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#2752550 - 06/28/09 11:04 AM Joystick sensitivity settings and deazone
TREX Offline
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Registered: 06/24/09
Posts: 2
Does anyone know how to configure the joystick settings, in particular the sensitivty and deadzone? Right now it is far too sensitive. Almost unplayable.

Loving the sim so far. Just need to get my joystick set up properly.

thanks!

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#2752584 - 06/28/09 11:30 AM Re: Joystick sensitivity settings and deazone [Re: TREX]
Sim Online   cool
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I'd like to know that info as well...
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#2752599 - 06/28/09 11:46 AM Re: Joystick sensitivity settings and deazone [Re: Sim]
WH_JoeBob Offline
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I guess it would depend on your joystick. I have the Logitech Extreme 3D Pro and the software for most Logitech joysticks allows you to set both the sensitivity and dead zone. I've done that on mine and it really helped.

Joe
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#2752724 - 06/28/09 02:37 PM Re: Joystick sensitivity settings and deazone [Re: WH_JoeBob]
DoolittleRaider Offline
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IF I find my software CD that came with my logitech stick long, long ago...and install the software, will adjusting the sensitivities using that Logitech software effect my current existing In-Game Sensitivity setup in IL2, which I set LONG ago using just the IL2 Control Input Settings interface/options?

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#2752750 - 06/28/09 03:04 PM Re: Joystick sensitivity settings and deazone [Re: DoolittleRaider]
WH_JoeBob Offline
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It might ...

Go to Logitech Support Downloads and download the software there, I couldn't find my disk either but that worked.

The software allows you to set profiles up for different games but the catch is that you have to load the game from that software so that the settings "take." Therefore you could set one profile for IL-2 and another for ROF.

Of course your existing IL-2 settings would have to be recreated in the Logitech software.

... OR ... if you just launched IL-2 as normal it might have no effect on your settings.

Joe
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#2752902 - 06/28/09 07:14 PM Re: Joystick sensitivity settings and deazone [Re: TREX]
WWSandMan Offline
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There are no in-game control input sensitivity options. I have no idea if there is a plan to include those settings at a later date either.

This is a major issue for me as well, especially with my non-standard rudder pedal setup (I'm still using my Logitech MOMO driving pedals for rudders). While the MOMO pedals work, they are hyper-sensitive in Rise of Flight, and with no in-game method to control that sensitivity I've had to resort to tweaking the Logitech profiler settings. That has the adverse affect of 'dumbing down' the pedals' effectiveness in other sims, such as IL-2. So after a year or so of using these pedals with no issue in IL-2, now my rudder input needs to be tweaked in that sim for better response after dumbing them down for RoF. Grrr....
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#2752949 - 06/28/09 08:15 PM Re: Joystick sensitivity settings and deazone [Re: WWSandMan]
trek Offline
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Registered: 07/01/08
Posts: 116
I've never had to adjust the sensitivity on my Logitech Extreme 3D Pro for any of my 11 other flight-sims. This is really a problem in ROF that needs to be addressed in (hopefully) an upcoming patch. It certainly should'nt be quite so twitchy when firing the MGs. I've adapted to it in-game, but it's not good.

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#2753238 - 06/29/09 05:00 AM Re: Joystick sensitivity settings and deazone [Re: trek]
womenfly2 Offline
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Trek, I am having the same issue with my Logitech Force 3D PRO. I tried all the dead zone and sensitivity settings and even with the sensitivity set at 1% it was little help in the FM, specially the D.VII.

I was told the plane is tail heavy so thats the way it flies, so was the Fokker D.VIII I flew in RL but it did not fly as twitchy. All the planes were tailheavy, but they did not fly like these in RoF.

As one post states different JS preform differently and that maybe the case here. But I think RoF should have a way of compensating for this difference in a manual override menu.

Right now until I can figure this out using my JS or someone has a solution, I play very little. It gets frustrating.

Cheers,
WF2


Edited by womenfly2 (06/29/09 05:02 AM)

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#2753469 - 06/29/09 08:41 AM Re: Joystick sensitivity settings and deazone [Re: womenfly2]
trek Offline
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Registered: 07/01/08
Posts: 116
womenfly2, I feel your pain. I checked out the ROF forum on this topic. One of the devs stated that the DVII does tend to be twitchy with nose bobbing (which is a reflection of the real thing.) Now, the Spad is supposed to be more stable, especially when firing the MGs. Here's what I'm finding: The DVII is harder to control in gun runs and bobs up and down, conversely, I find the Spad in gun runs moves from side to side.

I realize the devs are trying to give us a realistic sim, but when your enemy is not having the same problem in a 1 on 1, the dogfight can go on a long time even if you ARE a good combat pilot.

I've flown the 1vs1 Russian Roulette mission around a dozen times. I've played around with my gun convergence range. In the ROF settings under the Camera Tab I've unchecked "Shaky Camera." These changes have helped somewhat. In the 1vs1 engagements I've gotten better. In one particular flight I shot down five of them in succession as they respawned, before being downed myself. In 1vs1 there doesn't seem to be much variance in the enemy AI.

On the ROF forum the dev stated that "you need to have a light touch on the stick and slow the plane down when firing your guns" he also stated "that it was easier said than done." Well, no kidding! When you're in a dogfight and constantly trying to dive, climb and out-turn your opponent its' a bit hard to "keep a light touch." Short MG burst also help when you've finally got your enemy in your sights, too.

As I said, this twitchy thing to the extreme needs to be addressed in a patch, or at least give those of us that aren't fanatic hardcore simmers an option to make the Combat Gun-Run FM more stable to our personal preference.

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#2754610 - 06/30/09 10:47 AM Re: Joystick sensitivity settings and deazone [Re: trek]
Snapdad2112 Offline
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Saitek X45 owner here.

Rudder is insanely hyper-sensitive and I can't figure out how to tone it down yet.
Throttle is also reversed (Tried many times to muck around with this, even checking the reverse box, to no avail. Will keep tinkering.)

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#2754632 - 06/30/09 10:59 AM Re: Joystick sensitivity settings and deazone [Re: Snapdad2112]
WWBrian Offline
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Registered: 12/24/08
Posts: 1054
Theres some threads here Snap, about editing the .map file that work.
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#2754722 - 06/30/09 12:41 PM Re: Joystick sensitivity settings and deazone [Re: WWBrian]
Snapdad2112 Offline
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I've done some .map editing yesterday, but admittedly, not a lot.

I've little patience for making a change and firing up the game to see if it works (which it usually doesn't seem to) only to have to exit out and tinker more.

So, I have the game pretty much playable, so I try to play and live with the hyper rudder and reverse throttle and buttons that say they're mapped to my HOTAS but don't do anything in game...

smile

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#2754789 - 06/30/09 01:36 PM Re: Joystick sensitivity settings and deazone [Re: Snapdad2112]
Buddye1 Offline
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I also have the problem with hyper-sensitive controls on my CH Combat Stick and CH pro peddles.

The rudder is so bad if I try to use my peddles more than a inch I get into spins.

Very frustrating and I think this is a big issue for ROF.


Edited by Buddye1 (06/30/09 01:38 PM)
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#2754859 - 06/30/09 02:48 PM Re: Joystick sensitivity settings and deazone [Re: Buddye1]
trek Offline
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Registered: 07/01/08
Posts: 116
Hey, Buddye1. You were my mentor on the BOBII forum when I successfully reinstalled v2.09. Thanks again for the help.

I'm not having any trouble with the flying (I'm using a Logitech Extreme 3D Pro with twist stick rudder controls). I'm still working on my landing, however, I keep flipping the DVII. The most problematic issue for me is stability when firing the MGs. I went into the ROF settings first, and under the Camera Tab unchecked the "Shaky Camera" box. That helped somewhat.

I've improved on ground strafing by slowing down and changing the gun covergence from the default 150m to 200m. For dogfighting 100-125m and getting in close seems to help.

I've never had to use my Logitech software for any of my 11 other FSims, because I've found adjusting things using the program can be an issue when you go from sim to sim. I really hope Neoqb will address the twitchy gun-run FM in a patch, at least for someone like me who doesn't have to have full-on realism. I've read conflicting accounts of the handling of the real DVII over the years.

In ROF the Spad is supposed to be a more stable gun platform, and it is to a point. I find that when firing the MGs the DVII bobs up and down and the Spad moves side to side.

Snapdad
As far as changing the rudder axis, I couldn't get it to work until I tried it this way (I've posted this on various threads here already):

When you go to change the throttle control: Make sure your slider is in the down or bottom position first. Check the reverse axis box and then move your slider up. When I first tried it I was moving the slider and then checking the box and it didn't work. I also assume that you are changing the SAVE AS name to personalize it so it WILL save.

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#2754886 - 06/30/09 03:15 PM Re: Joystick sensitivity settings and deazone [Re: Buddye1]
WWBrian Offline
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Registered: 12/24/08
Posts: 1054
Originally Posted By: Buddye1
I also have the problem with hyper-sensitive controls on my CH Combat Stick and CH pro peddles.

The rudder is so bad if I try to use my peddles more than a inch I get into spins.

Very frustrating and I think this is a big issue for ROF.


I'm not having any CH issues either. Right from the get-go, all three of my controllers operated as intended. (did have to reverse rudder axis though).

...but no sensitivity issues what-so-ever.

CH FighterStick, PROPedals and PROThrottle.

*shrug*
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#2755882 - 07/01/09 01:04 PM Re: Joystick sensitivity settings and deazone [Re: Snapdad2112]
DoolittleRaider Offline
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Registered: 12/05/04
Posts: 455
Originally Posted By: Snapdad2112
Saitek X45 owner here.

Rudder is insanely hyper-sensitive and I can't figure out how to tone it down yet.
Throttle is also reversed (Tried many times to muck around with this, even checking the reverse box, to no avail. Will keep tinkering.)


To reverse your throttle to work properly, in your XXXX.map file, change the first(by default) P in the line below to N as I have done below:

action("RPC_THROTTLE_N",State,joy0_axis_P);


As for general hyper-sensitivity, I can't help. I tried adjusting my logitech strikeforce3D with Logitech software Profiler and DXTweak2 and now, thanks to ROF, I have now porked by JS totally. Won't work right in IL2 now, let alone ROF....and i can't even corect it using the IL2 in-game JS Input GUI.

Situation s&cks.

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#2756088 - 07/01/09 04:15 PM Re: Joystick sensitivity settings and deazone [Re: DoolittleRaider]
grunter Offline
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Registered: 05/12/09
Posts: 29
Loc: New Zealand
Go to control panel -> game controllers -> properties

then find the tab that says deadzones, and adjust the sliders to your liking, I did that for my x52 and it's much better, Although I can't for the life of me line up my machine guns with a target, and I have noticed that the spad is a bit more tempermental then the fokker aswell.

Goodluck.

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#2863437 - 09/19/09 12:33 AM Re: Joystick sensitivity settings and deazone [Re: grunter]
SNACKY Offline
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Registered: 06/09/03
Posts: 369
Loc: USA
Sure am glad I got CH manager. I thought I was missing something in the settings until I found this thread.
I'm all for realism, but you have to compensate for different types of hardware and no two sticks are the same.
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#2867366 - 09/25/09 01:00 PM Re: Joystick sensitivity settings and deazone [Re: SNACKY]
Smokin_Hole Offline
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Registered: 07/30/09
Posts: 94
No sensitivity for my saitek x52 either. One thing I do for all prop sims is move "fire" to a throttle button. This way, squeezing the trigger doesn't require me to tense my grip on the stick...big help. Also, IL2 has some of these same issues even with full adjustability. Curves don't solve everything. Non-linear stick-to-control-surface curves in non-jet planes lead to some really unrealistic consequences. It's nice to have that little sweet-spot around the cross-hairs nice and stable but it is also nice to have a predictable outcome when you throw the controls around. So I sympathize with neoqb in their passion to keep it real. But in the end they are going to have to allow players to decide that there are points where a little personal preference overrides a dogmatic adherence to reality.

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#2869054 - 09/28/09 02:00 PM Re: Joystick sensitivity settings and deazone [Re: Smokin_Hole]
Brummer Offline
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Registered: 03/10/02
Posts: 119
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Last week I bought a MS Sidewinder FFB 2 and had no software to configure it on Vista 64. Then I found this Shareware with a 30 days Trial period

It works very well, but costs 20 dollars.

http://www.pinnaclegameprofiler.com/

http://forums.ubi.com/eve/forums/a/tpc/f/23110283/m/3281016436?r=7461093536

Cave!

Run the Profiler as Administrator when on Vista,
Do not launch the game with the profiler Software, but lauch the profile and the game independently. Otherwise, if you use TIR, the TIR software does not recognize the game starting.

You may also take a look at this

http://www.digitaltransforms.com/index.html


Edited by Brummer (09/28/09 02:15 PM)

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#2869547 - 09/29/09 07:29 AM Re: Joystick sensitivity settings and deazone [Re: Brummer]
womenfly2 Offline
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Registered: 02/22/09
Posts: 373
Loc: NH
Brummer, have you tried to adjust your joystick movement range proportionally to match the planes control surface deflection range with this software?

Curious.


Edited by womenfly2 (09/29/09 07:29 AM)

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#2869730 - 09/29/09 11:43 AM Re: Joystick sensitivity settings and deazone [Re: womenfly2]
Brummer Offline
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Registered: 03/10/02
Posts: 119
Loc: somwhere in the Ruhr valley
No I did not. I only know that one can adjust joystick sensitivity. You have sliders for x and y: sensitivity, deadzone and motion range. But I have not experimented with motion range yet.
There are no curves like in the TIR software, just sliders.

Honestly I do not quite understand what you mean.

I never compared the in game planes surface deflection rate I would get with keybord inputs to the deflection the joystick puts out.

Quote from the pinnacle profiler online help:

"
Joystick Sensitivity
The Joystick Sensitivity determines the acceleration speed of an analog joystick. The greater the sensitivity value, the more speed variations can be achieved by tilting the joystick different amounts; therefore, a greater maximum speed can also be achieved with a higher sensitivity setting. Adjust this value from the Joystick Setup window to set the sensitivity for the joystick under the current configuration.

Joystick Deadzone
The Joystick Deadzone determines the amount an analog joystick must be tilted before Pinnacle responds to the movement. This setting is important because most controller joysticks do not always "spring" back to the exact same neutral position. You may find that if the deadzone is too low, the joystick may get "stuck" moving in some direction even after you've released the joystick to the neutral position. Game controllers return position coordinates even within the neutral position, so by having a slight deadzone, you can prevent unintentional movements. The necessary deadzone may vary from controller to controller. Adjust this value from the Joystick Setup window to set the deadzone for the joystick under the current configuration.

Joystick Range
The Joystick Range determines the maximum amount of movement reported for an analog joystick. This setting could be described as the opposite of the deadzone setting. Tilting the joystick beyond the maximum range will have the same effect as tilting it to the maximum range. For example, if the range is set to 80% then tilting the joystick beyond 80% will always return the same value as 80% would return. Adjust this value from the Joystick Setup window to set the range for the joystick under the current configuration.

"

What you are asking for may be a combinbation of sensitivity and range settings, but I did not try this.


Edited by Brummer (09/29/09 11:58 AM)

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#2870304 - 09/30/09 07:28 AM Re: Joystick sensitivity settings and deazone [Re: Brummer]
womenfly2 Offline
SimHQ Member

Registered: 02/22/09
Posts: 373
Loc: NH
From reading what RoF Dev's stated, they have programmed the joystick as if you had a full size joystick to fly RoF attached to yur PC. So the movement of your PC joystick would be like flying a full size plane by holding the control stick at the same distance as your PC joystick, inches from the bottom. Its part of the realism.?.?

That is why very little movement of your PC joystick equals a lot of movement of the control surface. Watch the movement of the plane JS to the movement of your PC JS, big difference.

That's just my opinion.

Thanks for the explanation Brummer, excellent.

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#2870430 - 09/30/09 10:29 AM Re: Joystick sensitivity settings and deazone [Re: womenfly2]
Brummer Offline
SimHQ Member

Registered: 03/10/02
Posts: 119
Loc: somwhere in the Ruhr valley
I see. To achieve this change of transmission, you would theoretically have to increase the range of movement on the slider, I think. But range is already set to 100% with the default settings.

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