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#2752578 - 06/28/09 11:27 AM Re: Why do you play? and What is not enough? [Re: Mr_Blastman]
Gr.Viper Offline
Member

Registered: 12/26/06
Posts: 617
Loc: Russia
But Ka-50 in DCS has no tail rotor

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#2753025 - 06/28/09 09:56 PM Re: Why do you play? and What is not enough? [Re: Gr.Viper]
Alemart Offline
Member

Registered: 06/09/07
Posts: 307
Loc: Zárate, Buenos Aires Province,...
Ahhhh, so this was about?, i really can not get to this conclusion by reading your questions firebird :P, i may have to develop a proper answer, but most of what has been told here also represents my opinion.
_________________________
Raúl Alejandro Molina Rosetti A.K.A.:
Alemart_el_Redentor.
Alemart_the_Redeemer.
Alemart.
Antaeus.
FAA-117
FAAVPilot.
pupae_pedorra.

Major, Argentine Virtual Air Force.

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#2753111 - 06/29/09 12:51 AM Re: Why do you play? and What is not enough? [Re: FireBird_[WINE]]
GrizzlyT Offline
Member

Registered: 11/22/05
Posts: 515
Loc: Sterling Heights, Michigan
Originally Posted By: FireBird_[WINE
]Why do you play _any_ game for more than 15 minutes?

That's a broad subject but it usually comes down to the quality of the game and the amount of available free time.

Originally Posted By: FireBird_[WINE
]What's not enough in _EECH_?

- Graphic stability and compatability.
Not so much about the eye candy but just fewer issues. (If we can't keep it running on new GPUs, then the community will eventually die.)

- The ability to have cities and structures draw further out and not clip. (i.e. no last minute "pop ups")

- A decent Alt Hold system. Maybe with AGL and baro modes.

- 2 pilots in 1 helo!

- Better MP.


Although, if I were being totally selfish....

- A Comanche HUD that properly fills the screen and has the correct aspect ratio.

- To be able to see the rotors spinning in the "no cockpit" view.

- All of the warning/status lights sending data to CommServer.
_________________________
Grizzly's Comanche Simulator
"Fear is the mind killer. - Frank Herbert"

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#2753460 - 06/29/09 08:34 AM Re: Why do you play? and What is not enough? [Re: Gr.Viper]
Mr_Blastman Offline
Member

Registered: 01/08/06
Posts: 868
Loc: Atlanta, GA
Originally Posted By: Gr.Viper
But Ka-50 in DCS has no tail rotor


Exactly and from what I've read, it has been highly reported of having better control of rotation in the Ka-50 than a tail rotored helo.

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#2754135 - 06/29/09 10:23 PM Re: Why do you play? and What is not enough? [Re: Mr_Blastman]
Gr.Viper Offline
Member

Registered: 12/26/06
Posts: 617
Loc: Russia
Originally Posted By: GrizzlyT
- The ability to have cities and structures draw further out and not clip. (i.e. no last minute "pop ups")

You can increase buildings' draw distance
cbar= parameter in eech.ini
And then use
high_lod_hack=1
For them to look better at a distance

Originally Posted By: Mr_Blastman
it has been highly reported of having better control of rotation in the Ka-50 than a tail rotored helo.

The only big improvement from tail rotor scheme I see is that wind direction doesn't matter for co-axial helos.

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#2754406 - 06/30/09 07:07 AM Re: Why do you play? and What is not enough? [Re: Gr.Viper]
GrizzlyT Offline
Member

Registered: 11/22/05
Posts: 515
Loc: Sterling Heights, Michigan
Originally Posted By: Gr.Viper
Originally Posted By: GrizzlyT
- The ability to have cities and structures draw further out and not clip. (i.e. no last minute "pop ups")

You can increase buildings' draw distance
cbar= parameter in eech.ini
And then use
high_lod_hack=1
For them to look better at a distance

Thanks, I know. I've tried all kinds of numbers from 0 to ridiculously high and they still tend to pop in. Also I've used high lod since it has been there.

Also, an ongoing oddity is the landing pads flickering (regardless of the various .ini settings) and the only thing that seems to prevent it is if I land with the FLIR on. As soon as I turn it on (whether the MFD is onscreen or not), the pads stop flickering?...wierd!
_________________________
Grizzly's Comanche Simulator
"Fear is the mind killer. - Frank Herbert"

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#2754786 - 06/30/09 01:35 PM Re: Why do you play? and What is not enough? [Re: GrizzlyT]
FireBird_[WINE] Offline
Member

Registered: 06/10/05
Posts: 478
Originally Posted By: Craigmire
suspense
Originally Posted By: Craigmire
I prefer more of a thinking game than a button mashing reaction-time dual.
Could you please give examples of such behaviour in avia simulators?
Originally Posted By: Craigmire
I played nothing but eech for a couple years and developed some methods that worked very well for me to win the campaign every time so it was just a matter of going through the motions until the campaign was over. At some point playing the same game against the machine is going to get old.
Does it mean that ruling helicopter is easy? Should environment be more hostile (more infantry with chainguns and personal SAMs, long range antiaircraft systems for higher altitudes)?
Originally Posted By: Craigmire
A group of tanks went half way across the map, were under attack several times, arrived at the enemy airbase and destroyed every single helicopter on the ground and some that were attempting to takeoff. I think they would have destroyed all the jets too if my road had extended deeper into the base.
Does it mean that there are too many helicopters (or flights) and too less ground units (and their average speed is too little)?
Originally Posted By: Craigmire
It's probably too time consuming for most people and along with other reasons a lot of the modders have faded away.
sigh
Originally Posted By: Craigmire
Something has happened to that so the mfd's are way too big. That's a show-stopper for me.
How much (as percent of screen size) is suitable? (in another topic or by PM, please)
Originally Posted By: Mr_Blastman
I'd love to see more reactive ground units - i.e. no grouping together in one spot
What should they do? Should their formation be more sparse? It's one unit after all.
Originally Posted By: Mr_Blastman
DX 8/9 shader effects... which would allow the holy grail - shiny water. I think the lack of shiny water is the #1 thing that separates EECH and Falcon from the newest gen sims such as IL-2, LOMAC and DCS Black Shark.
I see no answer for the first question. Is this graphics you play games for?
Originally Posted By: GrizzlyT
quality of the game
What is the "quality of the game"? Are there any reference marks?
Originally Posted By: GrizzlyT
- A Comanche HUD that properly fills the screen and has the correct aspect ratio.
- To be able to see the rotors spinning in the "no cockpit" view.
- All of the warning/status lights sending data to CommServer.
Could you please post a couple of screenshots (current and expected) for points one and two? (in another topic or by PM, please) And I haven't got a point about the third issue.


More active! More active! Come and answer! Come and answer!

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#2754904 - 06/30/09 03:36 PM Re: Why do you play? and What is not enough? [Re: FireBird_[WINE]]
arneh Online   content
Member

Registered: 06/18/06
Posts: 2213
Loc: Oslo, Norway
Originally Posted By: Firebird
Originally Posted By: Craigmire
A group of tanks went half way across the map, were under attack several times, arrived at the enemy airbase and destroyed every single helicopter on the ground and some that were attempting to takeoff. I think they would have destroyed all the jets too if my road had extended deeper into the base.
Does it mean that there are too many helicopters (or flights) and too less ground units (and their average speed is too little)?


While I do think more ground units would help, I would also like to see some more determined attacks. Now you have single platoons driving a little further every few hours (if they're able), until they're eventually destroyed. They don't seem to have much purpose, and they don't do much.

I would like to see more coordinated attacks. Larger concentrations of units which makes an effort to acchieve some specific goal, like to take some base. And then other units reacting by trying to defend when they detect the attack, or counter attack, and reserves being sent in where it's needed. And of course requests for air support, and recon to figure out what the enemy units are up to.

And if units discover that they're losing the attack, then retreat, don't just sit there waiting to be destroyed.

But that's a lot which needs changing, and something which is hard to do in a dynamic campaign.

Quote:
Originally Posted By: Craigmire
Something has happened to that so the mfd's are way too big. That's a show-stopper for me.
How much (as percent of screen size) is suitable? (in another topic or by PM, please)


If I remember correctly, the smaller MFDs were unreadable when the resolution of the MFDs was increased. So they had to be made bigger to be readable.


Quote:
Originally Posted By: Mr_Blastman
I'd love to see more reactive ground units - i.e. no grouping together in one spot
What should they do? Should their formation be more sparse? It's one unit after all.



Preferably dig in in defensive positions. But find something which is worth to defend, not just some random junction smile


Quote:
Originally Posted By: GrizzlyT
- A Comanche HUD that properly fills the screen and has the correct aspect ratio.


Not sure what's wrong about the aspect... Is it something specific which happens in widescreen resolutions?
But making a HUD which has the same size no matter what resolution is being played at shouldn't be that hard. It's already done for the Hokum's periscope view, and the Apache's fullscreen ORT view. The same method should work with helmet sight too.

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#2754920 - 06/30/09 03:51 PM Re: Why do you play? and What is not enough? [Re: FireBird_[WINE]]
arneh Online   content
Member

Registered: 06/18/06
Posts: 2213
Loc: Oslo, Norway
Originally Posted By: FireBird
What's not enough in _EECH_?

- ...graphic effects. Look at modern games! Explosions, motion blur, glares and other shader stuff.


While it's nice with better graphics, it's not what makes or breaks the game.

Quote:
- ...hi-poly models. Those awkward angular spherical surfaces...


Personally I don't care much about the units' 3D models. Most of the time when actually playing (instead of just admiring graphics) I'm too far away to notice all the details of a high detail model. The cockpits and terrain however I do like that looks nice, because that I do spend a lot of time looking at smile

Quote:
- ...flight models. Those're not choppers, those are flying barrels with pair of rotors.


Black Shark has raised the bar quite a bit for helicopter flight models, so yes EECH doesn't quite feel the same anymore...

Quote:
- ...detailed cockpits. You call five flat textures a cockpit?


Would be nice, though most of the current EECH cockpits are good enough.


Quote:
- ...realistic instruments. Only half of gauges works, 95% of buttons and systems are not implemented.
- ...flyable machines. Heh? Only 5 and choppers only? It's boring...


I would rather have a few models with good and realistic modelling than a ton of helicopters which all use the same general flight model and system modelling.

Quote:
- ...different units. A game without T-55 and Tu-16 is not a battle simulator! Where are large radars and unmanned aircrafts?



There are some units which are lacking (and some somewhat weird inclusions...), but it doesn't matter too much, what exist suffice for me.

Quote:
- ...infantry. Machine guns rule agains hordes of barbarians in jungles!



More infantry would certainly enhance EECH quite a bit!

Quote:
- ...realistic battles. Everybody stays and waits for being killed. Where are dashing cavalry ambush attacks, tanks crushing aircrafts by tracks on airfields?



Indeed, more realistic battles would be one of the biggest improvements which can be made.


Quote:
- ...battle density. Have to fly for 20 minutes before reaching the enemy.



Flying 20 minutes to reach the target doesn't bother me. Real life missions usually fly longer than that.


Quote:
- ...network players. Offline is boring but noone plays a game.



Personally I don't play online, but I do know that this is a high priority for many others.

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#2755167 - 06/30/09 10:19 PM Re: Why do you play? and What is not enough? [Re: arneh]
Alemart Offline
Member

Registered: 06/09/07
Posts: 307
Loc: Zárate, Buenos Aires Province,...
Could not be posible to make the ground units participate of ofensives, incursions and to help in general to achieve the rest of the goals?, do they "live" in the same level as, for example, the choppers and planes?.
_________________________
Raúl Alejandro Molina Rosetti A.K.A.:
Alemart_el_Redentor.
Alemart_the_Redeemer.
Alemart.
Antaeus.
FAA-117
FAAVPilot.
pupae_pedorra.

Major, Argentine Virtual Air Force.

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