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#2846945 - 08/23/09 08:15 PM Re: is there anyone who still plays F/A-18 Precision Strike Fighter ? [Re: mlracing]
mlracing Online   content
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Registered: 03/25/07
Posts: 106
Loc: CN
here is another video clip. it is 1vs3 dogfight demo, with tower view.

http://player.youku.com/player.php/Type/Folder/Fid/3573261/Ob/1/Pt/4/sid/XMTE0NTU4OTMy/v.swf

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#2846969 - 08/23/09 09:09 PM Re: is there anyone who still plays F/A-18 Precision Strike Fighter ? [Re: mlracing]
mlracing Online   content
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Registered: 03/25/07
Posts: 106
Loc: CN
Pretzel, if you are still around, recently i have an idea - to make the missiles at wingtips produce smoke without launching them, or make the engines smoke without damaging them, so that i can see the trail of the plane in stunt flight.
i tried tweaking the memory but no success. i wish you can crack the codes that produce smoke.

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#2847315 - 08/24/09 12:52 PM Re: is there anyone who still plays F/A-18 Precision Strike Fighter ? [Re: mlracing]
Fulcrum85 Offline
SimHQ Junior Member

Registered: 02/25/07
Posts: 36
Loc: Poland
Hey mlracing have you any idea how to repaint weapons?? Mainly this white Amraam.

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#2847446 - 08/24/09 05:37 PM Re: is there anyone who still plays F/A-18 Precision Strike Fighter ? [Re: Fulcrum85]
mlracing Online   content
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Registered: 03/25/07
Posts: 106
Loc: CN
the weapons don't have texture, their colors are defined in the 3D model. the only way to change the color is to modify the 3D model , as introduced by Preztel earlier in this post.
now i haven't gone into remodeling, the hex codes are still too complex for me.

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#2847829 - 08/25/09 10:03 AM Re: is there anyone who still plays F/A-18 Precision Strike Fighter ? [Re: mlracing]
mlracing Online   content
SimHQ Member

Registered: 03/25/07
Posts: 106
Loc: CN

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#2848232 - 08/25/09 08:28 PM Re: is there anyone who still plays F/A-18 Precision Strike Fighter ? [Re: mlracing]
mlracing Online   content
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Registered: 03/25/07
Posts: 106
Loc: CN
i have tried JANES F/A-18. comparing the JANES one and the GRAPHSIM one, it's like comparing NFS with LFS, graphical detail vs physical detail, quantity vs quality.

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#2850384 - 08/29/09 08:27 AM Re: is there anyone who still plays F/A-18 Precision Strike Fighter ? [Re: mlracing]
mlracing Online   content
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Registered: 03/25/07
Posts: 106
Loc: CN
i have made some MODs for PSF, see my PHOTOBUCKET album here:
http://s868.photobucket.com/albums/ab247/mlracing1979/

there are some exciting new functions for the game:
1) press V to switch between new carrier views / new plane onboard views / 3D cockpit "pilot head search for bandit" mode, auto judging by the previous view
2) shutting off engines in the air (both / left / right), no practical use though, only for test
3) PageUp key snaps throttle to 80 or after-burner to 40, PageDown key snaps throttle to 60 or after-burner to 20 , auto judging by whether after-burner is on
4) FOV (Field Of View) from 1 degree to 93 degrees (applicable max angle for graphic engine)
5) NVG (Night Vision Goggle) mode, not perfectly alike to the real thing but practically useful
6) See-The-Trail mode, the plane silently releases red balls which don't move, one keypress releases more than 60 thousand pieces or until player stops this mode

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#2850780 - 08/30/09 02:10 AM Re: is there anyone who still plays F/A-18 Precision Strike Fighter ? [Re: mlracing]
mlracing Online   content
SimHQ Member

Registered: 03/25/07
Posts: 106
Loc: CN
UPDATE:
today i just added a one-key-switch for flying other planes in the game. technically i can fly anyplane contained in the game, but i just chosed F-16 F-14 SU-27 A-10 F-117 and B-2.
see my PHOTOBUCKET album for screenshots.

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#2851932 - 09/01/09 01:39 AM Re: is there anyone who still plays F/A-18 Precision Strike Fighter ? [Re: mlracing]
Pretzel Offline
SimHQ Member

Registered: 10/30/99
Posts: 698
Loc: Texas
Hey mlracing,
Nice pics. How did you get the NVG mode? adj the gamma level on your monitor?

Nice stunt flying. I have a challenge for you. Land on the Crane near the Yongyu Do Bride. Some hints for ya. 1.) Keep your gear up. 2.) Lower your hook and flaps. 3.)Dump all of your fuel SHFT+D. 4.) Brake like H*ll when you stall it on.
If you do it right you wont hit the end and explode smile




TAAA DAAA!


Easter egg #1: Create a mission and add a boat.Save the file. Open the mission file with hexedit and change the word BOAT to ASLT Then fly out to it and see your new toy. BTW it moves. Also change BOAT to CARR = Carrier. Now you can have dueling CVNs smile

I did try to get wing tip smoke. What I tried was to fire the missile but not have it leave the rails. but couldnt figure that out frown

My wish list:
We need to figure out how to increase the LOD from far out. Details pop up to late for todays computer hardware.

More trees smile + variations

More clouds + rain/snow

Skinabe AI planes.

Seperate flare and sun texture - flare are pinkish/red

2 or 3 channel view. Hornet 2.0 was 3 channel view right out of the box. (For Mac)

Carry over structures from Hornet 3.0. I already know how to convert cockpit map and topo land but can get structures to work.

Folded wing Hornet for Carrier deck. <---- Almost there

Cheers for now,
Pretzel~

_________________________
Pretzelworks - We dont make the sim, we make it better.
Soon to open > FA18Hornet.net and FA18SuperHornet.net

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#2852280 - 09/01/09 11:21 AM Re: is there anyone who still plays F/A-18 Precision Strike Fighter ? [Re: Pretzel]
mlracing Online   content
SimHQ Member

Registered: 03/25/07
Posts: 106
Loc: CN
biggrin i didn't know about the crane before, there are many details in the game that i haven't explored. i haven't even finished the build-in campaign.

about the wingtip smoke, i guess even if it is made, it won't be in the correct form in some extreme conditions, like high AOA and tail slide. but it should be good looking in normal flight though. do you know how to triger an event in the game, like trigering the engine fire? if we can triger the engine fire, then change the fire and smoke texture, the effect should be good looking too.

yesterday i just figured out something new: "canceling" the AOA limit build-in in game(30 degree)(actually increasing the limit to very large angle) then see the plane stall (or do "donut" like a sportcar) not yet like the LOCK-ON style but still interesting. and i made a program to let Su-27 do "cobra", it's faked physics but still look satisfying. in fact, any plane in the game can do it, and can do any other maneuver, just that i like to keep it look realistic.
here is the "cobra" demo: http://player.youku.com/player.php/sid/XMTE2NDY2MTA0/v.swf

about the NVG, i changed the position of light source(a bit like in daytime) and then change the "global eye perceptive" color (like FF FF FF for white, FF 00 00 for red, 00 FF 00 for green), then i can see things clearly and the screen looks green biggrin . and luckily, the variables i found doesn't interfere with BLACK-OUT/RED-OUT. there are still some minor problem, but for now i don't want to fine-tune it too much. here are the code addresses for my currecnt NVG effect:
---------------------------------------------------------------
0049F5F0 - FF FF FF normal / 00 FF 00 - green ( tune it like 00 AA 00 / 22 AA 55)
004F67B3 - light source height - 7F top / 81 bottom / 3F above gnd / 40 below gnd
004F6794 - AA 00 (there are problems here)
LIGHT SOURCE CHANGER (disable them or NVG won't work)
0046CD86 - 89 0d b0 67 4f 00 - mov [004f67b0],ecx
0046CD95 - 66 a3 94 67 4f 00 - mov [004f6794],ax
---------------------------------------------------------------

the LOD is indeed a big problem, so far i only found a work around - disabling the Z-index(like Z-buffer in graphic card) function in the code, but that also show objects behind objects, like trees behind building, so that method is used in a temporary fasion(i can enable it or disable it anytime) my "stunt flight demo" video was recorded with this method, or the F-18 would look like boxes. and this method doesn't work well with other objects.

having seperate textures for objects is possible with ASM programming, but i am only at the surface, so i would live with the current graphics of the game.

right now i wish to move the position of the 2D MFDs to make them fit with the 3D cockpit (i like the cockpit of F/A-18 ODS but ODS has more shortcomings than PSF). i have made a program to disable the HUD and MFDs whenever the pilot is not looking forward - more realistic.
and the pilot head can rotate freely ( 180 degree backward? ) in PSF, ODS is more realistic in this aspect, but i more like the LOCK-ON style of view restriction.

i am still developing new features for the MOD.

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