#2827152 - 07/26/09 02:40 PM
Re: Updating 3.06 to 4.2 question
[Re: Dirk98]
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Hedgehog
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This is a serious question: why would you want to?
TSHv3.06 is proven stable and includes 99% of the content of TSHv4.x. The only real additions to sim content for v4.x are the "tree" mod and an additional landpal. Unless a mission builder specifically adds those items in a mission, you'd likely never see a difference.
For these reasons, especially the stability, v3.06 remains the standard for VFA-41.
Last edited by Hedgehog; 07/26/09 02:49 PM. Reason: Hit Enter before I was done thinking.
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#2827160 - 07/26/09 02:52 PM
Re: Updating 3.06 to 4.2 question
[Re: Hedgehog]
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Dirk98
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Okay, I see your point. v4.x allows users to 'mix & match' mods more easily.
In the multi-player circumstance, standardization and stability is more important than a variety of mods. Ok, then, dual install (SP/MP) will do. But still how to update 3.06 to 4.02? I'd like to use v4.02 features for my rich 3.06 standard. Is it possible? Thanks, Dirk.
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#2827224 - 07/26/09 04:32 PM
Re: Updating 3.06 to 4.2 question
[Re: Dirk98]
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Dirk98
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Guys, I've installed vanilla 4.02 and set it up with the TSH mods. Just one request - pls explain how to remove those trees. And btw, for those with the wide aspect monitors I strongly recommend to use wide-aspect mod (note - nothing to do with your resolution).
Thakns, Dirk.
Last edited by Dirk98; 07/26/09 04:34 PM.
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#2827994 - 07/27/09 04:32 PM
Re: Updating 3.06 to 4.2 question
[Re: Hedgehog]
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Joe
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TSHv3.06 is proven stable and includes 99% of the content of TSHv4.x. The only real additions to sim content for v4.x are the "tree" mod and an additional landpal. Unless a mission builder specifically adds those items in a mission, you'd likely never see a difference. I think that's a bit of an oversimplification. For one, TSH v4 provides the Iraqpaq without needing JF-15. It provides a greatly simplified process for swapping mods in and out (you say you don't want to do this, but with TSH v4 in place you can even do this for soundpacks, which used to be rather nightmarish). You get better sound effects. You get integrated fixes for previously-broken missions (FAC CTD). The grammar, spelling, and syntax in numerous mission texts (stock and provided with previous add-on content) is cleaned up. All this in addition to, as you say, the new landpal and the trees. More improvements are coming for TSH v4 as well. Dirk, the best thing for you to do is to reconstruct your installed mods into one or more JSGME-compatible packages. Then you will be able to move them into JF-18 after you've installed TSH v4, plus you'll get a warning if any of your mod files are overwriting TSH v4 files, and you can act accordingly or come here for some advice. It's admittedly a tedious process to go through only to wind up back where you started, but for the longevity and integrity of a TSH v4 install with additional mods it really is the best way to go.
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#2828095 - 07/27/09 06:34 PM
Re: Updating 3.06 to 4.2 question
[Re: Joe]
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Dirk98
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Dirk, the best thing for you to do is to reconstruct your installed mods into one or more JSGME-compatible packages. Then you will be able to move them into JF-18 after you've installed TSH v4, plus you'll get a warning if any of your mod files are overwriting TSH v4 files, and you can act accordingly or come here for some advice. It's admittedly a tedious process to go through only to wind up back where you started, but for the longevity and integrity of a TSH v4 install with additional mods it really is the best way to go. Thanks, Joe. Two suggestions from what I've seen in v4.02 (from 3.06) so far: 1. Please make trees optional (or explain how to get rid of them). I don't find them match JF/A-18+TSH world very well. 2. Please make (if possible) another set of landpals to adjust the water colour yet between the current 2 extremes. The bright one is unacceptable for me, it has nothing remotly resembling the real colors in that region. For what it matters I travelled to Norway last summer and was thinking about colours and F-18 there a lot . I'll keep the dark landpal (due to more realistic water hue) in the hope, that some kind soul will adjust the sea colour from the light-green to something more acceptable. The lighter colour btw gives me the better perception of altitude above water, so I'd really like to change from the current dark one. Btw, can anyone suggest how to change it myself now? (Perhaps there are landpls among the mods, that I've missed). And the last note: thanks for your efforts on JF/A-18, the fixes in 4.02 sound great, I use the new american tower voice. I can't remember if I had any consistent errors in FAC missions under 3.06, and I flew them a lot. OCI 3.06 is a great assembly as well, particularly for those interested in MP. Thanks, Dirk.
Last edited by Dirk98; 07/27/09 06:36 PM.
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#2828469 - 07/28/09 05:53 AM
Re: Updating 3.06 to 4.2 question
[Re: Slikk]
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Dirk98
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Slikk, Thank you very much for your utility. Since I changed my monitor to the wide aspect screen 24' I can't fly F-18 without it. I thought it would be included in one of the recent TSH updates as one of the really important tweaks. BTW, just in case someone asks, to be able to roll back to the original F-18 aspect I'll just need to backup F-18.exe before running the mod, won't I? Cheers, Dirk.
Last edited by Dirk98; 07/28/09 05:54 AM.
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#2829372 - 07/29/09 04:07 AM
Re: Updating 3.06 to 4.2 question
[Re: Joe]
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Hedgehog
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Slikk, Thanks for the links. As it turns out, those are the same files that Dirk sent me. I was just joking about having pissed you off. I knew we just got disconnected at some point. No, it's Joe who I live to piss off. I think that's a bit of an oversimplification. For one, TSH v4 provides the Iraqpaq without needing JF-15. Like in saying that by "TSHv3.06," I mean the content provided by the "One Click Installer" that remains available on the VFA-41 website, and also includes all parts of the Iraq Pack. Without needing JF-15. The grammar, spelling, and syntax in numerous mission texts is cleaned up. Ya got me there, big guy. Grammar. I ain't hardly thunk much about that, I reckon. Guess I always concerned myself more with how to deliver a JDAM than how to spell it. (In all seriousness, since we rarely if ever fly stock/TSH missions, this isn't something we'd notice.)Oh yeah. And the trees. I think that I shall never see A poem as lovely as a tree Though "trees" that one might eschew Are the ones in TSHv4.2.
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#2829434 - 07/29/09 06:39 AM
Re: Updating 3.06 to 4.2 question
[Re: Joe]
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Dirk98
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Correct, Dirk. But if you use JSGME to install one (or more) of the wider FOV mods, you don't need to back up anything at all; JSGME backs up for you. This is why the program is so nice to use. Joe, I've used JSGME in SH3 since a few years already. I know it can be convenient when messing with too many different mods. I'm not sure if there are many left of those for F-18 (besides voice packs), that are compatible with TSHv3+ GFX? For example, I'm looking for a lighter sea colour landpal. Are there any compatible alternatives to the current 2 extreme hues (navy-black and light green) in TSHv4.02? Are the explosions, tracer, trail mods (from 2000-2003) still compatible with the current GFX? That's when JSGME could be useful. Thanks, Dirk.
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#2829676 - 07/29/09 02:08 PM
Re: Updating 3.06 to 4.2 question
[Re: Dirk98]
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Joe
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For example, I'm looking for a lighter sea colour landpal. Are there any compatible alternatives to the current 2 extreme hues (navy-black and light green) in TSHv4.02? Not currently. Are the explosions, tracer, trail mods (from 2000-2003) still compatible with the current GFX? That's when JSGME could be useful. Yes they are, and you're right - that is when JSGME can become particularly useful. I am currently working on a compilation of some of these widely-used graphics effects mods that will be JSGME-compatible.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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