
i didn't know about the crane before, there are many details in the game that i haven't explored. i haven't even finished the build-in campaign.
about the wingtip smoke, i guess even if it is made, it won't be in the correct form in some extreme conditions, like high AOA and tail slide. but it should be good looking in normal flight though. do you know how to triger an event in the game, like trigering the engine fire? if we can triger the engine fire, then change the fire and smoke texture, the effect should be good looking too.
yesterday i just figured out something new: "canceling" the AOA limit build-in in game(30 degree)(actually increasing the limit to very large angle) then see the plane stall (or do "donut" like a sportcar) not yet like the LOCK-ON style but still interesting. and i made a program to let Su-27 do "cobra", it's faked physics but still look satisfying. in fact, any plane in the game can do it, and can do any other maneuver, just that i like to keep it look realistic.
here is the "cobra" demo:
http://player.youku.com/player.php/sid/XMTE2NDY2MTA0/v.swfabout the NVG, i changed the position of light source(a bit like in daytime) and then change the "global eye perceptive" color (like FF FF FF for white, FF 00 00 for red, 00 FF 00 for green), then i can see things clearly and the screen looks green

. and luckily, the variables i found doesn't interfere with BLACK-OUT/RED-OUT. there are still some minor problem, but for now i don't want to fine-tune it too much. here are the code addresses for my currecnt NVG effect:
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0049F5F0 - FF FF FF normal / 00 FF 00 - green ( tune it like 00 AA 00 / 22 AA 55)
004F67B3 - light source height - 7F top / 81 bottom / 3F above gnd / 40 below gnd
004F6794 - AA 00 (there are problems here)
LIGHT SOURCE CHANGER (disable them or NVG won't work)
0046CD86 - 89 0d b0 67 4f 00 - mov [004f67b0],ecx
0046CD95 - 66 a3 94 67 4f 00 - mov [004f6794],ax
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the LOD is indeed a big problem, so far i only found a work around - disabling the Z-index(like Z-buffer in graphic card) function in the code, but that also show objects behind objects, like trees behind building, so that method is used in a temporary fasion(i can enable it or disable it anytime) my "stunt flight demo" video was recorded with this method, or the F-18 would look like boxes. and this method doesn't work well with other objects.
having seperate textures for objects is possible with ASM programming, but i am only at the surface, so i would live with the current graphics of the game.
right now i wish to move the position of the 2D MFDs to make them fit with the 3D cockpit (i like the cockpit of F/A-18 ODS but ODS has more shortcomings than PSF). i have made a program to disable the HUD and MFDs whenever the pilot is not looking forward - more realistic.
and the pilot head can rotate freely ( 180 degree backward? ) in PSF, ODS is more realistic in this aspect, but i more like the LOCK-ON style of view restriction.
i am still developing new features for the MOD.