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#2752054 - 06/27/09 04:27 PM ArmA2 Texture Cap (SOLVED, somehow)
fatty Offline
ArmA2 Mission Designer
Senior Member

Registered: 07/04/07
Posts: 2921
Loc: Halifax, NS, Canada
Hi, I am encountering some weird behaviour in ArmA2.

Essentially, changing most graphics settings between Very Low and Very High make no difference in how the game looks. I was first compelled to start changing settings when I noticed how blurry the cockpit texture in the AH-1Z appeared.

Now, when I bump some settings up, I do some some odd changes. For instance raising terrain detail introduces more little clumps of grass on the ground, but has no other visible effect such as rendering the ground texture more crisply as I hoped. At Very Low the grass is gone completely.

Has anyone else encountered this apparent cap on texture quality?

I am using the Steam edition and my specs are below.


Edited by fatty (06/28/09 01:36 PM)
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#2752059 - 06/27/09 04:44 PM Re: ArmA2 Texture Cap [Re: fatty]
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A lot of settings in A2 seem to do very little, object and landscape for one. I think those two might influence only the LOD switching distance.

You can set texture memory and texture quality to very high, or use lots of Aniso. Funny enough, for me the heaviest Aniso setting does NOT cause any frame drops compared to Aniso off. It's a visible difference however.

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#2752060 - 06/27/09 04:45 PM Re: ArmA2 Texture Cap [Re: fatty]
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Where I'd look first... Increase your view distance, and play with the 'Video Memory' option.
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#2752088 - 06/27/09 05:41 PM Re: ArmA2 Texture Cap [Re: adlabs6]
fatty Offline
ArmA2 Mission Designer
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Registered: 07/04/07
Posts: 2921
Loc: Halifax, NS, Canada
Dunno guys, with absolutely everything at maximum it's still blocky. I'll have to poke around a bit.
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#2752452 - 06/28/09 09:16 AM Re: ArmA2 Texture Cap [Re: fatty]
fatty Offline
ArmA2 Mission Designer
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Registered: 07/04/07
Posts: 2921
Loc: Halifax, NS, Canada
All right, did a little more testing today. I defragged my entire drive and confirmed that my ArmA folder and profiles were not read-only.

Same drill. Texture/object settings have no visible difference in texture quality. Perhaps someone else with similar specs can do a quick test, I've been loading up an AH-1Z in the editor and observing the cockpit detail as well as the exterior markings across the different graphics settings.

FWIW I'm using Windows 7 32-bit and the latest ATI drivers.
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#2752464 - 06/28/09 09:24 AM Re: ArmA2 Texture Cap [Re: fatty]
adlabs6 Online   smile
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Post a problematic screenshot fatty, then I'll post one near identical to compare.
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#2752510 - 06/28/09 10:07 AM Re: ArmA2 Texture Cap [Re: adlabs6]
fatty Offline
ArmA2 Mission Designer
Senior Member

Registered: 07/04/07
Posts: 2921
Loc: Halifax, NS, Canada
Ask and ye shall receive.

I changed all settings as I went save for post process which was disabled in all screen shots as it was reported to cause some blurry textures. So where the runway looks a little more crisp at distance it's because of aniso filtering - at the lowest setting I have disabled aniso.

Cockpit Very High
Cockpit Normal
Cockpit Low

Exterior Very High
Exterior Normal
Exterior Low
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#2752547 - 06/28/09 10:58 AM Re: ArmA2 Texture Cap [Re: fatty]
shan2 Offline
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Registered: 07/22/02
Posts: 9123
Loc: Maryland, USA
I prefer the low quality graphics. The high quality seems cartoonish by comparison. Weird.
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#2752566 - 06/28/09 11:19 AM Re: ArmA2 Texture Cap [Re: fatty]
adlabs6 Online   smile
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Here are my same shots on 'Normal' settings:





EDIT: Added a super closeup shot for reference on the detail textures I'm getting on 'Normal':



Edited by adlabs6 (06/28/09 11:29 AM)
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#2752580 - 06/28/09 11:28 AM Re: ArmA2 Texture Cap [Re: shan2]
Enven Offline
4th Horseman of the Apocalypse...
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Registered: 05/29/06
Posts: 1185
Loc: Lat: 33.7669444 Long: -118.188...
Run this: Make sure your ram is healthy, I noticed you have OCZ'...

http://www.memtest.org/


Edited by Enven (06/28/09 11:29 AM)
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