Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 1 of 2 1 2
#2827143 - 07/26/09 02:24 PM Updating 3.06 to 4.2 question  
Joined: Dec 2003
Posts: 2,151
Dirk98 Offline
Member
Dirk98  Offline
Member

Joined: Dec 2003
Posts: 2,151
Montgomery AL
Guys, I have a very good installation of v3.06 and don't really want to reinstall. How can I update it to the current v4.02?

Thanks,
Dirk.

Inline advert (2nd and 3rd post)

#2827152 - 07/26/09 02:40 PM Re: Updating 3.06 to 4.2 question [Re: Dirk98]  
Joined: Jan 2006
Posts: 1,004
Hedgehog Offline
Member
Hedgehog  Offline
Member

Joined: Jan 2006
Posts: 1,004
New Orleans, LA & Sunrise, FL
This is a serious question: why would you want to?

TSHv3.06 is proven stable and includes 99% of the content of TSHv4.x. The only real additions to sim content for v4.x are the "tree" mod and an additional landpal. Unless a mission builder specifically adds those items in a mission, you'd likely never see a difference.

For these reasons, especially the stability, v3.06 remains the standard for VFA-41.


Last edited by Hedgehog; 07/26/09 02:49 PM. Reason: Hit Enter before I was done thinking.
#2827157 - 07/26/09 02:46 PM Re: Updating 3.06 to 4.2 question [Re: Hedgehog]  
Joined: Dec 2003
Posts: 2,151
Dirk98 Offline
Member
Dirk98  Offline
Member

Joined: Dec 2003
Posts: 2,151
Montgomery AL
I have a fine selection of different mods, that took me a while to combine and test out so they are all compatible and logical. I can't spend so much time again on the construction.

Thanks,
Dirk.

#2827158 - 07/26/09 02:48 PM Re: Updating 3.06 to 4.2 question [Re: Dirk98]  
Joined: Jan 2006
Posts: 1,004
Hedgehog Offline
Member
Hedgehog  Offline
Member

Joined: Jan 2006
Posts: 1,004
New Orleans, LA & Sunrise, FL
Okay, I see your point. v4.x allows users to 'mix & match' mods more easily.

In the multi-player circumstance, standardization and stability is more important than a variety of mods.

Good luck.

#2827160 - 07/26/09 02:52 PM Re: Updating 3.06 to 4.2 question [Re: Hedgehog]  
Joined: Dec 2003
Posts: 2,151
Dirk98 Offline
Member
Dirk98  Offline
Member

Joined: Dec 2003
Posts: 2,151
Montgomery AL
Originally Posted By: Hedgehog
Okay, I see your point. v4.x allows users to 'mix & match' mods more easily.

In the multi-player circumstance, standardization and stability is more important than a variety of mods.


Ok, then, dual install (SP/MP) will do. But still how to update 3.06 to 4.02? I'd like to use v4.02 features for my rich 3.06 standard. Is it possible?

Thanks,
Dirk.

#2827224 - 07/26/09 04:32 PM Re: Updating 3.06 to 4.2 question [Re: Dirk98]  
Joined: Dec 2003
Posts: 2,151
Dirk98 Offline
Member
Dirk98  Offline
Member

Joined: Dec 2003
Posts: 2,151
Montgomery AL
Guys, I've installed vanilla 4.02 and set it up with the TSH mods. Just one request - pls explain how to remove those trees.
And btw, for those with the wide aspect monitors I strongly recommend to use wide-aspect mod (note - nothing to do with your resolution).

Thakns,
Dirk.


Last edited by Dirk98; 07/26/09 04:34 PM.
#2827306 - 07/26/09 06:13 PM Re: Updating 3.06 to 4.2 question [Re: Dirk98]  
Joined: Jan 2006
Posts: 1,004
Hedgehog Offline
Member
Hedgehog  Offline
Member

Joined: Jan 2006
Posts: 1,004
New Orleans, LA & Sunrise, FL
Where is the "wide aspect mod" available?

#2827349 - 07/26/09 07:03 PM Re: Updating 3.06 to 4.2 question [Re: Hedgehog]  
Joined: Dec 2003
Posts: 2,151
Dirk98 Offline
Member
Dirk98  Offline
Member

Joined: Dec 2003
Posts: 2,151
Montgomery AL
Well, I was lucky to once find it somewhere and SAVE in my F-18 files archive. I realized how important it is for my 24' 16:10 display when I installed 4.02 from scratch today. Really I felt uncomfortable when I first launched the game. Then I installed the patch and the view became more zoomed out by default (for the wider screen) and it is perfect again. The only shortcoming you might notice is that the HUD image slightly exceeds the frame in width, but really very slightly.

I guess I can share it publicly if no one claims it within a day or two? What do you think? It's a must-have for wide aspect screens.

Dirk.

#2827401 - 07/26/09 08:29 PM Re: Updating 3.06 to 4.2 question [Re: Dirk98]  
Joined: Jan 2006
Posts: 1,004
Hedgehog Offline
Member
Hedgehog  Offline
Member

Joined: Jan 2006
Posts: 1,004
New Orleans, LA & Sunrise, FL
Is it the one that Slikk created? I asked him for it at one point when he was offering it on a one-on-one basis via e-mail. He never sent it. (I don't remember pissing him off...)

#2827402 - 07/26/09 08:32 PM Re: Updating 3.06 to 4.2 question [Re: Hedgehog]  
Joined: Dec 2003
Posts: 2,151
Dirk98 Offline
Member
Dirk98  Offline
Member

Joined: Dec 2003
Posts: 2,151
Montgomery AL
Unfortunately I can't find the discussion or references myself. I think it was slikk, no readme though.

Hedgehog, pm.

Dirk.

#2827994 - 07/27/09 04:32 PM Re: Updating 3.06 to 4.2 question [Re: Hedgehog]  
Joined: Apr 2002
Posts: 17,733
Joe Offline
Veteran
Joe  Offline
Veteran

Joined: Apr 2002
Posts: 17,733
Bridgewater, NJ
Originally Posted By: Hedgehog
TSHv3.06 is proven stable and includes 99% of the content of TSHv4.x. The only real additions to sim content for v4.x are the "tree" mod and an additional landpal. Unless a mission builder specifically adds those items in a mission, you'd likely never see a difference.
I think that's a bit of an oversimplification. For one, TSH v4 provides the Iraqpaq without needing JF-15. It provides a greatly simplified process for swapping mods in and out (you say you don't want to do this, but with TSH v4 in place you can even do this for soundpacks, which used to be rather nightmarish). You get better sound effects. You get integrated fixes for previously-broken missions (FAC CTD). The grammar, spelling, and syntax in numerous mission texts (stock and provided with previous add-on content) is cleaned up. All this in addition to, as you say, the new landpal and the trees.

More improvements are coming for TSH v4 as well.


Dirk, the best thing for you to do is to reconstruct your installed mods into one or more JSGME-compatible packages. Then you will be able to move them into JF-18 after you've installed TSH v4, plus you'll get a warning if any of your mod files are overwriting TSH v4 files, and you can act accordingly or come here for some advice. It's admittedly a tedious process to go through only to wind up back where you started, but for the longevity and integrity of a TSH v4 install with additional mods it really is the best way to go.

#2828095 - 07/27/09 06:34 PM Re: Updating 3.06 to 4.2 question [Re: Joe]  
Joined: Dec 2003
Posts: 2,151
Dirk98 Offline
Member
Dirk98  Offline
Member

Joined: Dec 2003
Posts: 2,151
Montgomery AL
Originally Posted By: Joe
Dirk, the best thing for you to do is to reconstruct your installed mods into one or more JSGME-compatible packages. Then you will be able to move them into JF-18 after you've installed TSH v4, plus you'll get a warning if any of your mod files are overwriting TSH v4 files, and you can act accordingly or come here for some advice. It's admittedly a tedious process to go through only to wind up back where you started, but for the longevity and integrity of a TSH v4 install with additional mods it really is the best way to go.


Thanks, Joe. Two suggestions from what I've seen in v4.02 (from 3.06) so far:
1. Please make trees optional (or explain how to get rid of them). I don't find them match JF/A-18+TSH world very well.
2. Please make (if possible) another set of landpals to adjust the water colour yet between the current 2 extremes. The bright one is unacceptable for me, it has nothing remotly resembling the real colors in that region. For what it matters I travelled to Norway last summer and was thinking about colours and F-18 there a lot wink . I'll keep the dark landpal (due to more realistic water hue) in the hope, that some kind soul will adjust the sea colour from the light-green to something more acceptable. The lighter colour btw gives me the better perception of altitude above water, so I'd really like to change from the current dark one. Btw, can anyone suggest how to change it myself now? (Perhaps there are landpls among the mods, that I've missed).

And the last note: thanks for your efforts on JF/A-18, the fixes in 4.02 sound great, I use the new american tower voice. I can't remember if I had any consistent errors in FAC missions under 3.06, and I flew them a lot. OCI 3.06 is a great assembly as well, particularly for those interested in MP.

Thanks,
Dirk.


Last edited by Dirk98; 07/27/09 06:36 PM.
#2828131 - 07/27/09 07:42 PM Re: Updating 3.06 to 4.2 question [Re: Dirk98]  
Joined: Apr 2002
Posts: 17,733
Joe Offline
Veteran
Joe  Offline
Veteran

Joined: Apr 2002
Posts: 17,733
Bridgewater, NJ
Dirk,

I will get you some instructions on tree removal.


Oh, and just to be safe please make a copy of your v3.06 + mods install. You can use it as a reference point and as a location from which to get files that you want to put into v4.02.

#2828182 - 07/27/09 08:54 PM Re: Updating 3.06 to 4.2 question [Re: Joe]  
Joined: Dec 2003
Posts: 2,151
Dirk98 Offline
Member
Dirk98  Offline
Member

Joined: Dec 2003
Posts: 2,151
Montgomery AL
Thanks, Joe, that would be very helpful. I back up all the time, so no worries, I have all my vanilla and/or modded complete folders of F-18 in different versions and flavors burnt on DVDs.

(Also if you find a slightly lighter file for the sea colour, than the default one, I'd appreciate it very much as well.

Cheers,
Dirk.

#2828286 - 07/27/09 11:19 PM Re: Updating 3.06 to 4.2 question [Re: Dirk98]  
Joined: Dec 2001
Posts: 856
Slikk Offline
Member
Slikk  Offline
Member

Joined: Dec 2001
Posts: 856
Detroit Mi. USA
Originally Posted By: Hedgehog
Is it the one that Slikk created? I asked him for it at one point when he was offering it on a one-on-one basis via e-mail. He never sent it. (I don't remember pissing him off...)


@ Hedgehog

You never pissed me off. We’re as cool as we’ve always been bro. I thought I sent the wide view mod to you. I guess it never made it to ya. Anyway here’s a link to the mod and it comes in three flavors.

Download Links:
http://www.4shared.com/file/90569260/b9eec12f/FA-18E_Cockpit_-_Wide_1.html
http://www.4shared.com/file/90569356/7a625dee/FA-18E_Cockpit_-_Wide_2.html
http://www.4shared.com/file/90569448/818e572d/FA-18E_Cockpit_-_Wide_3.html

Each one gives you a little bit different view. Try all three out, I’m sure one of them will work for you.

Cheers!

Slikk

#2828469 - 07/28/09 05:53 AM Re: Updating 3.06 to 4.2 question [Re: Slikk]  
Joined: Dec 2003
Posts: 2,151
Dirk98 Offline
Member
Dirk98  Offline
Member

Joined: Dec 2003
Posts: 2,151
Montgomery AL
Originally Posted By: Slikk
Originally Posted By: Hedgehog
Is it the one that Slikk created? I asked him for it at one point when he was offering it on a one-on-one basis via e-mail. He never sent it. (I don't remember pissing him off...)


@ Hedgehog

You never pissed me off. We’re as cool as we’ve always been bro. I thought I sent the wide view mod to you. I guess it never made it to ya. Anyway here’s a link to the mod and it comes in three flavors.

Download Links:
http://www.4shared.com/file/90569260/b9eec12f/FA-18E_Cockpit_-_Wide_1.html
http://www.4shared.com/file/90569356/7a625dee/FA-18E_Cockpit_-_Wide_2.html
http://www.4shared.com/file/90569448/818e572d/FA-18E_Cockpit_-_Wide_3.html

Each one gives you a little bit different view. Try all three out, I’m sure one of them will work for you.

Cheers!

Slikk



Slikk,

Thank you very much for your utility. Since I changed my monitor to the wide aspect screen 24' I can't fly F-18 without it. I thought it would be included in one of the recent TSH updates as one of the really important tweaks. BTW, just in case someone asks, to be able to roll back to the original F-18 aspect I'll just need to backup F-18.exe before running the mod, won't I?

Cheers,
Dirk.

Last edited by Dirk98; 07/28/09 05:54 AM.
#2829045 - 07/28/09 08:01 PM Re: Updating 3.06 to 4.2 question [Re: Dirk98]  
Joined: Apr 2002
Posts: 17,733
Joe Offline
Veteran
Joe  Offline
Veteran

Joined: Apr 2002
Posts: 17,733
Bridgewater, NJ
Correct, Dirk. But if you use JSGME to install one (or more) of the wider FOV mods, you don't need to back up anything at all; JSGME backs up for you. This is why the program is so nice to use.

#2829372 - 07/29/09 04:07 AM Re: Updating 3.06 to 4.2 question [Re: Joe]  
Joined: Jan 2006
Posts: 1,004
Hedgehog Offline
Member
Hedgehog  Offline
Member

Joined: Jan 2006
Posts: 1,004
New Orleans, LA & Sunrise, FL
Slikk,

Thanks for the links. As it turns out, those are the same files that Dirk sent me.

I was just joking about having pissed you off. I knew we just got disconnected at some point.

No, it's Joe who I live to piss off. wave

Originally Posted By: Joe
I think that's a bit of an oversimplification. For one, TSH v4 provides the Iraqpaq without needing JF-15.

Like in saying that by "TSHv3.06," I mean the content provided by the "One Click Installer" that remains available on the VFA-41 website, and also includes all parts of the Iraq Pack. Without needing JF-15.


Originally Posted By: Joe
The grammar, spelling, and syntax in numerous mission texts is cleaned up.

Ya got me there, big guy. Grammar. I ain't hardly thunk much about that, I reckon. Guess I always concerned myself more with how to deliver a JDAM than how to spell it.

(In all seriousness, since we rarely if ever fly stock/TSH missions, this isn't something we'd notice.)

Oh yeah. And the trees.

I think that I shall never see
A poem as lovely as a tree
Though "trees" that one might eschew
Are the ones in TSHv4.2.

#2829434 - 07/29/09 06:39 AM Re: Updating 3.06 to 4.2 question [Re: Joe]  
Joined: Dec 2003
Posts: 2,151
Dirk98 Offline
Member
Dirk98  Offline
Member

Joined: Dec 2003
Posts: 2,151
Montgomery AL
Originally Posted By: Joe
Correct, Dirk. But if you use JSGME to install one (or more) of the wider FOV mods, you don't need to back up anything at all; JSGME backs up for you. This is why the program is so nice to use.


Joe, I've used JSGME in SH3 since a few years already. I know it can be convenient when messing with too many different mods. I'm not sure if there are many left of those for F-18 (besides voice packs), that are compatible with TSHv3+ GFX? For example, I'm looking for a lighter sea colour landpal. Are there any compatible alternatives to the current 2 extreme hues (navy-black and light green) in TSHv4.02? Are the explosions, tracer, trail mods (from 2000-2003) still compatible with the current GFX? That's when JSGME could be useful.

Thanks,
Dirk.

#2829676 - 07/29/09 02:08 PM Re: Updating 3.06 to 4.2 question [Re: Dirk98]  
Joined: Apr 2002
Posts: 17,733
Joe Offline
Veteran
Joe  Offline
Veteran

Joined: Apr 2002
Posts: 17,733
Bridgewater, NJ
Originally Posted By: Dirk98
For example, I'm looking for a lighter sea colour landpal. Are there any compatible alternatives to the current 2 extreme hues (navy-black and light green) in TSHv4.02?
Not currently.

Quote:
Are the explosions, tracer, trail mods (from 2000-2003) still compatible with the current GFX? That's when JSGME could be useful.
Yes they are, and you're right - that is when JSGME can become particularly useful. I am currently working on a compilation of some of these widely-used graphics effects mods that will be JSGME-compatible.

Page 1 of 2 1 2

Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Roy Cross is 100 Years Old
by F4UDash4. 04/23/24 11:22 AM
Actors portraying US Presidents
by PanzerMeyer. 04/19/24 12:19 PM
Dickey Betts was 80
by Rick_Rawlings. 04/19/24 01:11 AM
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
Grumman Wildcat unique landing gear
by Coot. 04/17/24 03:54 PM
Peter Higgs was 94
by Rick_Rawlings. 04/17/24 12:28 AM
Whitey Herzog was 92
by F4UDash4. 04/16/24 04:41 PM
Anyone can tell me what this is?
by NoFlyBoy. 04/16/24 04:10 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0