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#2754632 - 06/30/09 10:59 AM
Re: Joystick sensitivity settings and deazone
[Re: Snapdad2112]
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SimHQ Member
Registered: 12/24/08
Posts: 1054
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Theres some threads here Snap, about editing the .map file that work.
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WingWalker (virtual) Combat Squadron ASUS P5QC motherboard Antec TruePower Quattro 1000w PSU Intel QuadCore Q9650 @3.00GHz eVGA GTX295 1792MB vRAM 8GB DDR2 RAM @ 800Mhz Dell 3007WFP 30" LCD Monitor @ 2560x1600 res. CH HOTAS and TrackIR 3 Pro+VE Windows Vista Ultimate 64bit - SP2
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#2754722 - 06/30/09 12:41 PM
Re: Joystick sensitivity settings and deazone
[Re: WWBrian]
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SimHQ Senior Member
Registered: 12/30/00
Posts: 5768
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I've done some .map editing yesterday, but admittedly, not a lot. I've little patience for making a change and firing up the game to see if it works (which it usually doesn't seem to) only to have to exit out and tinker more. So, I have the game pretty much playable, so I try to play and live with the hyper rudder and reverse throttle and buttons that say they're mapped to my HOTAS but don't do anything in game... 
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#2754789 - 06/30/09 01:36 PM
Re: Joystick sensitivity settings and deazone
[Re: Snapdad2112]
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SimHQ Member
Registered: 01/14/03
Posts: 1755
Loc: South East,Texas,USA
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I also have the problem with hyper-sensitive controls on my CH Combat Stick and CH pro peddles.
The rudder is so bad if I try to use my peddles more than a inch I get into spins.
Very frustrating and I think this is a big issue for ROF.
Edited by Buddye1 (06/30/09 01:38 PM)
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Intel Core2 Extreme QX6700 (2.66Hz, 1066FSB, 8MB cache), 2GB DDR2 SDRAM @667MHz, 500 GB HD, 768MB NVIDA GeForce 880 GTX, Sound Blaster X-Fi sound card, CH Fighter Stick & CH Pedals, TrackIR Pro (Thanks to the BOBII Crew)
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#2754886 - 06/30/09 03:15 PM
Re: Joystick sensitivity settings and deazone
[Re: Buddye1]
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SimHQ Member
Registered: 12/24/08
Posts: 1054
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I also have the problem with hyper-sensitive controls on my CH Combat Stick and CH pro peddles.
The rudder is so bad if I try to use my peddles more than a inch I get into spins.
Very frustrating and I think this is a big issue for ROF. I'm not having any CH issues either. Right from the get-go, all three of my controllers operated as intended. (did have to reverse rudder axis though). ...but no sensitivity issues what-so-ever. CH FighterStick, PROPedals and PROThrottle. *shrug*
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WingWalker (virtual) Combat Squadron ASUS P5QC motherboard Antec TruePower Quattro 1000w PSU Intel QuadCore Q9650 @3.00GHz eVGA GTX295 1792MB vRAM 8GB DDR2 RAM @ 800Mhz Dell 3007WFP 30" LCD Monitor @ 2560x1600 res. CH HOTAS and TrackIR 3 Pro+VE Windows Vista Ultimate 64bit - SP2
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#2755882 - 07/01/09 01:04 PM
Re: Joystick sensitivity settings and deazone
[Re: Snapdad2112]
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SimHQ Member
Registered: 12/05/04
Posts: 455
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Saitek X45 owner here.
Rudder is insanely hyper-sensitive and I can't figure out how to tone it down yet. Throttle is also reversed (Tried many times to muck around with this, even checking the reverse box, to no avail. Will keep tinkering.) To reverse your throttle to work properly, in your XXXX.map file, change the first(by default) P in the line below to N as I have done below: action("RPC_THROTTLE_ N",State,joy0_axis_P); As for general hyper-sensitivity, I can't help. I tried adjusting my logitech strikeforce3D with Logitech software Profiler and DXTweak2 and now, thanks to ROF, I have now porked by JS totally. Won't work right in IL2 now, let alone ROF....and i can't even corect it using the IL2 in-game JS Input GUI. Situation s&cks.
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#2863437 - 09/19/09 12:33 AM
Re: Joystick sensitivity settings and deazone
[Re: grunter]
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SimHQ Member
Registered: 06/09/03
Posts: 369
Loc: USA
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Sure am glad I got CH manager. I thought I was missing something in the settings until I found this thread. I'm all for realism, but you have to compensate for different types of hardware and no two sticks are the same.
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"Son of a B**ch! that's gonna leave a mark!"
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