I know it's not F-15 for real, but for those of you who are unaware you can fly in the Persian Gulf in Jane's F-18 with TSH add-ons. There is a single download that will patch you up with everything, which is very easy to install. You get most of the avionics present in F-15 (minus the SAR maps, unfortunately) as well as many more high-technology weapons and co-op multiplayer. Plus it runs at more than 640x480.

Indeed. During my "research" I re-installed JF-18 + the TSH add-ons..and wow..it looks great..!
A lot of the team read this and his A-10 book when the project was first starting up. It gave us some ideas of what to shoot for. Unfortunately my copies are currently packed away in storage with a bunch of other stuff I had in my office during those days.
Thanks for the comments Scott...those books are an inspiration..and there is no better way to tell a story than to just go ahead and let the guys that flew the missions tell it like it was..
Wow the video brought back some flashbacks. I had forgotten how much stuff I had to hook up for the WSO to say. At times that was rather challenging since some things didn't have a cut and dry "when this happens say this" rule I could use and then there was the balancing act of getting him to say enough to make him useful, interesting and hopefully not seem artificially stupid while trying to avoid getting him to the point where people want him to shut up.
When I was playing JF-15 for the article, I was taken aback at how awesome the sim still is. You guys actually "nailed it" with regards to the participation of the phantom WSO. The timing of his comments are right on..and they actually don't sound corny at all and fit right in with the action. Love it when he call out the secondaries. I also thought the explosion graphics for things like the fuel farms blowing up and other aircraft going down in flames was quite good...it seemed like a good approximation of all the flames, debris and smoke that I remember seeing from missile test videos against QF-4s (ie: 3:22 in this video:
http://www.youtube.com/watch?v=xISpZYajveA )..
I can definitely understand people wishing we had included co-op multiplayer but if we had you wouldn't have gotten the game that you did. We only had so much time and resources to do the game we did (including a bunch of overtime) and if we had tried to add that we would have had to cut something else. Also at that time no one was really sure that we could pull that feature off. The tricks that Andy used for F-15 III definitely couldn't have been used for this game. I think somewhere in the archives there should be a post I wrote up that talked about that. At the time that still wasn't a feature that a majority of the people who bought it would have used. Also, while we were trying to make a quality game, we weren't planning on creating one that would last for more than 10 years. That sort of defeats the idea of making new games later. ;-)
Yeah..I think we all understand that a project has to have limitations..and looking back on it I was content to play single-player to my hearts content. VOIP and other communications were in their infancy..so I wasn't that enthralled with MP anyway..but now I'd kill for it.
Actually after we finished JF-15 the initial thought was to do JF-15 II. The concern was though that not enough time would pass for the average consumer to feel like it was worth buying the next game. Regardless though we knew that we wanted to add co-op to the next game so once we were done the patches for F-15 my initial task was to prove, first with math and paperwork and then prototyping in code, that I could pull it off. I think that post I mentioned previous goes into this as well. I think about 1/3 - 1/2 of my time on JF/A-18 was spent on co-op multiplayer.
Ya'll done good on JF-18..

If we had done a third game then the main thing I probably would have worked on would have been a dynamic campaign engine though this probably would not have required much reworking of the in game engine.
You tease!

Ah..the dream is alive out there...
I'm glad that people still find the game worth talking about and I forwarded the article to a number of the team.
Thanks for taking the time to tell us your thoughts and memories. It is telling that sims like JF-15, JF-18, LB2, EECH, Falcon 4, etc..are still very fondly remembered and even played to this day. Your blood, sweat & tears made them unforgettable...thanks for all the hard work..!
Co-op would have been very nice. Wingman pairing and such. There would be a squads even to this day..
Yeah..when I think of getting together with a team of 8 guys and sending a big package against and airfield or something, each with a specific target..talking about the mapping and the SAMs, and fighters..wow..it could just be so awesome. I love JF-18..and I really need to get back into playing it and explore the MP aspect of that sim..but I just love the ground radar mapping modes in JF-15 that it is really hard to imagine anything better than that. Perhaps Eagle Dynamics will someday in the future find a way to code in a good ground attack aircraft that uses radar like the F-15E or Tornado. <fingers crossed>
Thanks for the comments...glad everyone enjoyed the stroll down Memory Lane..

BeachAV8R