See, now you're talking my language, Rama. That's what combat simulation is about. Missions with objectives, requiring you to navigate to some target area, accomplish an assigned goal, and navigate back.
The difference is what sets sim pilots apart from online gamers.
I fly these missions regularly in an IL2 based campaign, on the excellent 1 to 1 scale map of The Slot.
Navigation by compass heading and stopwatch over hundreds of miles of open ocean. No land marks of any kind, to arrive at a mission specific target, take it out and try to survive all the way back to a tiny spec of land, and save the aircraft because we don't have many to loose. Teamwork is essential, as is proper command structure.
And it's a "dog fight" type server.
Missions last at least 3 hours, use historical plane sets, airfield locations, and unit sizes.
And did I mention it's a "dog fight" server?
These will come to RoF once all functionality has been implemented, and the mission editor is better understood.
The only "gamers" I see here are the ones who go online one time, in a poorly made scenario, get shot down, have their pride tarnished, and then call for the "whaaaambulance".
Sheesh.