Starron1 sent me the following link for the gear fix:
http://flightsimnation.net/forum/index.php?topic=87.0replace (after BU) these lines in the cfg file
[contact_points]
//1 Class
//2 Longitudinal Position (feet)
//3 Lateral Position (feet)
//4 Vertical Position (feet)
//5 Impact Damage Threshold (Feet Per Minute)
//6 Brake Map (0=None, 1=Left, 2=Right)
//7 Wheel Radius (feet)
//8 Steer Angle (degrees)
//9 Static Compression (feet) (0 if rigid)
//10 Max/Static Compres Ratio (x:1)
//11 Damping Ratio (0=Undamped, 1=Critically Damped)
//12 Extension Time (seconds)
//13 Retraction Time (seconds)
//14 Sound Type
//15 Airspeed Limit (knots)
//16 Airspeed Damage (knots)
// -----1-----2------3------4------5---6-----7------8------9----10-----11-----12--13--14--15---16-
;Gear
point.0= 1, -8.000, 0.000, -6.000, 9999, 0, 1.135, 80.000, 0.200, 3.500, 0.610, 3.000, 3.000, 0
point.1= 1, -35.500, -9.900, -7.400, 9999, 1, 0.635, 0.000, 0.400, 2.500, 0.546, 3.900, 3.900, 2
point.2= 1, -35.500, 9.900, -7.400, 9999, 2, 0.635, 0.000, 0.400, 2.500, 0.546, 3.500, 3.500, 3
point.3= 2, -37.830, -20.000, 0.000, 9999, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5
;Wingtip
point.3= 2, -37.830, -20.000, 0.000, 9999, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5
point.4= 2, -37.830, 20.000, 0.000, 9999, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6
;Bottom
point.5= 2, -5.000, 0.000, -1.500, 9999, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4
point.6= 2, -50.000, -4.000, -2.000, 9999, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9
point.7= 2, -50.000, 4.000, -2.000, 9999, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9
;Top
point.8= 2, -15.000, 0.000, 5.000, 9999, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4
point.9= 2, -48.000, -6.600, 9.000, 9999, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9
point.10= 2, -48.000, 6.600, 9.000, 9999, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9
Carrier Tips & Tricks
Consider modding your plane. As some features of most carriers don't work in multiplayer like the meatball and catapults. Try modding your plane so that the gear is stiffer and you have more thrust at take off. Myself I fly the Alphasim Prowler and we have a fix for the gear and thrust so I can easily take off from the cats at the front of the carrier. As always back up any file before modding.
This tip is huge for me:
Be ready to disengage the hook. Alot of times you're not going to be able to get perfectly lined up. If this is the case when you land on the carrier and the hook grabs, it will pull you from one side or the other and flip you. A good way to avoid this is to be ready on the hot key for your hook and as soon is it starts to pull you back, release the hook and it won't roll you out. You're brakes will do the rest. This is one of the biggest tips I think there is as I was able to increase my landings by 80%.
Be aware of traffic. Even though collisions are off in the Flight Sim Nation server it makes it easier for everyone if you use common sense. Clear the deck and either taxi to a cat or parking once you've landed on the carrier giving others room to land. Don't buzz aircraft or the carrier. This is really annoying and will most likely get you ejected from the server.
Don't forget you are always moving on the carrier. When the carrier is anchored we have the server paused to provide a very stable platform but remember you will slowly drift to the back of the carrier. If you're parked on it, make sure you don't fall off. When the carrier is in motion you will be drifting towards the front.
Keep in contact with other pilots. Our server has radios disabled to improve performance so use the chat window to state your intentions or better yet connect to our ventrilo chat. You'll find the info for our vent server all over the site and in the repeating message in the server chat window.
And Finally....Practice! Don't expect amazing results your first time.
http://flightsimnation.net/forum/index.php?topic=143.0