#2778571 - 12/10/06 08:36 PM
Re: Is anybody...
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Joined: Oct 2001
Posts: 2,506
fubar_512
Senior Member
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Senior Member
Joined: Oct 2001
Posts: 2,506
Monmouth County, NJ, USA
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My translation of TK's response, based on having had similar dealings with him over the last three years: "I hear you guys, and thanks for asking in a polite manner. Don't badger me about this again, and there's a good chance that you'll see this some day, despite my having reservations about it"Guys, for keeping it civil.
SimHQ: More fun than a bucket of eels!!!!!
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#2778572 - 12/10/06 08:41 PM
Re: Is anybody...
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Joined: Jul 2002
Posts: 1,739
Spectre-USA
X Air Force Armorer
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X Air Force Armorer
Member
Joined: Jul 2002
Posts: 1,739
Spokane, WA, USofA!
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It is a firmer maybe than I've seen on the subject yet. He does feel it crosses a line, which I don't, but that's OK.
He wasn't totally negating it out of hand...
-=Spectre=-
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#2778573 - 12/10/06 08:49 PM
Re: Is anybody...
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Joined: Oct 2001
Posts: 2,506
fubar_512
Senior Member
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Senior Member
Joined: Oct 2001
Posts: 2,506
Monmouth County, NJ, USA
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TK has granted us, as per our request the following over the years:
Stealth capabilty Multiple weapons capabilty on ground objects Targeting system nerworking between ground objects Additional parameters in aircraft data.ini files Additional parameters in ai data
And a ton of others that don't come readily to mind at present.
So, lets let him mull this one over, and show him that we're willing to work around it for the time being. Meanwhile, I've got a bunch of ideas to try...
SimHQ: More fun than a bucket of eels!!!!!
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#2778574 - 12/10/06 09:12 PM
Re: Is anybody...
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Joined: Oct 2002
Posts: 3,041
column5
Senior Member
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Senior Member
Joined: Oct 2002
Posts: 3,041
Memphis, TN
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I'm quite pleased by TKs response and glad that he intendes to keep this sim in the niche that he has carved out for it.
column5.us "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -- Robert E. Howard
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#2778576 - 12/10/06 11:37 PM
Re: Is anybody...
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Joined: Nov 2002
Posts: 1,597
pcpilot
Member
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Member
Joined: Nov 2002
Posts: 1,597
a pine tree far, far away...
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I dont think the concept of a sim lite is as hard of a concept for most of us to grasp as you may think. It truely helps those of us however who dont live on his TW forum or work and communicate with TK on a daily basis to know where he draws the line in his idea of a sim lite. So HIS comments were much appreciated.
I think the concept most of us in this thread are trying to get across is that the addition of an on/off switch would be a nice thing, though albiet not a vital. It merely would be a nice addition...thats all.
"Watch your thoughts, for they become words. Choose your words, for they become actions. Understand your actions, for they become habits. Study your habits, for they will become your character. Develop your character, for it becomes your destiny."
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#2778577 - 12/10/06 11:49 PM
Re: Is anybody...
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Joined: Oct 2001
Posts: 2,506
fubar_512
Senior Member
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Senior Member
Joined: Oct 2001
Posts: 2,506
Monmouth County, NJ, USA
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My aim here was simply to show that TK is approachable and will listen to your questions and consider your ideas if you ask him properly.
If you badger him, make unreasonable demands, or criticize him in anything but a constructive manner, he will not respond, and you cannot blame him...
SimHQ: More fun than a bucket of eels!!!!!
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#2778578 - 12/10/06 11:51 PM
Re: Is anybody...
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Joined: Nov 2002
Posts: 66
Sabre51
Junior Member
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Junior Member
Joined: Nov 2002
Posts: 66
ACT Australia
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Well, IL-2, which I don't think many people would consider a lite sim, has a one key engine start/stop sequence. It would be good to see this in First Eagles.
Doing a squadron startup and scramble at dawn would be very cool.
"Luck often enough will save a man, if his courage hold."
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#2778580 - 12/11/06 12:07 AM
Re: Is anybody...
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Joined: Nov 2002
Posts: 420
choxaway
Member
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Member
Joined: Nov 2002
Posts: 420
Plymouth UK
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I don't know TK and have no experience of past Third Wire sims so cannot comment on these but it seems to me I'm a customer quietly asking the shopkeeper in a respectable manner if it would be possible to improve an item I bought and thus make me happier and more likely to return to the shop. If enough people ask for the same thing, any shopkeeper worth his salt would eventually twig that maybe this might be worth consideration. I bought the game - it wasn't freeware, so I don't see why I shouldn't expect a bit of customer service as a result, and him saying he sees no need for this feature to be incorporated isn't the point - he's not the paying customer, I am. I've frequented these forums for a long time now, have always asked politely, made no fuss, and been most grateful for anyone willing to help me enjoy my flying (and long may that continue), but for some strange reason this very minor request or suggestion to have an engine on/off switch has made a few souls very jumpy as if they're afraid the ThirdWire team might come after them flailing their arms and brandishing sharp knives. If TK and Co, aren't interested in modifying the sim (and I have no programming knowledge whatsoever or understanding as to how difficult this might be), then maybe some of you guys who do comprehend such matters can come up with a workaround for which some of us would be most grateful. A few have commented upon the simple pleasure of being able to start the engine and switch off after the mission finishes and in all other combat sims I've flown this has been available. The simple excitement as the engine starts up and smoke billows back is equally matched by the deafening silence after the clamour and noise of aerial battle is done. I don't wish to control engine mixture, adjust my seat or twiddle with assorted knobs - or anything else that means having to rummage around the cockpit with a mouse pointer trying to find the necessary switches or levers - just a simple on/off button on my keyboard would do me, as is the case with every other sim I've enjoyed. Surely that's not such a lot to ask . . . ?
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#2778581 - 12/11/06 12:13 AM
Re: Is anybody...
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Joined: Jan 2002
Posts: 1,867
Tim Canada
Member
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Member
Joined: Jan 2002
Posts: 1,867
Kelowna BC
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Wouldn't you technically need a ground crew to "realistically" start up the engine? you know, somone to manually spin the prop for you?
I think they even needed ground crew to taxi because of the complete lack of differential brakes.
I am an enchanter. There are some who call me.....Tim?
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#2778582 - 12/11/06 12:14 AM
Re: Is anybody...
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Joined: Oct 2001
Posts: 2,506
fubar_512
Senior Member
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Senior Member
Joined: Oct 2001
Posts: 2,506
Monmouth County, NJ, USA
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Yes Tim, I believe you're correct.
SimHQ: More fun than a bucket of eels!!!!!
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#2778583 - 12/11/06 12:24 AM
Re: Is anybody...
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Joined: Feb 2001
Posts: 2,401
Smosh
Member
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Member
Joined: Feb 2001
Posts: 2,401
Gisborne, New Zealand
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Originally posted by pcpilot: I dont think the concept of a sim lite is as hard of a concept for most of us to grasp as you may think. It truely helps those of us however who dont live on his TW forum or work and communicate with TK on a daily basis to know where he draws the line in his idea of a sim lite. So HIS comments were much appreciated.
I think the concept most of us in this thread are trying to get across is that the addition of an on/off switch would be a nice thing, though albiet not a vital. It merely would be a nice addition...thats all. AMEN And pcpilot, don't worry about the brothers Grimm. You'll find they tend to post one after another. I think it must be like some sort of security blanket
Rabbits, break right and climb.
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#2778586 - 12/11/06 12:48 AM
Re: Is anybody...
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Joined: Dec 2002
Posts: 1,673
killdevil
Ruddy Duck
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Ruddy Duck
Member
Joined: Dec 2002
Posts: 1,673
E.City, North Carolina
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When some folks spam it has that tendency.
CSG_Rummy
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#2778588 - 12/11/06 01:02 AM
Re: Is anybody...
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Joined: Feb 2001
Posts: 2,401
Smosh
Member
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Member
Joined: Feb 2001
Posts: 2,401
Gisborne, New Zealand
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Well when people have an interest in something you'd be surprised what could/might happen. It's a shame that the people that are not interested in this concept still have to add their 2 cents to show they're still here.
Rabbits, break right and climb.
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#2778589 - 12/11/06 01:08 AM
Re: Is anybody...
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Joined: Nov 2002
Posts: 1,597
pcpilot
Member
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Member
Joined: Nov 2002
Posts: 1,597
a pine tree far, far away...
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Originally posted by Tim Canada: Wouldn't you technically need a ground crew to "realistically" start up the engine? you know, somone to manually spin the prop for you?
Yeah, I was looking into images for the SE5 and came across this little gem... I think a starter button would be easier to implement, lol. Still, a pretty cool pic eh? Bet it beat getting whacked by a prop blade...
"Watch your thoughts, for they become words. Choose your words, for they become actions. Understand your actions, for they become habits. Study your habits, for they will become your character. Develop your character, for it becomes your destiny."
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#2778590 - 12/11/06 01:15 AM
Re: Is anybody...
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Joined: Dec 2000
Posts: 2,248
Tailspin
Member
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Member
Joined: Dec 2000
Posts: 2,248
Metropolis,Ill USA
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Originally posted by pcpilot: I dont think the concept of a sim lite is as hard of a concept for most of us to grasp as you may think. It truely helps those of us however who dont live on his TW forum or work and communicate with TK on a daily basis to know where he draws the line in his idea of a sim lite. So HIS comments were much appreciated.
Exactly my point. His remarks help those who don't understand his concept of what he wants to do with a sim. Its a clear concept but it is apparently lost on many people who first try his products.
I think the concept most of us in this thread are trying to get across is that the addition of an on/off switch would be a nice thing, though albiet not a vital. It merely would be a nice addition...thats all.
Cool. I don't care one way or another. Still it helps to know where TK is coming from, don't you think?
Joke em if they can't take a....
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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