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#2833557 - 08/03/09 06:15 AM Re: EECH 1.12.1 released [Re: AMRAAM]
AMRAAM Offline
Member

Registered: 09/21/05
Posts: 172
Loc: Auckland, New Zealand
Hmmm... now I am getting the same message, when it tries to launch the game, as I was earlier when I hard coded the map path varible into eech.ini file. That it is looking in the map6 folder for the path of the map. Weird.


Edited by AMRAAM (08/03/09 06:16 AM)
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#2834295 - 08/04/09 05:44 AM Re: EECH 1.12.1 released [Re: AMRAAM]
AMRAAM Offline
Member

Registered: 09/21/05
Posts: 172
Loc: Auckland, New Zealand
Well I seem to have got it working, sort of. I have the dedicate.bat loading the games, and going to the next theater when it ends/crashes, but players are unable to connect. I have seen people trying to connect but with no joy.

I have set up the server to run in "game" mode at the moment and would be curious to see if anyone can connect to it now. Of course I can no longer tell if people have been trying since there is no log to view when not in dedicated mode. So if someone could try and then let me know that would be grand. At least if it works in game mode, well, it might give some clue as to what is going on.

Kurtz, have you managed to get anyone to connect to your server running in dedicated mode? (Aside from people on the LAN, as that seems to work fine.)
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#2835027 - 08/05/09 04:13 AM Re: EECH 1.12.1 released [Re: AMRAAM]
AMRAAM Offline
Member

Registered: 09/21/05
Posts: 172
Loc: Auckland, New Zealand
Well, after running in Game mode for 24 hours I can see several attempts by people to connect to the server, and none of them were successful. The only connections that work are those made from inside my Network (Ie. Either of the other 2 PCs I have here).

It is like there is something being blocked at the firewall. Is it possible Firebird, that there was a change in the ports that are needed to be opened? or something like that, that is causing the lack of multiplayer connection success?

Is anyone else out there, running a server (dedicated or not) and having success with people connecting to it when they are not on the LAN?

For now, I have restored my server back to 1.12.0. So at least it should go back to allowing people to connect to that. [As a note, it seems that version 1.12.2 is not compatible with the 1.12.0 server. So you will need to roll back if you want to connect. Perhaps that is a clue to what is up with the connection?]

Sorry to be so difficult. If there is any more information I can provide to help out in anyway, go ahead and ask, I would love to get to the bottom of this.


Edited by AMRAAM (08/05/09 04:15 AM)
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#2835379 - 08/05/09 03:56 PM Re: EECH 1.12.1 released [Re: AMRAAM]
FireBird_[WINE] Offline
Member

Registered: 06/10/05
Posts: 577
I have not seen a change in ports.
But I changed some code transferring some data over network. But again, I don't think it would influence only internet game vs lan one.

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#2835558 - 08/05/09 09:33 PM Re: EECH 1.12.1 released [Re: FireBird_[WINE]]
AMRAAM Offline
Member

Registered: 09/21/05
Posts: 172
Loc: Auckland, New Zealand
Well it seems that by going back to 1.12.0 that connections are re-established.

I am trying to arrange for another computer to use for my testing, one that is not on my network at home. That I can use to test connection issues in my own time.

Could it be possible, that it is only sending reply network packets to local IP addresses? So it is "ignoring" Internet requests, and only talking to Local Connections. (Based on the IP addess of the incoming packets?)
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"Don't worry soldier, they can stitch those back on"

[Ord.] General AMRAAM, Commander in Chief

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#2835692 - 08/06/09 03:45 AM Re: EECH 1.12.1 released [Re: AMRAAM]
Colonel_Kurtz Offline
Member

Registered: 01/29/07
Posts: 1142
Loc: Australia
I guess you could try setting up a Hamachi server, post the details and see if internet connection works. If it does then I guess a bug has been introduced that only coders can fix.


Edited by Colonel_Kurtz (08/06/09 03:45 AM)

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#2835929 - 08/06/09 01:05 PM Re: EECH 1.12.1 released [Re: Colonel_Kurtz]
Hori Offline
Junior Member

Registered: 07/19/09
Posts: 14
Is there a way to roll the game back to a previous version without doing a complete re-install, so I can try to connect to the online server? Just curious, thanks!

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#2835936 - 08/06/09 01:14 PM Re: EECH 1.12.1 released [Re: Hori]
arneh Offline
Member

Registered: 06/18/06
Posts: 2259
Loc: Oslo, Norway
Originally Posted By: Hori
Is there a way to roll the game back to a previous version without doing a complete re-install, so I can try to connect to the online server?


Rename your existing cohokum.exe, then download and install the older version over what you have. If you want to go back to the newer version then just rename it back to cohokum.exe (or it may even work to run it with another name if you want to keep both exes).

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#2837974 - 08/10/09 02:57 AM Re: EECH 1.12.1 released [Re: arneh]
AMRAAM Offline
Member

Registered: 09/21/05
Posts: 172
Loc: Auckland, New Zealand
Well I have tried Hamachi, and VPN and normal connections, and I can not get any "Internet" connection to work with 1.12.1 or 1.12.2. It definitely seems that what ever changes happened at 1.12.1 have done something to the way that the server replies (or does not reply) to network requests.

No matter what "external" connection I try and make, it gets as far as connecting and then just counts up forever.

I have rolled the server back to 1.12.0 until those who are smarter than me can work out what has changed to stop multiplayer connections from working. If there is anything else I can check, test, or otherwise help with, please don't hesitate to ask.



Edited by AMRAAM (08/10/09 02:58 AM)
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#2838548 - 08/10/09 05:51 PM Re: EECH 1.12.1 released [Re: AMRAAM]
FireBird_[WINE] Offline
Member

Registered: 06/10/05
Posts: 577
Hmm... It means either bugs have been added in code since 1.12.0 or my build environment contains problems. Or both wink
I've built 1.12.0 version in my build environment. http://rapidshare.com/files/265962792/COHOKUM_1120_FIREBIRD.rar.html
Could you please check if it works for internet connections?
It it works I will search for changes in code, otherwise I will look for problems in my build environment.

Thank you.

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