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#2757140 - 07/02/09 06:28 PM Super Bug...
BeachAV8R Online   sicko
Contributing Editor
Lifer

Registered: 01/22/01
Posts: 20333
Loc: Charlotte, NC USA
Thought you guys might enjoy these... VRS F/A-18..

































thumbsup

BeachAV8R
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#2757214 - 07/02/09 08:48 PM Re: Super Bug... [Re: BeachAV8R]
Varmint Offline
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Registered: 10/26/99
Posts: 196
Loc: Hillsboro, OR
Hey Beach, welcome back! I hear congratulations are in order! Also, and I haven't seen it yet, I'm looking forward to my issue of PC Pilot. Thanks in advance for what I'm sure will be hanging on my wall.

Great shots of my personal favorite plane:) Here's a few WIP shots for FSX...







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#2757508 - 07/03/09 08:34 AM Re: Super Bug... [Re: Varmint]
Heretic Online   skullheadmood
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Registered: 10/12/06
Posts: 1224
Loc: Former GDR
And yet another demonstration of the capabilities of FSX SP2. Awesome work, VRS!
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#2757523 - 07/03/09 08:52 AM Re: Super Bug... [Re: Heretic]
EagleEye[GER] Offline
BF3: 76_IAP_EagleEye
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Registered: 09/27/06
Posts: 911
Loc: Germany
Wow, what a great cockpit. Cant wait for the FSX version of the Superbug! Some vids from FSX version Varmint?
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#2758510 - 07/04/09 08:33 PM Re: Super Bug... [Re: EagleEye[GER]]
Spidey Offline
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Registered: 12/30/00
Posts: 5953
Loc: Jersey Yo
I have been waiting the FSX version for too long....

I am half tempted to reinstall FS9 and play the VRS Superbug on it
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#2764460 - 07/06/09 10:18 AM Re: Super Bug... [Re: Spidey]
Gunslinger5577 Offline
Member

Registered: 11/02/06
Posts: 368
Loc: New Hampshire, USA
Wow..looks really nice. Only inaccuracy I would take issue with are the speed brakes. Otherwise it looks fantastic.




Edited by Gunslinger5577 (07/06/09 10:24 AM)
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#2815676 - 07/11/09 07:51 AM Re: Super Bug... [Re: EagleEye[GER]]
Varmint Offline
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Registered: 10/26/99
Posts: 196
Loc: Hillsboro, OR
Originally Posted By: EagleEye[GER
]Wow, what a great cockpit. Cant wait for the FSX version of the Superbug! Some vids from FSX version Varmint?


Hopefully within 6 weeks or so, EagleEye. For us, the eye candy (models, etc) are usually the last bits to come together.

Originally Posted By: Gunslinger5577
Wow..looks really nice. Only inaccuracy I would take issue with are the speed brakes. Otherwise it looks fantastic.


You didn't mention specifically what about the speed brakes you take issue with, but I can assure you, they're correct in all respects including primary surfaces as part of the complete E/F speedbrake "function". The E/F/G do not use the same surface found between the vertical stabs in the A/B/C/D. They use smaller, LEX mounted surfaces that deflect to 60 degrees in conjunction with differential LEF/TEF/aileron and rudder toe-in to provide a combined speedbrake "function."

http://www.airliners.net/photo/USA---Nav...28c48b585913af8

http://www.airliners.net/photo/USA---Nav...269562168df044f

If you referring to something else, please, do tell.
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#2816001 - 07/11/09 07:27 PM Re: Super Bug... [Re: Varmint]
Gunslinger5577 Offline
Member

Registered: 11/02/06
Posts: 368
Loc: New Hampshire, USA
I stand corrected... I retract my statement on the speedbrakes. I was under the impression, all surfaces were augmented by software in lieu of the actual surfaces. But I guess I am confused as to what was proposed during development and what was actually produced.

Pretty cool. Thanks for setting me straight.


Edited by Gunslinger5577 (07/11/09 07:59 PM)
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#2900649 - 11/14/09 06:01 AM Re: Super Bug... [Re: BeachAV8R]
oldpop Offline
Member

Registered: 06/01/01
Posts: 1353
Loc: PENSACOLA Fl USA
I got word (3rd hand) that the release date is now mid Jan. Any Info?
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#2900652 - 11/14/09 06:14 AM Re: Super Bug... [Re: oldpop]
Zorg12 Offline
Member

Registered: 04/19/05
Posts: 583
Loc: Copenhagen, Denmark
Great shots Beach!

The cockpit looks amazing in those WIP shots.

I might have to get the Super Bug - I read the FS2004 version is good.
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#2901195 - 11/15/09 06:46 AM Re: Super Bug... [Re: Zorg12]
Ripcord Offline
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Registered: 03/20/03
Posts: 1465
Loc: Houston, Texas

This is really incredible....

Varmint, I wonder if I purchase the FX9 version, what will it cost to upgrade to the FSX version when it comes out?

Ripcord
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#2901624 - 11/15/09 10:06 PM Re: Super Bug... [Re: Ripcord]
Bono Offline
Member

Registered: 11/06/08
Posts: 317
Loc: Seoul, South Korea
Varmit, I couldn't find any information on release schedule for FSX version from VRS web site except 'soon.'

Will it be available within the remainder of the year or the torture need to be prolonged to the next year?

Code:
Your email address has been added to the following newsletter(s):
  
 *FA-18E Updates
 *Press Releases

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#2901944 - 11/16/09 10:23 AM Re: Super Bug... [Re: Bono]
Varmint Offline
Member

Registered: 10/26/99
Posts: 196
Loc: Hillsboro, OR
Hey guys,

We posted an update along with a few pics the other day. http://www.vrsimulations.com/forums/phpBB3/viewtopic.php?f=1&t=2071

We're gonna go ahead and push it into next year just to make sure things are as smooth as possible. We'll start preordering ASAP (10 to 25% discount), but we want to make sure certain elements are working before we do that, so that I can set a firm date when the preorders begin.

Cheers,
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Vertical Reality Simulations
http://www.vrsimulations.com

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#2901950 - 11/16/09 10:29 AM Re: Super Bug... [Re: Zorg12]
dc44 Offline
Junior Member

Registered: 10/09/08
Posts: 22
Wow, Looks sweet. Noticed, in a few in flight shots, there were some remove before flight streamers that the weapons crew forgot to remove before takeoff. Darn beebee stackers... lol

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#2901954 - 11/16/09 10:37 AM Re: Super Bug... [Re: Zorg12]
Wedge Offline
Member

Registered: 02/13/06
Posts: 930
I enjoy the default F/A 18 that comes with the gold version of FSX, but I end up crashing 98% of the time during carrier landings. I find it extremely difficult to have all the parameters in line in order to make a succesful landing:

correct alt on final
Speed 130k
decent 730
"ball" alligned correctly

And when I do make it on the deck and catch one of the wires my plane will do a crazy angle nose dive ending up in a crash.


Edited by Wedge (11/16/09 10:38 AM)

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#2902099 - 11/16/09 02:26 PM Re: Super Bug... [Re: Wedge]
oldpop Offline
Member

Registered: 06/01/01
Posts: 1353
Loc: PENSACOLA Fl USA
need the "gear fix" at the flight sim nation web site
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#2902148 - 11/16/09 03:22 PM Re: Super Bug... [Re: oldpop]
Wedge Offline
Member

Registered: 02/13/06
Posts: 930
I did a search for gear fix and couldnt find anything - do you have a link? I did find the following from the FSX Blue Angels:

WHEEL BRAKE FIX .CFG (Minimizes spin-outs when applying wheelbrakes)
AIRBRAKE/SPOILER FIX (Stops the nose from rising when airbrake is applied)
SMOKE FIX (More realistic smoke effect)

http://www.fsxblueangels.com/downloads.html

Is the FSX Blue Angels WHEEL BRAKE FIX the same as the "gear fix?"

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#2902480 - 11/17/09 02:15 AM Re: Super Bug... [Re: Wedge]
EagleEye[GER] Offline
BF3: 76_IAP_EagleEye
Member

Registered: 09/27/06
Posts: 911
Loc: Germany
Originally Posted By: Wedge
And when I do make it on the deck and catch one of the wires my plane will do a crazy angle nose dive ending up in a crash.

Same for me. Would also like to have a link to that fix, if is it not that from the Blue Angels website...

THX Varmint for the update on the Super Bug!


Edited by EagleEye[GER] (11/17/09 02:18 AM)
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#2902875 - 11/17/09 12:36 PM Re: Super Bug... [Re: EagleEye[GER]]
Wedge Offline
Member

Registered: 02/13/06
Posts: 930
Starron1 sent me the following link for the gear fix:


http://flightsimnation.net/forum/index.php?topic=87.0

replace (after BU) these lines in the cfg file

[contact_points]
//1 Class
//2 Longitudinal Position (feet)
//3 Lateral Position (feet)
//4 Vertical Position (feet)
//5 Impact Damage Threshold (Feet Per Minute)
//6 Brake Map (0=None, 1=Left, 2=Right)
//7 Wheel Radius (feet)
//8 Steer Angle (degrees)
//9 Static Compression (feet) (0 if rigid)
//10 Max/Static Compres Ratio (x:1)
//11 Damping Ratio (0=Undamped, 1=Critically Damped)
//12 Extension Time (seconds)
//13 Retraction Time (seconds)
//14 Sound Type
//15 Airspeed Limit (knots)
//16 Airspeed Damage (knots)

// -----1-----2------3------4------5---6-----7------8------9----10-----11-----12--13--14--15---16-
;Gear
point.0= 1, -8.000, 0.000, -6.000, 9999, 0, 1.135, 80.000, 0.200, 3.500, 0.610, 3.000, 3.000, 0
point.1= 1, -35.500, -9.900, -7.400, 9999, 1, 0.635, 0.000, 0.400, 2.500, 0.546, 3.900, 3.900, 2
point.2= 1, -35.500, 9.900, -7.400, 9999, 2, 0.635, 0.000, 0.400, 2.500, 0.546, 3.500, 3.500, 3
point.3= 2, -37.830, -20.000, 0.000, 9999, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5
;Wingtip
point.3= 2, -37.830, -20.000, 0.000, 9999, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5
point.4= 2, -37.830, 20.000, 0.000, 9999, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6
;Bottom
point.5= 2, -5.000, 0.000, -1.500, 9999, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4
point.6= 2, -50.000, -4.000, -2.000, 9999, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9
point.7= 2, -50.000, 4.000, -2.000, 9999, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9
;Top
point.8= 2, -15.000, 0.000, 5.000, 9999, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4
point.9= 2, -48.000, -6.600, 9.000, 9999, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9
point.10= 2, -48.000, 6.600, 9.000, 9999, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9






Carrier Tips & Tricks

Consider modding your plane. As some features of most carriers don't work in multiplayer like the meatball and catapults. Try modding your plane so that the gear is stiffer and you have more thrust at take off. Myself I fly the Alphasim Prowler and we have a fix for the gear and thrust so I can easily take off from the cats at the front of the carrier. As always back up any file before modding.

This tip is huge for me:
Be ready to disengage the hook. Alot of times you're not going to be able to get perfectly lined up. If this is the case when you land on the carrier and the hook grabs, it will pull you from one side or the other and flip you. A good way to avoid this is to be ready on the hot key for your hook and as soon is it starts to pull you back, release the hook and it won't roll you out. You're brakes will do the rest. This is one of the biggest tips I think there is as I was able to increase my landings by 80%.

Be aware of traffic. Even though collisions are off in the Flight Sim Nation server it makes it easier for everyone if you use common sense. Clear the deck and either taxi to a cat or parking once you've landed on the carrier giving others room to land. Don't buzz aircraft or the carrier. This is really annoying and will most likely get you ejected from the server.

Don't forget you are always moving on the carrier. When the carrier is anchored we have the server paused to provide a very stable platform but remember you will slowly drift to the back of the carrier. If you're parked on it, make sure you don't fall off. When the carrier is in motion you will be drifting towards the front.

Keep in contact with other pilots. Our server has radios disabled to improve performance so use the chat window to state your intentions or better yet connect to our ventrilo chat. You'll find the info for our vent server all over the site and in the repeating message in the server chat window.

And Finally....Practice! Don't expect amazing results your first time.

http://flightsimnation.net/forum/index.php?topic=143.0

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#2903267 - 11/18/09 12:24 AM Re: Super Bug... [Re: Wedge]
Bono Offline
Member

Registered: 11/06/08
Posts: 317
Loc: Seoul, South Korea
Thanks for sharing the information, Wedge.

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#2903452 - 11/18/09 07:39 AM Re: Super Bug... [Re: Bono]
Wedge Offline
Member

Registered: 02/13/06
Posts: 930
I installed the 3 main fixes from the FSX Blue Angels + the above fix sent from Starron1 and I made a perfect landing with no damage my first time. I made sure to release the tailhook as soon as I came to a complete stop then hit the brakes.



Edited by Wedge (11/19/09 07:00 AM)

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#2903769 - 11/18/09 03:11 PM Re: Super Bug... [Re: Wedge]
oldpop Offline
Member

Registered: 06/01/01
Posts: 1353
Loc: PENSACOLA Fl USA
You got it man!!!
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#2903770 - 11/18/09 03:11 PM Re: Super Bug... [Re: oldpop]
oldpop Offline
Member

Registered: 06/01/01
Posts: 1353
Loc: PENSACOLA Fl USA
works with ALL FA18's (CS included)
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#2903771 - 11/18/09 03:11 PM Re: Super Bug... [Re: oldpop]
oldpop Offline
Member

Registered: 06/01/01
Posts: 1353
Loc: PENSACOLA Fl USA
works with ALL FA18's (CS included)
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RON

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#2906832 - 11/23/09 04:14 PM Re: Super Bug... [Re: oldpop]
Varmint Offline
Member

Registered: 10/26/99
Posts: 196
Loc: Hillsboro, OR
Hey all,

Somebody in the Avsim forums pointed out that guests weren't able to view the images. It seem the thumbnails are treated as attachments and guest permissions to view those were limited. These should be visible to all now, and sorry about that!

Enjoy: http://www.vrsimulations.com/forums/phpBB3/viewtopic.php?f=1&t=2071
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Vertical Reality Simulations
http://www.vrsimulations.com

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#2908032 - 11/25/09 12:10 PM Re: Super Bug... [Re: Varmint]
Top Gun Offline
Veteran

Registered: 01/07/01
Posts: 15545
Loc: Roch-Vegas NH
Wow, Jon, this is killer. I'm hoping to pick up FSX when I get my new rig in Dec and I only prefer Military aircraft. This is my first purchase for sure!
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