I haven't checked this thread in a while, but...
-The hat switch at the top of the joystick is a fully-fledged analog ministick? Talk about deceiving appearance! I wonder if it clicks in like the microsticks on the Cougar throttle, the CH Pro Throttle, and of course, Dual Shocks and Xbox gamepads.
-It's still not out yet...then again, I'd rather not have a product rushed to market. (I've heard enough complaints about the Cougar as is, and even mine has an issue or two-mostly the microstick Y-axis not responding properly when pushed up.) Also, it gives me more time to save up the 300 US$ I'll need to get one. (I still don't think I'll have that much by September without selling my Cougar and RCS pedals, though...)
-The FFB handling in software doesn't surprise me at all, based on my experiences with the Strike Force 3D. I wonder how tight the deadzone on the centering spring force for non-FFB games would be, though, and also if you can set a force curve now to do things like, say, low centering force near the center, but much higher centering force as you reach the edges?
-Wait, did someone in here say they used a Strike Force 3D as a parts donor to mod a Suncom stick? How's the X/Y-axis response? Would the pots sharing a few wires impede the signal much or anything? If not, then a gimbal mod may be all I need to solve the X/Y-axis issues.
-Finally, what are the chances that we'll see the old WingMan Interceptor revisited? Keep the grip shape and layout as-is, just give it a lockable twist rudder, USB, and maybe add a scroll wheel on the base Strike Force 3D-style. (I want a G940 very badly, yes, but it just isn't very portable. I could cram an Interceptor-size stick into my backpack to take to university and back for game development purposes, though!)