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#2755208 - 06/30/09 11:08 PM Re: Why do you play? and What is not enough? [Re: FireBird_[WINE]]
GrizzlyT Offline
Member

Registered: 11/22/05
Posts: 515
Loc: Sterling Heights, Michigan
Originally Posted By: FireBird_[WINE
What is the "quality of the game"? Are there any reference marks?

I guess what I mean is that the older I get, the less free time I have. I don't have the luxury of trying out everything that comes down the pipe. So, I try to focus on the games that are considered the best in their catagory. I'll wait until the reviews are in and then buy...based on the overall concensus.

After that, the game still has to "speak to me". It has to have longevity. A well written, well polished, smooth running game might get high marks but if it doesn't allow me to detach and become invested in it, then I lose interest. I stopped trying to chase eye candy a long time ago. The ability to put yourself into the game matters more. It's the games you keep going back to, over and over again.

But that's where it starts to get into the gray area of personalities. Everybody knows a bad game, when they play it. But the difference between a good game and a great game is often personality. Games are like music. Who you are (and the mood you're in) provides a unique and dynamic filter for judging a game's worth.
Which unfortunately lands the original question of quality, squarely in the abstract (like love), where it's not something easily quantified but more of a "know it, when you see it" kind of thing.
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#2755754 - 07/01/09 10:53 AM Re: Why do you play? and What is not enough? [Re: arneh]
GrizzlyT Offline
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Registered: 11/22/05
Posts: 515
Loc: Sterling Heights, Michigan
Originally Posted By: FireBird_[WINE
Could you please post a couple of screenshots (current and expected) for points one and two? (in another topic or by PM, please) And I haven't got a point about the third issue.

Originally Posted By: arneh
Not sure what's wrong about the aspect... Is it something specific which happens in widescreen resolutions?
But making a HUD which has the same size no matter what resolution is being played at shouldn't be that hard. It's already done for the Hokum's periscope view, and the Apache's fullscreen ORT view. The same method should work with helmet sight too.


What I am referring to is the fact that the Comanche HUD (like the Apache HUD, in EECH) is square.
Yet the real HUD is much more rectangular and larger.



Like the image above, if you have the restricted NVG turned on, it should just fit inside the periphery shadow.
Yet (playing at 1600x1200), there is no zoom setting that allows the HUD to get to that size. (And if there was, it would be very fuzzy!)
I would like to see it widened and have larger, higher resolution zoom levels.




As for the second issue, when the cockpit graphics (blue arrows) are turned on, then you can see the rotor blade (red arrow). Also, after startup, you can see the rotor blur, too (red arc). However, if you turn off the cockpit graphics, the rotor and blur disappear. As a pit builder, I often turn off the cockpit (since I have one smile ) but if I were looking out the cockpit glass, the rotor should still be there.


The third item goes along with turning off the cockpit.
Not all of the warning and status lights (displayed on the top center panel above the MFDs) actually send their status to Commserver. Trying to get them to work for real, in the pit, is therefore not even possible. It would be nice to get them all working!
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#2756249 - 07/01/09 08:22 PM Re: Why do you play? and What is not enough? [Re: FireBird_[WINE]]
Mr_Blastman Offline
Member

Registered: 01/08/06
Posts: 866
Loc: Atlanta, GA
Originally Posted By: Mr_Blastman
I'd love to see more reactive ground units - i.e. no grouping together in one spot

Originally Posted By: FireBird_[WINE
What should they do? Should their formation be more sparse? It's one unit after all.


Make them more like Falcon - they roam, attack and kill rather than staying put all grouped together waiting to be destroyed. Also, if they are sitting around, make them actually start taking action when they are being attacked rather than just aiming their guns and firing. Have them start up their engines, move for cover etc., try and get defensive while fighting back.

Originally Posted By: Mr_Blastman
DX 8/9 shader effects... which would allow the holy grail - shiny water. I think the lack of shiny water is the #1 thing that separates EECH and Falcon from the newest gen sims such as IL-2, LOMAC and DCS Black Shark.

Originally Posted By: FireBird_[WINE
I see no answer for the first question. Is this graphics you play games for?


Not at all, I still play Falcon 4.0 and EECH despite their graphical inferiority due to nothing else being able to touch their gameplay. In fact, it is a complement to what Arneh and the rest of the devs have done to this sim by making the gameplay portion so great. It isn't perfect, but it sure is great.

With that said, I would be lying if I did _not_ notice the graphics. I do at times, and then while I am flying can not help but wish there were a few icings that are in other sims like IL-2 and LOMAC. Simming is about strategy, action, gameplay and immersion. Little things like the water can detract from that immersion at times, at least they do for me. It doesn't prevent me from flying but it is noticeable at times.

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#2756815 - 07/02/09 11:19 AM Re: Why do you play? and What is not enough? [Re: FireBird_[WINE]]
malibu43 Offline
Member

Registered: 02/28/07
Posts: 940
Loc: Belmont, CA
Originally Posted By: FireBird_[WINE
]Why do you play _any_ game for more than 15 minutes?

- It's brand new!
- Graphics, sounds, models are awesome! Looks good on my 40" monitor!
- All of my friends play it!
- Plenty of people are available for internet gaming at any moment!
- I played this game 20 years ago and will play it during the next 20 years...
- It gives me something all other things cannot give.
- Why? Because it's _insert name here_!

What's not enough in _EECH_?

- ...graphic effects. Look at modern games! Explosions, motion blur, glares and other shader stuff.
- ...hi-poly models. Those awkward angular spherical surfaces...
- ...sound environment. All of the sounds I here are the same, there is no variations!
- ...flight models. Those're not choppers, those are flying barrels with pair of rotors.
- ...detailed cockpits. You call five flat textures a cockpit?
- ...realistic instruments. Only half of gauges works, 95% of buttons and systems are not implemented.
- ...flyable machines. Heh? Only 5 and choppers only? It's boring...
- ...different units. A game without T-55 and Tu-16 is not a battle simulator! Where are large radars and unmanned aircrafts?
- ...infantry. Machine guns rule agains hordes of barbarians in jungles!
- ...realistic battles. Everybody stays and waits for being killed. Where are dashing cavalry ambush attacks, tanks crushing aircrafts by tracks on airfields?
- ...battle density. Have to fly for 20 minutes before reaching the enemy. And ground forces just wait and do nothing. Why don't tanks crush SAMs attacking me?
- ...battle tention. Why when enemy looses it does not call strategic bombers with nukes?
- ...interesting missions. I made BAI a hundreds thousands times. There's nothing new in the yet another BAI.
- ...rpg elements. Want -D instead of -A and Hellfires instead of rockets? Display yourself, rookie!
- ...interesting scripts. Missions say to capture military base. Why don't they say that our guys are held captures there and capturing the base we must not destroy the building with where they are inside?
- ...newness. Hey it's a ten-years-old game. I've dug it along and across even 5 years ago!
- ...perfomance. I've spent $4000 for modern hardware but framerate stopped at 30!
- ...network players. Offline is boring but noone plays a game.
- ...budget. Why don't they pay me for playing EE?!


Thereby... Why? and What?


WTF?

All you did is take a nearly 10 year old game and compare it to games released this year.

Really? It's not as good as DCS Black Shark? What a surprise! (sarcasm)

It seems totally pointless to me.
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#2756862 - 07/02/09 12:15 PM Re: Why do you play? and What is not enough? [Re: malibu43]
FireBird_[WINE] Offline
Member

Registered: 06/10/05
Posts: 478
Originally Posted By: malibu43
WTF?

Please calm, man... I'm one of contributors after all. And as I posted before there are a lot of hyperbolas in those "samples".
But yes, I think "It's not as good as DCS Black Shark". It's much better.

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#2757077 - 07/02/09 04:29 PM Re: Why do you play? and What is not enough? [Re: FireBird_[WINE]]
Mr_Blastman Offline
Member

Registered: 01/08/06
Posts: 866
Loc: Atlanta, GA
Originally Posted By: FireBird_[WINE
]
Originally Posted By: malibu43
WTF?

Please calm, man... I'm one of contributors after all. And as I posted before there are a lot of hyperbolas in those "samples".
But yes, I think "It's not as good as DCS Black Shark". It's much better.


In many ways, yes I'd have to agree EECH is much better. smile

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#2757476 - 07/03/09 07:44 AM Re: Why do you play? and What is not enough? [Re: Mr_Blastman]
Craigmire Offline
Member

Registered: 04/07/03
Posts: 550
Loc: Colorado
Quote:
Could you please give examples of such behaviour in avia simulators?

Careful planning to totally destroy an airbase in a single mission. The suspense is when you are deep in enemy territory destroying their airbase and you are hoping no jets show up to try and ruin your day. Excitement is when the jets do show up and you are trying to hide behind buildings, work the chaff key, and shoot down the jets with you laser missiles.

Quote:
Does it mean that ruling helicopter is easy?

I never thought it was too easy. It was always a good challenge. It's just that I'd already done it so many times.

Quote:
Does it mean that there are too many helicopters (or flights) and too less ground units (and their average speed is too little)?

That's a good idea. The ground units advance and retreat from node to node. The road end points and junctions are the nodes. I think they are stationary a lot because the forces are too balanced. They don't advance because an enemy group is at the next node. People could try and clear a path for their units to advance and then defend their units from attack. Also, a campaign could be made that was unbalanced with one side having all the ground units but fewer helicopters. There is a limit to the number of ground units that could possibly be increased if it doesn't overload the cpu. I think the campaign was meant to be tinkered with. Here are some notes from Todd Gibbs back in the EEAH days.

http://chambcra.freeshell.org/eech_script.txt

Quote:
How much (as percent of screen size) is suitable?

The same size as the Comanche would be fine.

Quote:
If I remember correctly, the smaller MFDs were unreadable when the resolution of the MFDs was increased. So they had to be made bigger to be readable.

It used to be good until somewhere around version 190 I think. The Comanche is still good today. The Apache is better in that it is full color where the Comanche is all green.



Quote:
I've tried all kinds of numbers from 0 to ridiculously high and they still tend to pop in.

When I was working on my cities I had cbar=8000 and there was no popping in but the framerate was bad with my old graphic card. A good computer might handle cbar=4096.
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#2758548 - 07/04/09 10:37 PM Re: Why do you play? and What is not enough? [Re: Craigmire]
Alemart Offline
Member

Registered: 06/09/07
Posts: 307
Loc: Zárate, Buenos Aires Province,...
Well, regarding the cbar, i have it set at 40000 (yes, 40k), and i have no adverse effects, just a little, very little stuttering SOMETIMES at large cities (and fighting, not being alone), i can tell that objects LOD end before the actual 40 kilometers, but it does looks A LOT better, i certainly will not change it animore.
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#2765094 - 07/07/09 05:46 AM Re: Why do you play? and What is not enough? [Re: FireBird_[WINE]]
Staniol Offline
Member

Registered: 06/27/08
Posts: 239
Loc: Hungary
Let me share my opinion too.

'Why do you play _any_ game for more than 15 minutes?'

Explore, learn, being challenged.

'What's not enough in _EECH_?'

Tried to sort it in descending order of importance.

- Flight model.
I love MedEvac/FS/Xplane flight models, never tried Black Shark.
I always have a feeling in EECH that it shouldn't be that easy to fly a chopper.
It feels too stable, etc.
Maybe its just my problem, never tried a military chopper in real life..:)

As for the avionics, I like the way it is. I know, a lot of you would use more complicated (like in falcon) but I would prefer FM over this.

- Stable Multiplayer up to 32 players
Its way too much fun to fly together and against each other. I would love to do it.
Also, Configuring ports and things like this can ruin the day of anyone. I can do it, but a newcomer (or young) player wont even try it after reading the how-to...

- In game server browsing
I hate the fact that I have to enter IP adresses manually.
I think this is why we do not have enough Multiplayer action.
It would be a miracle if I could see servers inside the game, and could join with one click. This change alone would bring new life into the game.

Uncomfortable, that is my magic word. smile

- More ground Battles/units
as mentioned before, I would like to see more intense gorund movement, a units fighting each other, etc. Maybe it's not too realistic to have 200 tanks around, but at least we should have large group of infantry running/fighting.

"Let me tell you what's enough:"

- We have enough maps.
They should be improved (more trees, textures etc) but there's no point to have another dozen of them. EECH already have enough variety.

- We have enough flyables .
Just like the maps, it would be better to improve the current ones instead of introducing new ones.

From My Point Of View!:))

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#2814826 - 07/10/09 06:57 AM Re: Why do you play? and What is not enough? [Re: Staniol]
Alemart Offline
Member

Registered: 06/09/07
Posts: 307
Loc: Zárate, Buenos Aires Province,...
I think the Mi-6 should at least be converted (re modeled) into a Mi-26, as there are hardly any Mi-6 in the military forces now, also, the blackhawk should be done the same tratment to produce a wingless version and a seahawk, same with the Mi-17 to produce a wingless mi-17 and a Mi-8, plus, the CH-3 should be replaced by something else like the SH-3 or something like that, the CH-53 should be bought to the -E standard and finally i wish that somebody could take the AH-1T and AH-1W and create an AH-1F/G, AH-1Z and UH-1H and UH-1Y.
I know, DIY, but i can not model a plank :P, however, i can handle the graphics/flight dynamics/panels/weapons/etc and will be willing to asist in that.
_________________________
Raúl Alejandro Molina Rosetti A.K.A.:
Alemart_el_Redentor.
Alemart_the_Redeemer.
Alemart.
Antaeus.
FAA-117
FAAVPilot.
pupae_pedorra.

Major, Argentine Virtual Air Force.

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