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#2752584 - 06/28/09 11:30 AM
Re: Joystick sensitivity settings and deazone
[Re: TREX]
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SimHQ Senior Member
Registered: 09/18/01
Posts: 6847
Loc: Mississippi
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I'd like to know that info as well...
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Learning to fly T-6
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#2752599 - 06/28/09 11:46 AM
Re: Joystick sensitivity settings and deazone
[Re: Sim]
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SimHQ Member
Registered: 06/26/09
Posts: 145
Loc: Salt Lake City, Utah
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I guess it would depend on your joystick. I have the Logitech Extreme 3D Pro and the software for most Logitech joysticks allows you to set both the sensitivity and dead zone. I've done that on mine and it really helped.
Joe
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Proud Member of War Hawks, and Online Squadron for IL-2, ROF, Arma2 and Blackshark. http://www.war-hawks.net/I'm a Chickenhawk and you're my victim, ya gonna come along quiet or do I gotta muss ya up?
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#2752750 - 06/28/09 03:04 PM
Re: Joystick sensitivity settings and deazone
[Re: DoolittleRaider]
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SimHQ Member
Registered: 06/26/09
Posts: 145
Loc: Salt Lake City, Utah
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It might ... Go to Logitech Support Downloads and download the software there, I couldn't find my disk either but that worked. The software allows you to set profiles up for different games but the catch is that you have to load the game from that software so that the settings "take." Therefore you could set one profile for IL-2 and another for ROF. Of course your existing IL-2 settings would have to be recreated in the Logitech software. ... OR ... if you just launched IL-2 as normal it might have no effect on your settings. Joe
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Proud Member of War Hawks, and Online Squadron for IL-2, ROF, Arma2 and Blackshark. http://www.war-hawks.net/I'm a Chickenhawk and you're my victim, ya gonna come along quiet or do I gotta muss ya up?
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#2752902 - 06/28/09 07:14 PM
Re: Joystick sensitivity settings and deazone
[Re: TREX]
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Semel quod Usquequaque
SimHQ Member
Registered: 05/16/02
Posts: 1772
Loc: Minnesota, U.S.A.
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There are no in-game control input sensitivity options. I have no idea if there is a plan to include those settings at a later date either.
This is a major issue for me as well, especially with my non-standard rudder pedal setup (I'm still using my Logitech MOMO driving pedals for rudders). While the MOMO pedals work, they are hyper-sensitive in Rise of Flight, and with no in-game method to control that sensitivity I've had to resort to tweaking the Logitech profiler settings. That has the adverse affect of 'dumbing down' the pedals' effectiveness in other sims, such as IL-2. So after a year or so of using these pedals with no issue in IL-2, now my rudder input needs to be tweaked in that sim for better response after dumbing them down for RoF. Grrr....
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#2753469 - 06/29/09 08:41 AM
Re: Joystick sensitivity settings and deazone
[Re: womenfly2]
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SimHQ Member
Registered: 07/01/08
Posts: 116
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womenfly2, I feel your pain. I checked out the ROF forum on this topic. One of the devs stated that the DVII does tend to be twitchy with nose bobbing (which is a reflection of the real thing.) Now, the Spad is supposed to be more stable, especially when firing the MGs. Here's what I'm finding: The DVII is harder to control in gun runs and bobs up and down, conversely, I find the Spad in gun runs moves from side to side.
I realize the devs are trying to give us a realistic sim, but when your enemy is not having the same problem in a 1 on 1, the dogfight can go on a long time even if you ARE a good combat pilot.
I've flown the 1vs1 Russian Roulette mission around a dozen times. I've played around with my gun convergence range. In the ROF settings under the Camera Tab I've unchecked "Shaky Camera." These changes have helped somewhat. In the 1vs1 engagements I've gotten better. In one particular flight I shot down five of them in succession as they respawned, before being downed myself. In 1vs1 there doesn't seem to be much variance in the enemy AI.
On the ROF forum the dev stated that "you need to have a light touch on the stick and slow the plane down when firing your guns" he also stated "that it was easier said than done." Well, no kidding! When you're in a dogfight and constantly trying to dive, climb and out-turn your opponent its' a bit hard to "keep a light touch." Short MG burst also help when you've finally got your enemy in your sights, too.
As I said, this twitchy thing to the extreme needs to be addressed in a patch, or at least give those of us that aren't fanatic hardcore simmers an option to make the Combat Gun-Run FM more stable to our personal preference.
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#2754632 - 06/30/09 10:59 AM
Re: Joystick sensitivity settings and deazone
[Re: Snapdad2112]
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SimHQ Member
Registered: 12/24/08
Posts: 1054
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Theres some threads here Snap, about editing the .map file that work.
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WingWalker (virtual) Combat Squadron ASUS P5QC motherboard Antec TruePower Quattro 1000w PSU Intel QuadCore Q9650 @3.00GHz eVGA GTX295 1792MB vRAM 8GB DDR2 RAM @ 800Mhz Dell 3007WFP 30" LCD Monitor @ 2560x1600 res. CH HOTAS and TrackIR 3 Pro+VE Windows Vista Ultimate 64bit - SP2
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#2754722 - 06/30/09 12:41 PM
Re: Joystick sensitivity settings and deazone
[Re: WWBrian]
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SimHQ Senior Member
Registered: 12/30/00
Posts: 5768
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I've done some .map editing yesterday, but admittedly, not a lot. I've little patience for making a change and firing up the game to see if it works (which it usually doesn't seem to) only to have to exit out and tinker more. So, I have the game pretty much playable, so I try to play and live with the hyper rudder and reverse throttle and buttons that say they're mapped to my HOTAS but don't do anything in game... 
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#2754789 - 06/30/09 01:36 PM
Re: Joystick sensitivity settings and deazone
[Re: Snapdad2112]
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SimHQ Member
Registered: 01/14/03
Posts: 1755
Loc: South East,Texas,USA
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I also have the problem with hyper-sensitive controls on my CH Combat Stick and CH pro peddles.
The rudder is so bad if I try to use my peddles more than a inch I get into spins.
Very frustrating and I think this is a big issue for ROF.
Edited by Buddye1 (06/30/09 01:38 PM)
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#2754886 - 06/30/09 03:15 PM
Re: Joystick sensitivity settings and deazone
[Re: Buddye1]
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SimHQ Member
Registered: 12/24/08
Posts: 1054
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I also have the problem with hyper-sensitive controls on my CH Combat Stick and CH pro peddles.
The rudder is so bad if I try to use my peddles more than a inch I get into spins.
Very frustrating and I think this is a big issue for ROF. I'm not having any CH issues either. Right from the get-go, all three of my controllers operated as intended. (did have to reverse rudder axis though). ...but no sensitivity issues what-so-ever. CH FighterStick, PROPedals and PROThrottle. *shrug*
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WingWalker (virtual) Combat Squadron ASUS P5QC motherboard Antec TruePower Quattro 1000w PSU Intel QuadCore Q9650 @3.00GHz eVGA GTX295 1792MB vRAM 8GB DDR2 RAM @ 800Mhz Dell 3007WFP 30" LCD Monitor @ 2560x1600 res. CH HOTAS and TrackIR 3 Pro+VE Windows Vista Ultimate 64bit - SP2
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#2755882 - 07/01/09 01:04 PM
Re: Joystick sensitivity settings and deazone
[Re: Snapdad2112]
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SimHQ Member
Registered: 12/05/04
Posts: 455
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Saitek X45 owner here.
Rudder is insanely hyper-sensitive and I can't figure out how to tone it down yet. Throttle is also reversed (Tried many times to muck around with this, even checking the reverse box, to no avail. Will keep tinkering.) To reverse your throttle to work properly, in your XXXX.map file, change the first(by default) P in the line below to N as I have done below: action("RPC_THROTTLE_ N",State,joy0_axis_P); As for general hyper-sensitivity, I can't help. I tried adjusting my logitech strikeforce3D with Logitech software Profiler and DXTweak2 and now, thanks to ROF, I have now porked by JS totally. Won't work right in IL2 now, let alone ROF....and i can't even corect it using the IL2 in-game JS Input GUI. Situation s&cks.
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#2863437 - 09/19/09 12:33 AM
Re: Joystick sensitivity settings and deazone
[Re: grunter]
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SimHQ Member
Registered: 06/09/03
Posts: 369
Loc: USA
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Sure am glad I got CH manager. I thought I was missing something in the settings until I found this thread. I'm all for realism, but you have to compensate for different types of hardware and no two sticks are the same.
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