer, Saitek X52, CH Rudder Peds, TrackIR 3, WinXP Pro/SP3

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#2863834 - 09/19/09 07:43 PM Re: UH-1 rocket sight [Re: swambast]
8 L.E.I.N. Offline
Member

Registered: 02/09/06
Posts: 881
Loc: Detroit, Michigan USA
Gunsight is in the Weapons Command of the customize keyboard map of the ingame controls.
Labeled Next Gunsight Mode. Change it to what you want. Then go back and redo your Reece Photo mod and your Refueling mod.

Do the other sounds seem to be ok? What about the Sikorsky?
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#2864288 - 09/20/09 06:11 PM Re: UH-1 rocket sight [Re: 8 L.E.I.N.]
swambast Offline
Member

Registered: 12/29/01
Posts: 337
Loc: Michigan, USA
Thanks Eight,

OK, that's great to know about the Gunship Gunsights...great work to the YAP Team on that! Figured out the sound problem, man was it really strange. I was playing WOV and had a very rare crash, and then rebooted. Well, somehow my sounds folder got corrupted. Luckily, I had made a back-up copy of YAP2, and when I replaced my "Sounds" folder with my backup copy, everything went back to normal...so I'm all set for now, thanks.
_________________________
Regards, Steve

Q9450(2.66Ghz@1333FSB), 4GB DDR2-800MHz Dual Chnl, 512MB NVIDIA GeForce 8800GT, Raptor 74GB 10K HDD, Hitachi 51F59 51" DPTV, Creative SB X-Fi XtremeGamer, Saitek X52, CH Rudder Peds, TrackIR 3, WinXP Pro/SP3

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#2864366 - 09/20/09 10:03 PM Re: UH-1 rocket sight [Re: swambast]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1704
Loc: Tchepone, Laos
The gunship gunsights are the work of Kesselbrut with whose generous permission we distribute them. We are just as amazed as you are. How about that piece of bent copper tubing? Great, huh.
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