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#2752550 - 06/28/09 11:04 AM Joystick sensitivity settings and deazone
TREX Offline
Junior Member

Registered: 06/24/09
Posts: 2
Does anyone know how to configure the joystick settings, in particular the sensitivty and deadzone? Right now it is far too sensitive. Almost unplayable.

Loving the sim so far. Just need to get my joystick set up properly.

thanks!

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#2752584 - 06/28/09 11:30 AM Re: Joystick sensitivity settings and deazone [Re: TREX]
Sim Offline
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Registered: 09/18/01
Posts: 8364
Loc: Vegas
I'd like to know that info as well...

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#2752599 - 06/28/09 11:46 AM Re: Joystick sensitivity settings and deazone [Re: Sim]
DD_JoeBob Offline
Member

Registered: 06/26/09
Posts: 212
Loc: Salt Lake City, Utah
I guess it would depend on your joystick. I have the Logitech Extreme 3D Pro and the software for most Logitech joysticks allows you to set both the sensitivity and dead zone. I've done that on mine and it really helped.

Joe
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#2752724 - 06/28/09 02:37 PM Re: Joystick sensitivity settings and deazone [Re: DD_JoeBob]
DoolittleRaider Offline
Member

Registered: 12/05/04
Posts: 560
IF I find my software CD that came with my logitech stick long, long ago...and install the software, will adjusting the sensitivities using that Logitech software effect my current existing In-Game Sensitivity setup in IL2, which I set LONG ago using just the IL2 Control Input Settings interface/options?

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#2752750 - 06/28/09 03:04 PM Re: Joystick sensitivity settings and deazone [Re: DoolittleRaider]
DD_JoeBob Offline
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Registered: 06/26/09
Posts: 212
Loc: Salt Lake City, Utah
It might ...

Go to Logitech Support Downloads and download the software there, I couldn't find my disk either but that worked.

The software allows you to set profiles up for different games but the catch is that you have to load the game from that software so that the settings "take." Therefore you could set one profile for IL-2 and another for ROF.

Of course your existing IL-2 settings would have to be recreated in the Logitech software.

... OR ... if you just launched IL-2 as normal it might have no effect on your settings.

Joe
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#2752902 - 06/28/09 07:14 PM Re: Joystick sensitivity settings and deazone [Re: TREX]
WWSandMan Offline
WW - Once and Always
Member

Registered: 05/16/02
Posts: 2024
Loc: Minnesota, U.S.A.
There are no in-game control input sensitivity options. I have no idea if there is a plan to include those settings at a later date either.

This is a major issue for me as well, especially with my non-standard rudder pedal setup (I'm still using my Logitech MOMO driving pedals for rudders). While the MOMO pedals work, they are hyper-sensitive in Rise of Flight, and with no in-game method to control that sensitivity I've had to resort to tweaking the Logitech profiler settings. That has the adverse affect of 'dumbing down' the pedals' effectiveness in other sims, such as IL-2. So after a year or so of using these pedals with no issue in IL-2, now my rudder input needs to be tweaked in that sim for better response after dumbing them down for RoF. Grrr....
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#2752949 - 06/28/09 08:15 PM Re: Joystick sensitivity settings and deazone [Re: WWSandMan]
trek Offline
Member

Registered: 07/01/08
Posts: 204
I've never had to adjust the sensitivity on my Logitech Extreme 3D Pro for any of my 11 other flight-sims. This is really a problem in ROF that needs to be addressed in (hopefully) an upcoming patch. It certainly should'nt be quite so twitchy when firing the MGs. I've adapted to it in-game, but it's not good.

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#2753238 - 06/29/09 05:00 AM Re: Joystick sensitivity settings and deazone [Re: trek]
womenfly2 Offline
Member

Registered: 02/22/09
Posts: 769
Loc: NH
Trek, I am having the same issue with my Logitech Force 3D PRO. I tried all the dead zone and sensitivity settings and even with the sensitivity set at 1% it was little help in the FM, specially the D.VII.

I was told the plane is tail heavy so thats the way it flies, so was the Fokker D.VIII I flew in RL but it did not fly as twitchy. All the planes were tailheavy, but they did not fly like these in RoF.

As one post states different JS preform differently and that maybe the case here. But I think RoF should have a way of compensating for this difference in a manual override menu.

Right now until I can figure this out using my JS or someone has a solution, I play very little. It gets frustrating.

Cheers,
WF2


Edited by womenfly2 (06/29/09 05:02 AM)
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#2753469 - 06/29/09 08:41 AM Re: Joystick sensitivity settings and deazone [Re: womenfly2]
trek Offline
Member

Registered: 07/01/08
Posts: 204
womenfly2, I feel your pain. I checked out the ROF forum on this topic. One of the devs stated that the DVII does tend to be twitchy with nose bobbing (which is a reflection of the real thing.) Now, the Spad is supposed to be more stable, especially when firing the MGs. Here's what I'm finding: The DVII is harder to control in gun runs and bobs up and down, conversely, I find the Spad in gun runs moves from side to side.

I realize the devs are trying to give us a realistic sim, but when your enemy is not having the same problem in a 1 on 1, the dogfight can go on a long time even if you ARE a good combat pilot.

I've flown the 1vs1 Russian Roulette mission around a dozen times. I've played around with my gun convergence range. In the ROF settings under the Camera Tab I've unchecked "Shaky Camera." These changes have helped somewhat. In the 1vs1 engagements I've gotten better. In one particular flight I shot down five of them in succession as they respawned, before being downed myself. In 1vs1 there doesn't seem to be much variance in the enemy AI.

On the ROF forum the dev stated that "you need to have a light touch on the stick and slow the plane down when firing your guns" he also stated "that it was easier said than done." Well, no kidding! When you're in a dogfight and constantly trying to dive, climb and out-turn your opponent its' a bit hard to "keep a light touch." Short MG burst also help when you've finally got your enemy in your sights, too.

As I said, this twitchy thing to the extreme needs to be addressed in a patch, or at least give those of us that aren't fanatic hardcore simmers an option to make the Combat Gun-Run FM more stable to our personal preference.

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#2754610 - 06/30/09 10:47 AM Re: Joystick sensitivity settings and deazone [Re: trek]
Snapdad2112 Offline
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Registered: 12/30/00
Posts: 8576
Saitek X45 owner here.

Rudder is insanely hyper-sensitive and I can't figure out how to tone it down yet.
Throttle is also reversed (Tried many times to muck around with this, even checking the reverse box, to no avail. Will keep tinkering.)

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