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#2751158 - 06/26/09 04:36 PM SimHQ Fun Series (closed thread)
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Edited by guod (Today at 06:40 PM)
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#2751294 - 06/26/09 07:36 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
Coutie Offline
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What are we driving this week? Or, are both cars going at the same time?

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#2751316 - 06/26/09 08:08 PM Re: SimHQ Fun Series (closed thread) [Re: Coutie]
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Originally Posted By: Coutie
What are we driving this week? Or, are both cars going at the same time?


Both will be on-track so take you pick but both need to be loaded and set for "All Tracks and Vehicles".

PCC 2007 Porsches
http://www.simhq.net/downloads/motorspor....02_by_RSDG.exe

Meganes v2.02
http://www.simhq.net/downloads/motorsports/rfactor/SimHQ_2009_Fun_Series/PCC_2007_Setup.exe

The fixed setups will be loaded in a few minutes.
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#2751561 - 06/27/09 04:37 AM Re: SimHQ Fun Series (closed thread) [Re: guod]
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Who is planning on racing today?
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#2751603 - 06/27/09 05:55 AM Re: SimHQ Fun Series (closed thread) [Re: DBR9]
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I will be there unless something unforeseen occurs. Haven't decided on a Megane or Porsche yet though.

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#2751675 - 06/27/09 07:04 AM Re: SimHQ Fun Series (closed thread) [Re: saghen]
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Going to be there and see if I can remember how to drive again.
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#2751794 - 06/27/09 09:33 AM Re: SimHQ Fun Series (closed thread) [Re: Birdski]
Coutie Offline
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I will be there.

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#2751869 - 06/27/09 11:12 AM Re: SimHQ Fun Series (closed thread) [Re: Coutie]
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Sorry, canīt be there today. A traditional "males only, no females allowed" meeting at a friends place. That means beer, eating self-made Pizza and later on we plan to play Flatout via LAN smile
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#2751927 - 06/27/09 12:23 PM Re: SimHQ Fun Series (closed thread) [Re: purolator]
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That was a fun kickoff. 16 at one point so we had a nice turnout. Thanks guys for supporting it. thumbsup

I'm going to revise one thing. There is no sense in waiting to update for next Wed/Sat track. I'll load it now and post in here later.

After next week your host will be EnvyODB (and Weasel_Keeper once he gets some bandwidth).

Again, our goal is to keep it simple with fixed setups and new tracks, short 10 and 20 lap sprints, different times of the day, with some pit stops. So far so good.
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#2751944 - 06/27/09 12:47 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
Birdski Offline
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Yep, good to get back in the proverbial saddle again. The only suggestion I might offer is perhaps we could add another track or variation into the weekly rotation. Six consecutive races at Toban "Long" while fun might've been more interesting if we had some variaty, like the short track or reverse, etc. Just a thought. Thanks for bringing it back Doug, and I must say, good to see you behind the wheel again.
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#2751947 - 06/27/09 12:56 PM Re: SimHQ Fun Series (closed thread) [Re: Birdski]
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Fun smile Though going in cold can be.. disadvantageous. Never driven the Meganes, never driven Toban. Apologies to anyone who got frustrated by the rolling chicane frown

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#2752031 - 06/27/09 03:27 PM Re: SimHQ Fun Series (closed thread) [Re: TheGeezer]
David Kennard Offline
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Sorry I missed this one as I was spending way too much time getting the ADC server up and running for our Big Race this afternoon (congrats to Frank btw for the win).
I thought at first that it was going to rotate between the Porkers and the Megane not that they would be on track together.
That does sound interesting, how did it go competition wise between the two cars today?

Birdski has a good point though, on tracks that have multiple layouts it would be nice to have them all loaded and rotate through them when we are running multiple races.

Thanks and hope to see you on track soon, David K



Edited by David Kennard (06/27/09 03:28 PM)

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#2752214 - 06/27/09 11:14 PM Re: SimHQ Fun Series (closed thread) [Re: David Kennard]
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The track for Wednesday evening, July 1 and Saturday, July 4 id GP-200 International

where?

One of the big goals of the regenerated Fun Series is to run only new tracks we've not held events before on. This is a good example of an rFactor "sleeper" track that I'll bet few of you have heard of before. Least I hadn't till I went searching yesterday. Anyhow, the rar is here, and SimHQ Motorsports 3 is online:

http://www.simhq.net/downloads/motorsports/rfactor/SimHQ_2009_Fun_Series/gp200withkarttrack.rar
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#2753344 - 06/29/09 06:40 AM Re: SimHQ Fun Series (closed thread) [Re: guod]
Joe Offline
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I'll be there Wednesday!

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#2753678 - 06/29/09 01:06 PM Re: SimHQ Fun Series (closed thread) [Re: Joe]
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A reminder the race servers will be offline for the ArmA event this evening starting around 8 PM eastern time (US) for 4 hours.
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#2755168 - 06/30/09 10:19 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
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Yay! I'm going to try to make it for Wed. This will be my first attempt at online racing.
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#2755673 - 07/01/09 09:29 AM Re: SimHQ Fun Series (closed thread) [Re: Spliff]
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Great news, Spliff. Make sure you hop on Teamspeak; even if you don't have a mic it's much more enjoyable.

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#2756208 - 07/01/09 07:15 PM Re: SimHQ Fun Series (closed thread) [Re: Joe]
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13 racers tonight. Good racing. Saturdays race make sure you have headlights!

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#2756247 - 07/01/09 08:17 PM Re: SimHQ Fun Series (closed thread) [Re: EnvyODB]
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Yes very good racing indeed. I do apologice for my lousy starts banghead, guess I should practice those.
That night race was a good idea. driving It was definately interesting.

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#2756271 - 07/01/09 08:51 PM Re: SimHQ Fun Series (closed thread) [Re: LazyCrust]
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Originally Posted By: LazyCrust
... Yes very good racing ...


Fantastic racing indeed. LC, I do apologise for the clumsy bumps in race two ... I was having trouble predicting your line and braking points ... mind you, largely on account of my own rusty (read 'poor') racecraft. With a few more races, I'm hoping to become less of a hazard.

The choice of Meganes and Porsches is working very well. Off the line, on long straights and on medium/high speed sweepers, the Megane can't touch the porkers. But on slow speed corners (especially those followed by short straights), a well-driven Megane has a chance. This means that, while the PCC's are undoubtedly the quicker class, the Meganes can on occasion get uppity if the track layout plays to their strengths.

All this makes for fantastic racing! I would vote against handicapping the Meganes ... after all, this is a multi-class format, and its OK for the higher class to dominate most tracks.

Besides, if a Megane were to take an overall victory somewhere, it'd just give us Megane pilots some extra, particularly satisfying bragging rights. neaner

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#2756277 - 07/01/09 09:00 PM Re: SimHQ Fun Series (closed thread) [Re: Haphazard]
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Everyone driving a Megane should purchase the "Endurance" upgrade in the vehicle upgrades menu. This gives you headlights.

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#2756294 - 07/01/09 09:32 PM Re: SimHQ Fun Series (closed thread) [Re: Joe]
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I really enjoyed the races tonight!

A great series for me to knock the rust off.

I think for the most part I stayed out of trouble....well except for that last race where I kept early braking on Lazy (sorry).

Hope to make it next week.

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#2756301 - 07/01/09 09:51 PM Re: SimHQ Fun Series (closed thread) [Re: Haphazard]
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Good racing tonight.

I added private qualifying to the server, and tweaked the fixed setups so hopefully they'll be a bit closer. On the Porsches, the Mobil cup cars (PMSCS2007) are now the defaults. On the Meganes side, you can get either the Eurocup 2005 or 2006 as before. Appreciate any comments about the revised fixed setups. If they're not better, we can resort to the previous ones or keep tweaking.
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#2756558 - 07/02/09 07:00 AM Re: SimHQ Fun Series (closed thread) [Re: Haphazard]
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First race was great - I was trying to stay conservative enough to keep from giving you an easy pass while staying fast enough to not let you close to where my straightaway advantage wouldn't be enough. One little bobble would have given you position I think - you pushed me the whole race. smile I had to keep hoping you wouldn't find a way to come off the last corner harder smile

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#2758329 - 07/04/09 11:07 AM Re: SimHQ Fun Series (closed thread) [Re: TheGeezer]
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Well, I had a blast in the first race today. Too bad my cable modem gave me problems shortly thereafter. I tried rebooting it to no avail.

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#2758330 - 07/04/09 11:20 AM Re: SimHQ Fun Series (closed thread) [Re: Joe]
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1st 2 races were fun, don't know if LC spun out but it sure seemed like he delibertaly tried to cut me off by crashing into me @ start because I was going to get by. anyway then because of this I did'nt get by acouple others which I would have then got caught up in their spins so I left....
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#2758334 - 07/04/09 11:45 AM Re: SimHQ Fun Series (closed thread) [Re: DJCarney]
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Iīm sorry about the start for that 20 lapper David. I shifted into 2nd and my rears just spun out on me. attack
You were indeed faster on the start than me.

Apart from that the racing was good today

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#2758362 - 07/04/09 12:53 PM Re: SimHQ Fun Series (closed thread) [Re: LazyCrust]
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The track for Wednesday evening, July 8 and Saturday, July 11 is Albi

http://www.simhq.net/downloads/motorsports/rfactor/SimHQ_2009_Fun_Series/Albi_2006.zip

Try both the Meganes and Porsches. In offline testing with AI, they seemed equal, but so did last weeks track GP-200. We may all be driving PCC next week. This one has big kerbs too so watch the undertray.
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#2758388 - 07/04/09 01:36 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
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Just got back in... I missed that one.

What version of Albi 2006 is that download for the next track?
I can't really tell, but it's got a v1.0 ReadMe. If it matters, there's a v2.1 available at NoGrip.

http://www.nogripracing.com/details.php?filenr=17744

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#2758390 - 07/04/09 01:36 PM Re: SimHQ Fun Series (closed thread) [Re: LazyCrust]
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Plans defeated by a 10-month-old granddaughter 'cutting teeth'. You cannot think when someone that small is pitching a fit at the top of her lungs, let alone clinging to your leg letting you know it up close and personal. sicko

Oy.

Hopefully see you Wednesday, and maybe my ear will stop ringing by then. wave2
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#2758399 - 07/04/09 01:55 PM Re: SimHQ Fun Series (closed thread) [Re: Papa_K]
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Originally Posted By: Papa_K
Just got back in... I missed that one.

What version of Albi 2006 is that download for the next track?
I can't really tell, but it's got a v1.0 ReadMe. If it matters, there's a v2.1 available at NoGrip.


Albi 2006 V1.0 for rFactor
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#2758427 - 07/04/09 03:05 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
Haphazard Offline
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Originally Posted By: guod
... We may all be driving PCC next week. ...


I'm absolutely loving the Megane! Being so well-behaved and free of any vices, the Megane makes respectable laptimes possible within 5 to 10 minutes of pre-race practice --- perfect for this series! (and, admittedly, my time availability wink ). It'd be a shame to not have them for the race.

As always, great racing today. It was more demolition derby than racing from my vantage, but all in all, very good fun. At one point, with my steering bent and heavily favouring left over right turns, I caught myself thinking: "P-factor!" (fellow flightsim nerds will get the reference. biggrin )

Good stuff.

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#2758468 - 07/04/09 05:34 PM Re: SimHQ Fun Series (closed thread) [Re: Haphazard]
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Originally Posted By: Haphazard
Originally Posted By: guod
... We may all be driving PCC next week. ...


I'm absolutely loving the Megane! Being so well-behaved and free of any vices, the Megane makes respectable laptimes possible within 5 to 10 minutes of pre-race practice --- perfect for this series! (and, admittedly, my time availability wink ). It'd be a shame to not have them for the race.


No worries Hap, the Meganes and the Porsches will always be availble to drive for many more weeks before we consider switching them off to other cars. I just meant to be competitive, Meganes drivers may need to drive the PCCs at Albi. We are trying to get tracks that allow an equal opportunity, but it doesn't always happen as planned. Let's see.
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#2758518 - 07/04/09 08:57 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
Papa_K Offline
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Originally Posted By: guod
Albi 2006 V1.0 for rFactor


When I posted a track link at NoGrip, you could be thinking, "It's from NoGrip, so it's probably for GTR2. Has he lost his marbles?" screwy
You might be on the right track there, so to speak.

(The last comment at rFactorCentral said version 2 was at NoGrip, so I looked. They do have Albi, and a v2.1 for rFactor.)

Any v. will do - another track I haven't tried

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#2758541 - 07/04/09 10:19 PM Re: SimHQ Fun Series (closed thread) [Re: Papa_K]
guod Online   smile
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Originally Posted By: Papa_K
Originally Posted By: guod
Albi 2006 V1.0 for rFactor


When I posted a track link at NoGrip, you could be thinking, "It's from NoGrip, so it's probably for GTR2. Has he lost his marbles?" screwy
You might be on the right track there, so to speak.

(The last comment at rFactorCentral said version 2 was at NoGrip, so I looked. They have Albi, and a v2.1 for rFactor.)

Any v. will do - another track I haven't tried


Naaa NP, I figured it was an rFactor track. NoGrip has some too.
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#2763941 - 07/05/09 11:02 AM Re: SimHQ Fun Series (closed thread) [Re: LazyCrust]
DJCarney Offline
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Originally Posted By: LazyCrust
Iīm sorry about the start for that 20 lapper David. I shifted into 2nd and my rears just spun out on me. attack
You were indeed faster on the start than me.

Apart from that the racing was good today




reasonable enough, sucks though. driving
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#2764082 - 07/05/09 04:11 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
Striker7 Offline
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Originally Posted By: guod
Originally Posted By: Papa_K
Just got back in... I missed that one.

What version of Albi 2006 is that download for the next track?
I can't really tell, but it's got a v1.0 ReadMe. If it matters, there's a v2.1 available at NoGrip.


Albi 2006 V1.0 for rFactor


Every time I see the track name, it keeps appearing in my mind as "Alibi"...

This might be significant. WinkNGrin
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#2765966 - 07/08/09 04:27 AM Re: SimHQ Fun Series (closed thread) [Re: Striker7]
EnvyODB Offline
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I will be around at 8pm tonight to make sure everything is fine for tonights race. 1st race will start at 9:15 PM EST

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#2814543 - 07/09/09 07:27 PM Re: SimHQ Fun Series (closed thread) [Re: EnvyODB]
Birdski Offline
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Replacement springs arrived today for my pedals, with any luck I'll get them back together in time for some wheel time this weekend.
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#2814643 - 07/09/09 10:34 PM Re: SimHQ Fun Series (closed thread) [Re: Birdski]
EnvyODB Offline
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we had 5 drivers wednesday night. first race with the porsches and 2nd race with the meganes. it was alot of fun

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#2815625 - 07/11/09 06:51 AM Re: SimHQ Fun Series (closed thread) [Re: EnvyODB]
Birdski Offline
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Drats, The damage was worse than I thought. I guess that will teach me about diagnosing the problem without even looking at it. frown I know I needed the springs badly anyhoo but it looks like I'm either going to need a new pedal or cannibalize my clutch. Luckily I think a replacement pedal is available however that keeps me down until next weekend sometime at best. I "might" try the default pedals that came with the wheel in the meantime but learning new dance steps with those could be ugly as they are krapola.

Could one of you fine gentlemen have a word with Logitech and have them get the G27 out the door sooner rather than later?

Who was the punkyfoo who said the future is in plastics, I clearly need some cold hard steel or I'm spending way too much time on the stopperizors. smile

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#2815709 - 07/11/09 08:35 AM Re: SimHQ Fun Series (closed thread) [Re: Birdski]
EnvyODB Offline
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Sorry to hear about your bad luck bird, you can try to hook up the old pedals. AFter all its a fun series
Anyone racing today?

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#2815746 - 07/11/09 09:32 AM Re: SimHQ Fun Series (closed thread) [Re: EnvyODB]
EnvyODB Offline
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Had some great racing saturday with only 4 people. It was a blast none the less. thanks for showing up and supporting the fun series

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#2816517 - 07/12/09 03:44 PM Re: SimHQ Fun Series (closed thread) [Re: EnvyODB]
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#2816544 - 07/12/09 04:48 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
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The server is now online with the St. Peterburg track.
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#2817024 - 07/13/09 09:02 AM Re: SimHQ Fun Series (closed thread) [Re: guod]
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I couldn't join this time (family visit),hopefully next week. thumbsup

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#2819385 - 07/15/09 07:42 PM Re: SimHQ Fun Series (closed thread) [Re: amk]
EnvyODB Offline
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Great races tonight guys . Thanks to all 7 that showed up and raced. Track was a bit bumpier than I thought but it was fun nonetheless.

See everyone saturday at 1pm.

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#2820107 - 07/16/09 02:45 PM Re: SimHQ Fun Series (closed thread) [Re: EnvyODB]
Smartie Offline
SimHQ Junior Member

Registered: 06/01/08
Posts: 21
Loc: Somerset, UK
Hi all,

I'm up for joining you lot in this fun series, am a total newbie to rfactor, been playing racing games for years but this is the first sim I've ever had a go at, it even made me want to buy a G25 wheel smile

I play race driver grid alot but online play is being ruined by all the kiddies, hackers etc etc but going from grid to rfactor is a major shock to my driving style so a fun series is a good place for me to start online racing with this great sim.

I take it the SimHQ server will show up in the server listing in rfactor? Is it running all the time as I couldn't find it when I just checked in rfactor a minute ago.

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#2820217 - 07/16/09 05:31 PM Re: SimHQ Fun Series (closed thread) [Re: Smartie]
guod Online   smile
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Hi Smartie,

Welcome!

This post should give you some additional info:
http://simhq.com/forum/ubbthreads.php/topics/2579226/STICKY_Want_to_race_online_at_.html#Post2579226

As for locating the server, yes it is listed as "SimHQ Motorsports 3". You'll probably have to refresh the view and sort it a coupl times for it to be visible.

Also you can increase the viewable servers by going into your "multiplayer.ini" file (..rFactor\UserData\your player name\multiplayer.ini) and changing:

Concurrent Server Updates="400" to Concurrent Server Updates="800"
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#2821102 - 07/17/09 05:33 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
Smartie Offline
SimHQ Junior Member

Registered: 06/01/08
Posts: 21
Loc: Somerset, UK
Hmm, has anyone had a go at driving around the St. Petersburg track using the meganes 2.02 mod? I am getting so much car bounce once the car is at speed it's giving me a headache to look at the screen, there's so much bounce infact that the rev counter needle never climbs smoothly while accelerating, it bounces! lol

Am not sure what's going on there, surely it shouldn't be like that!

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#2821181 - 07/17/09 08:12 PM Re: SimHQ Fun Series (closed thread) [Re: Smartie]
EnvyODB Offline
SimHQ Fun Series
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Registered: 04/04/08
Posts: 310
Loc: Michigan
its a error on my part. We had the same problem on wednesdays race. Next weeks track is smoother , much smoother.

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#2821542 - 07/18/09 12:10 PM Re: SimHQ Fun Series (closed thread) [Re: EnvyODB]
Smartie Offline
SimHQ Junior Member

Registered: 06/01/08
Posts: 21
Loc: Somerset, UK
That was fun, great racing guys. I forgot to ask on ts, do you lot race with the allowed assists on? I had all driving aids off when I first joined but was well off the pace until I enabled the ones your allowed to in the server.

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#2821573 - 07/18/09 01:03 PM Re: SimHQ Fun Series (closed thread) [Re: Smartie]
EnvyODB Offline
SimHQ Fun Series
SimHQ Member

Registered: 04/04/08
Posts: 310
Loc: Michigan
They are enabled for your convenience . Use them if you want. I think most people do when the cars rear ends happen to pull out behind them. I do Personally, saves alot of time and spin outs.

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#2821578 - 07/18/09 01:06 PM Re: SimHQ Fun Series (closed thread) [Re: EnvyODB]
EnvyODB Offline
SimHQ Fun Series
SimHQ Member

Registered: 04/04/08
Posts: 310
Loc: Michigan
New car addition: Panoz
The Panoz cars will be added into the rotation for the remainder of this fun series. Gives you 3 different car marquees to choose from. If you don't have the Panoz cars already in your rFactor build, download them here:
http://www.simhq.net//downloads/motorsports/rfactor/SimHQ_2009_Fun_Series/Panoz_Complete_Package.exe

Next week's track is Cadwell Park
http://www.simhq.net/downloads/motorsports/rfactor/SimHQ_2009_Fun_Series/V2_1_rfCadwell_mfx.rar

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#2824468 - 07/22/09 08:38 AM Re: SimHQ Fun Series (closed thread) [Re: EnvyODB]
Smartie Offline
SimHQ Junior Member

Registered: 06/01/08
Posts: 21
Loc: Somerset, UK
Will try and join you guys tonight but it'll be 2am here before you start but at least I'll have an excuse for my bad driving as I'll be half asleep lol

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#2826812 - 07/25/09 03:20 PM Re: SimHQ Fun Series (closed thread) [Re: Smartie]
guod Online   smile
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Next week's track is Thermalito West
http://www.simhq.net/downloads/motorsports/rfactor/SimHQ_2009_Fun_Series/Thermalito.zip

New car versions available
All versions of the Panoz, Porsche and Meganes are available. Some of the Panoz' are GTP and LM class cars.
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#2829797 - 07/29/09 09:00 AM Re: SimHQ Fun Series (closed thread) [Re: guod]
DJCarney Offline
SimHQ Member

Registered: 09/05/07
Posts: 1093
Loc: Victoria BC Canada
I most likely won't make it this week... we're having a heat wave and it's too hot to sit in front of my computer even with a fan on. it's 35 C plus by 6 pm and I'll most likely be @ a lake or sitting under a sprinkler.
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#2834113 - 08/03/09 05:27 PM Re: SimHQ Fun Series (closed thread) [Re: DJCarney]
purolator Offline
SimHQ Member

Registered: 07/18/01
Posts: 1379
Loc: Bochum, Germany
Are we still driving at Thermalito West this week? Not that I would mind at all, as it is a very nice track - I'm just wondering.
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#2834697 - 08/04/09 01:31 PM Re: SimHQ Fun Series (closed thread) [Re: purolator]
guod Online   smile
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Situation with the server remains the same -- it's offline. I'll advise when I know more. Sorry for the downtime.
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#2838766 - 08/10/09 10:27 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
Elysian5000 Offline
SimHQ Junior Member

Registered: 01/19/08
Posts: 22
Hi all! I am new to sim racing but have been flying the combat sims for years. Anyways, I have rFactor and this sounds like a cool way to get into multi-player. I'd like to race with you guys when you get the server up? I'll install those cars and practice for now...

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#2838770 - 08/10/09 10:33 PM Re: SimHQ Fun Series (closed thread) [Re: Elysian5000]
Elysian5000 Offline
SimHQ Junior Member

Registered: 01/19/08
Posts: 22
I got the cars installed easy enough but can you guys give any pointers on how to install the Thermalito track? Thanks in advance.

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#2838796 - 08/11/09 12:27 AM Re: SimHQ Fun Series (closed thread) [Re: Elysian5000]
XGus Offline
SimHQ Junior Member

Registered: 04/07/07
Posts: 25
Loc: Athens Greece
Originally Posted By: Elysian5000
I got the cars installed easy enough but can you guys give any pointers on how to install the Thermalito track? Thanks in advance.

Hey Elysian...unzip the Thermalito.zip file pack to any place u like and then take the ThermalitoV1_55 folder(its inside the pack u just extraced) and put it in the Locations folder(rfactor\GameData\Locations).I hope that helps.
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#2839316 - 08/11/09 03:49 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
Elysian5000 Offline
SimHQ Junior Member

Registered: 01/19/08
Posts: 22
Hey thanks, that did the trick smile

As I am a noob to this and have some difficulties with cooridination (multiple scleriosis) do you guys drive with 2 feet on the pedals or just one? That is a cool track BTW. Fun cars too.


Edited by Elysian5000 (08/11/09 03:49 PM)

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#2839651 - 08/12/09 06:43 AM Re: SimHQ Fun Series (closed thread) [Re: Elysian5000]
Birdski Offline
SimHQ Junior Member

Registered: 06/18/08
Posts: 67
Loc: Littleton Co. USA
Pretty sure the better drivers here drive with both feet, however I'm not one of them. I do origami with my left foot when I race. :Þ
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#2839798 - 08/12/09 10:10 AM Re: SimHQ Fun Series (closed thread) [Re: Birdski]
TheGeezer Offline
SimHQ Member

Registered: 05/26/07
Posts: 262
I'm not sure I'd be considered one of the "better" drivers, but maybe... Anyway, I only use one foot FWIW

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#2839805 - 08/12/09 10:23 AM Re: SimHQ Fun Series (closed thread) [Re: TheGeezer]
DBR9 Offline
SimHQ Member

Registered: 06/30/07
Posts: 678
Loc: In the middle of England
You gotta do two feet if you wanna be really fast in the faster cars I think anyway. I also have problems with coordination (dyspraxia), but one foot should be fine in the slower cars.
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#2839879 - 08/12/09 11:52 AM Re: SimHQ Fun Series (closed thread) [Re: Elysian5000]
Smartie Offline
SimHQ Junior Member

Registered: 06/01/08
Posts: 21
Loc: Somerset, UK
Originally Posted By: Elysian5000
Hey thanks, that did the trick smile

As I am a noob to this and have some difficulties with cooridination (multiple scleriosis) do you guys drive with 2 feet on the pedals or just one? That is a cool track BTW. Fun cars too.


Well if you wanna be realistic then you use your left foot for the clutch only (if auto clutch is off) and your right foot for accelerate and brake.

Only with the F1 mods do I left foot brake as that's what they do in real life as the clutch is operated by hand.

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#2839986 - 08/12/09 02:14 PM Re: SimHQ Fun Series (closed thread) [Re: Smartie]
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Good tri-split screen showing everything working away.

http://www.youtube.com/watch?v=V-aYaMciQyg (no embedding)

For front-wheel-drive cars use the left foot for clutch and braking to balance the car.
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#2840012 - 08/12/09 02:37 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
andrew1988
Unregistered


I always shift true to life. So in the 911's Meganes etc I will flat upshift, clutch and HnT (right foot brake) on the downs.

Then in the F1's I will left foot brake.

But there are no rules as such. When I HnT I will also left foot brake on the corners where I dont need to downshift which balances the car.

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#2840268 - 08/12/09 07:41 PM Re: SimHQ Fun Series (closed thread) [Re: DBR9]
TheGeezer Offline
SimHQ Member

Registered: 05/26/07
Posts: 262
Originally Posted By: DBR9
You gotta do two feet if you wanna be really fast in the faster cars I think anyway. I also have problems with coordination (dyspraxia), but one foot should be fine in the slower cars.


You think? (I'm not arguing - just asking) IRL I've never found much use for left foot braking - I find a minute lift is just as good and more precise (but I drive cars/set cars up so that are very biased toward trailing throttle oversteer).

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#2840419 - 08/13/09 02:53 AM Re: SimHQ Fun Series (closed thread) [Re: TheGeezer]
DBR9 Offline
SimHQ Member

Registered: 06/30/07
Posts: 678
Loc: In the middle of England
In f1 cars, yes two foot is the only way I think, but then again, I've only got two pedals and only driven a car in real life about 3 times, so I'm not familiar with right foot smile
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#2840782 - 08/13/09 12:32 PM Re: SimHQ Fun Series (closed thread) [Re: DBR9]
Elysian5000 Offline
SimHQ Junior Member

Registered: 01/19/08
Posts: 22
Cool guys, thanks for the input. Did you guys race last night or is the server not up yet?

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#2846154 - 08/22/09 09:33 AM Re: SimHQ Fun Series (closed thread) [Re: Elysian5000]
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Toban and the rF3 cars are up for practice on SimHQ Motorsports 1.

Set your series on OWChallenge. If you cannot purchase the rF3, type "ISI_BABYFACTORY" without the quotes into the chat line and it will permit you to buy the car.
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#2848062 - 08/25/09 03:19 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
guod Online   smile
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For Wednesday night and Saturday mid day we will run the rF3s at Lienz.

Starting next week we will get back to the new tracks and mods. I'm hoping staying with built-in cars and track will spawn some drivers to show up for the races.

Reminder: Set your series on OWChallenge. If you cannot purchase the rF3, type "ISI_BABYFACTORY" without the quotes into the chat line and it will permit you to buy the car.
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#2848083 - 08/25/09 03:57 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
Ahmad Offline
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Registered: 09/05/07
Posts: 1150
I think the Meganes would be more fun, the rF3's have some nasty mid-corner oversteer.
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#2848158 - 08/25/09 06:13 PM Re: SimHQ Fun Series (closed thread) [Re: Ahmad]
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Once we get folks in there, it can be switched if everyone wants Porsches, Meganes or whatever. I'm just hoping a few people show up.
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#2848829 - 08/26/09 05:37 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
guod Online   smile
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I have a family member that is in the hospital so I won't be able to attend tonight, but the track and cars are set for racing. rF3s at Lienz GP Short.
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#2852610 - 09/01/09 08:30 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
EnvyODB Offline
SimHQ Fun Series
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Registered: 04/04/08
Posts: 310
Loc: Michigan
If Im up to it Ill be around tomorrow night

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#2852635 - 09/01/09 09:28 PM Re: SimHQ Fun Series (closed thread) [Re: EnvyODB]
Coutie Offline
SimHQ Member

Registered: 07/14/06
Posts: 132
Loc: Toronto, Ontario, Canada
I will be too if I remember.

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#2852637 - 09/01/09 09:42 PM Re: SimHQ Fun Series (closed thread) [Re: Coutie]
guod Online   smile
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Have the server set for Lienz hillclimb with the built in 4wd cars.
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#2855096 - 09/04/09 10:57 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
guod Online   smile
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For Saturday's racing, set rFactor on All Tracks and Vehicles. Let's try the Vayline Venom RC1 (the full race version) at Toban Reverse Short.
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#2855302 - 09/05/09 09:59 AM Re: SimHQ Fun Series (closed thread) [Re: guod]
guod Online   smile
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Be sure and buy the RC1 upgrade package for the Vayline Venom.
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#2855371 - 09/05/09 12:49 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
purolator Offline
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Registered: 07/18/01
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Loc: Bochum, Germany
That was immensive funny racing today! smile
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#2855372 - 09/05/09 12:52 PM Re: SimHQ Fun Series (closed thread) [Re: purolator]
guod Online   smile
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Great fun!

This coming week: Meganes v2.02 at Orchard Lake Grand Prix. Races will be reduced in length to 5 laps. Some with mandatory pit stops, some at night.

If you need to download the Meganes mod, its here:
http://simhq.net/downloads/motorsports/r....02_by_RSDG.exe
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#2856184 - 09/06/09 11:24 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
MojoFlow Offline
SimHQ Member

Registered: 08/31/01
Posts: 624
Loc: Moose Jaw, SK Canada
A couple quick questions.

I have been playing RFactor for a couple of weeks with a gamepad, and just got a new MOMO wheel hooked up and working tonight. What a difference...

The one thing I am thinking is that my kids can watch me race online, so I can actually have some game time before bed (not like Arma2, where they can't really watch me play it, too violent). Anyway, does anyone see a problem with this (I am thinking mostly of language over comms. I will likely be wearing a headset anyway for my TrackIR, and could turn down the external speakers low if it is typical that some 'F-bombs' and whatnot have a tendency to get dropped over comms. Either way, just a heads up on what to expect with the language so I can be ready for it.

I just ran some laps with the Meganes and the Orchard Lake Grand Prix, had lots of fun, cool course.

Anyway, I will try to meet up for the Wednesday night race. 8PM is 6PM my time. About how long does the race last, start to finish? About an hour? Also, for the Meganes, are they all the same? I was using the Euro one I think.

My goals for the evening will be to not cause any accidents (other than my own of course), and finish the race.

Any suggestions or thoughts for a total newbie to online racing would be appreciated.

Cheers!

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#2856192 - 09/07/09 12:07 AM Re: SimHQ Fun Series (closed thread) [Re: MojoFlow]
Coutie Offline
SimHQ Member

Registered: 07/14/06
Posts: 132
Loc: Toronto, Ontario, Canada
I don't think I have ever seen or heard anyone swear during a fun series race, so I think you will be fine there. Race usually last 10 minutes or less now that we switched to 5 lap races, so you can get a bunch in over an hour or two. The meganes are all the same I think, just the euro ones have that last longer(may be wrong). You will cause an accident but it's alright, everyone does it. This is a good place to learn to race online and learn to anticipate what others will do.

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#2856331 - 09/07/09 08:32 AM Re: SimHQ Fun Series (closed thread) [Re: Coutie]
MojoFlow Offline
SimHQ Member

Registered: 08/31/01
Posts: 624
Loc: Moose Jaw, SK Canada
Thanks for the reply Coutie.

I have been going off of the 'So you want to race at SimHQ' sticky, and the post in there states a 8:00PM EST start time, but this thread and the banner at the top of this state 9:00, I am presuming 9 is the correct time?

I also forgot to ask about realism settings in game. I have been playing with all realistic, but damage at 25% and auto-clutch, auto-shift on. I am wondering if I should start practicing manual shifting in order to race online?

Also, any suggestions from other G25 owners on the setup of that wheel? I am using the ReelFeel mod, and have force feedback strength at 50%, and that seems to feel pretty good. I am also wondering what game actions people have mapped to their wheel? I have pit limiter and LDC cycle mapped for now.

Thanks again.

Cheers!

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#2856342 - 09/07/09 08:47 AM Re: SimHQ Fun Series (closed thread) [Re: MojoFlow]
Birdski Offline
SimHQ Junior Member

Registered: 06/18/08
Posts: 67
Loc: Littleton Co. USA
It is definitely always 9:00PM EST on Wed, 1:00PM EST on Saturdays.

I think the damage settings for the fun series are pretty low and your realism options are fine, it's all very casual.

Don't have a G25 so I can't help much there but on my wheel I only have views, pit limiter, headlights ( and horn :Þ ) mapped.
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#2856382 - 09/07/09 09:50 AM Re: SimHQ Fun Series (closed thread) [Re: Birdski]
purolator Offline
SimHQ Member

Registered: 07/18/01
Posts: 1379
Loc: Bochum, Germany
I use a G25. I don't have the FF or wheel settings in mind now, as this is in any case an area where I need to do some more work. But the mapping is this:

Left wheel button: neutral
Right wheel button: Switch for the menu ( enginr temperature, pitstop settings, wheels temperature and damage, etc.)

The shifters on the wheel are used for their intended purpose.

The four red buttons on shifter unit from left to right:
ignition, starter, horn, asking for pitstop

The four black buttons on top of shifter unit.
Left: rev limiter for pitlane
top: increase boost
right: temporary boost
bottom: decrease boost

The boost may get mapped to my Saitek controller though with three levers, which I use for brake balance and seat position (high and low) so far.


Regarding foul language, we had this very briefly once this year, and it didn't last long. Usually you will hear some comments in good fun and camaraderie with some laughter. And if I curse I do it only without having the speech button active and do it in German then.
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#2856417 - 09/07/09 10:53 AM Re: SimHQ Fun Series (closed thread) [Re: purolator]
guod Online   smile
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MojoFlow, love to see you join in. The Fun Series is definitely cold drink and Cheetos racing. We have traction control and stability driving aids turned on, but its elective to what setting they're used, if you choose to use them at all. As said, super short races are to allow lots of drivers to compete. Please join in on Teamspeak. If someone gets disconnected, they can come back in and we will reset the track so they can enter.

All Meganes models are available, but it would be good to grab one with headlights. wink The endurance cars have them.

More details available from the "Multiplayer" page link on the SimHQ top navigation bar.

And yes, it's 9 PM eastern. I will change the text error.
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#2857219 - 09/08/09 06:51 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
Striker7 Offline
SimHQ Member

Registered: 05/20/07
Posts: 318
Loc: Maryland, USA, 3rd rock from S...
I honestly cannot recall *ever* hearing the F-bomb on TeamSpeak. The very occasional "$#!+!", a "damn!" or two, and more often me trying to get my dogs to shut the heck up about the "Ninja Squirrels" approaching across the driveway. I know I've heard far worse on "The Simpsons"... biggrin

G25 here, not much mapped except the pit speed limiter on the shifter lower row, and brake bias on the upper / lower button diamond on top. It's been so long since I've had time to run rFactor, I really can't remember the keys. sigh
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#2857312 - 09/08/09 10:17 PM Re: SimHQ Fun Series (closed thread) [Re: Striker7]
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I would appreciate some pro/con feedback on this.

I'd like to see us stay with the Meganes / Porsches / built-in rFacotr cars through the end of September, then switch off to this:

http://www.rfactorcentral.com/detail.cfm?ID=Série Internationale Du Mans (log-in to rFactorCentral to view)

...for the last quarter of the year. We wouldn't run all classes each week, but rather would run different cars of one class each week.

For the Fun Series, we would stay with 5 and 10 lap races, one after another, with some mandatory pit stops and compressed time.

If there is enough positive reaction, and the game server survives past year end, we my want to look at that class of car for a new series post the F1 year. My idea would be to run short races with the cars along the lines of 2x 30 minute races for that new series.
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#2857482 - 09/09/09 08:04 AM Re: SimHQ Fun Series (closed thread) [Re: guod]
MojoFlow Offline
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Looking forward to the race tonight. I ran some laps last night, and it was a good thing I did. Up until now I had been running with anti-lock brakes on, so I turned that off, and am getting used to that (ie. not making a huge smoke show at every corner). I am running around 1:30-1:33 consistently, but got a few laps in at 1:27 and 1:28.

Anyway, I may be slightly late meeting up with you guys, but I will do my best to get there on time.

guod, I couldn't get that link to view properly for the cars you mention to switch to. Is it this one: Le Mans 2.77

How do the cars behave in that mod? Currently, I am pretty comfortable with the Meganes, but I have problems still with the Porsches. I am hoping to be able to regularly make the fun series, but I am pretty open to what you guys want to race, since at this point I am a total newb, and don't really know one way or another.

smile

Cheers!

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#2857511 - 09/09/09 09:10 AM Re: SimHQ Fun Series (closed thread) [Re: MojoFlow]
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Originally Posted By: MojoFlow
guod, I couldn't get that link to view properly for the cars you mention to switch to. Is it this one: Le Mans 2.77


Yes.
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#2857528 - 09/09/09 09:46 AM Re: SimHQ Fun Series (closed thread) [Re: guod]
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Obviously it is too late for me this evening as it will be 3am my time and I'm not on holiday.

For Saturday I can't be there from the start, but I should be able to join later, provided you are still there after 2am - which I hope for.

Regarding the LeMans series, personally I`d prefer the 1970s series then with shorter races of 15 minutes. I don't know, maybe this should be tested before? That said, any series is still better than no series at all, so I'm principally fine with it.

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#2857914 - 09/09/09 09:39 PM Re: SimHQ Fun Series (closed thread) [Re: purolator]
MojoFlow Offline
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Good fun tonight everyone.

I look forward to more in the future!


Cheers!

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#2859215 - 09/11/09 07:42 PM Re: SimHQ Fun Series (closed thread) [Re: MojoFlow]
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Saturday's racing will again be the Meganes at Orchard Park Grand Prix.

Next week will be Meganes at a track never run on SimHQ, Varano de'Melegari 1.10.

You can download it here:
http://www.simhq.net/downloads/motorsports/rfactor/SimHQ_2009_Fun_Series/varano_1.1.rar

The layout used will be the non-offroad version.
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#2859435 - 09/12/09 09:17 AM Re: SimHQ Fun Series (closed thread) [Re: guod]
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The track is set for todays racing.
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#2859559 - 09/12/09 01:57 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
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So how was the racing today guys, sorry I couldn't make it. I should be there for this Wednesday night.

Speaking of which, I had a quick look at the course (the Varano), and I was having problems.

If someone has some time, could you post a replay track of you running that course so I can get an idea of racing line, braking points and gear? I am going to try to run this race with auto-shifting off, and see how it goes.

Cheers!

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#2859962 - 09/13/09 12:18 PM Re: SimHQ Fun Series (closed thread) [Re: MojoFlow]
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Fun racing on Saturday at Orchard Park. Good turnout too! Encouraging. Seems the Wednesday night US and midday worldwide approach is working well.

I would still like to get SOME COMMENTS wink on my proposal here:
http://simhq.com/forum/ubbthreads.php/topics/2857312/Re_STICKY_The_SimHQ_Fun_Series.html#Post2857312

Varano is up for practice on SimHQ Motorsports 1. Since there is no F1 race next weekend, it'll be online all week.
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#2859965 - 09/13/09 12:30 PM Re: SimHQ Fun Series (closed thread) [Re: purolator]
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Originally Posted By: purolator
Regarding the LeMans series, personally I`d prefer the 1970s series then with shorter races of 15 minutes. I don't know, maybe this should be tested before? That said, any series is still better than no series at all, so I'm principally fine with it.


Well, I commented on it. Having tried the 1967 mod I have to say it would also be an ideal choice for fun races or even an F1 season.

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#2859979 - 09/13/09 12:41 PM Re: SimHQ Fun Series (closed thread) [Re: purolator]
Ahmad Offline
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Personally I would rather use this mod: http://www.virtualr.net/endurance-series-10-released/
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#2860128 - 09/13/09 05:46 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
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There was racing Saturday? duh I'd been on the server from 12:20 EDT until just shortly before 1, and no one had shown / popped in / checked on TeamSpeak except Ahmad, and I never heard him.

Spent the rest of the day bashing drywall, repairing windows and other renovation crud, then managed to stay awake through the Sprint Cup race (no easy feat, all that relentless left turning... smile )

The ALMS mod looks like the stuff I can sink my teeth into, carry on!
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#2860200 - 09/13/09 10:28 PM Re: SimHQ Fun Series (closed thread) [Re: Striker7]
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I'm kind of in Ahmad's camp in that I'd like to use the endurance series. Not that there's anything wrong with ALMS but the enduracer mod is pretty slick. The P1's and P2's are really something but I find myself wheeeling the GT1 Aston Martin more often than not. Could be a way to even the field as well and stick Ahmad in a GT1 or 2 whilst everyone else can use a P1 or 2 if they so desire.
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#2860314 - 09/14/09 06:40 AM Re: SimHQ Fun Series (closed thread) [Re: Birdski]
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I can't actually physically control the GT2 cars in the enduracers mod even with TC on. Just my 2 pence.
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#2860360 - 09/14/09 08:03 AM Re: SimHQ Fun Series (closed thread) [Re: DBR9]
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They are quite fun.
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#2860371 - 09/14/09 08:26 AM Re: SimHQ Fun Series (closed thread) [Re: Striker7]
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Originally Posted By: Striker7
There was racing Saturday? duh I'd been on the server from 12:20 EDT until just shortly before 1, and no one had shown / popped in / checked on TeamSpeak except Ahmad, and I never heard him.


Every Saturday at 1 PM eastern time. Because everyone is so tight on free time, most players are blocking that time, and don't appear much before the "official" start time. We had (I think) 10 drivers at one point?
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#2860466 - 09/14/09 12:04 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
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I am a huge fan of the ILMS mod and would support its use in any form at SimHQ. You know me - I'm nuts and like the 2-hour races with 1x fuel. But two 30-minute races with pit stops (and time compression?) sounds like a lot of fun as well.

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#2860764 - 09/14/09 11:03 PM Re: SimHQ Fun Series (closed thread) [Re: Joe]
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I'd do a series for endurance cars in a heartbeat, but the survey numbers said it was one of the least liked formats. So 2-30 minute races with time compression will hopefully entice people. There will also be 5 and 10 lap races. The Orchard Lake time-compression races last week were big fun even with a mere 10 laps.
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#2861654 - 09/16/09 07:57 AM Re: SimHQ Fun Series (closed thread) [Re: guod]
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I am not really in a position to comment on which mod we should use, I will try to give each of them a spin soon though.

The shorter format races work much better for me, for instance, tonight for the fun race, I will be joining at the start and have time for qualifying and a race or two, then have to disappear for a bit to put the kids to bed and hopefully get in another race or two after that.

Also, regarding the course tonight, I am really struggling with this one. I am having problems turning consistent laps and quite often I am spinning out exiting certain turns. There is also some pretty bumpy sections, specifically the chicane at T8-10, pretty crazy. I have made some improvements though, but I can't drive it anywhere near as consistently as Orchard Park.

Anyway, I am wanting to learn by keeping all of the driving aids off, but I am wondering if this is a good way to go or not? Any thoughts on this would be appreciated.

Cheers!

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#2861984 - 09/16/09 04:58 PM Re: SimHQ Fun Series (closed thread) [Re: MojoFlow]
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I have to work tonight so I can't make the races, but the server is up for 5 lappers so have at it. I'm going to add Lienz 2 just in case you guys don't like running Varano. Remember the server can be advanced/restarted with 1 vote.
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#2862075 - 09/16/09 09:09 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
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Had fun again tonight.

Apologies for T1 at Vagano, I definitely caused one (maybe two even) of those pileups that caused a restart.

I am totally not used to driving in a pack with human opponents, driving against the AI just doesn't prepare you for that.

Thanks also for the tips throughout the night, much appreciated. I think I am going to play with Traction Control on for now until I get quite a bit better. I found Vagano much less frustrating once I turned it on.

Cheers!

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#2862262 - 09/17/09 08:01 AM Re: SimHQ Fun Series (closed thread) [Re: guod]
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Apologies for not showing up, been dealing with a suspected H1N1 infection since Monday.

It's just no dang fun to sit at the computer, alternately shivering and drenched in sweat. nope
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#2862308 - 09/17/09 08:47 AM Re: SimHQ Fun Series (closed thread) [Re: Striker7]
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I won't post this after every session, but until I have the website setup with proper links and such, here are a couple of the race results from last night:

http://www.rowlinson.ca/rfactor/2009.9.16_varano%20de'melegari/g_info.htm

http://www.rowlinson.ca/rfactor/2009.9.16_lienz%20gp%20short/g_info.htm


I am going to do some 'tracking' on my progression and (hopefully) improvement in rFactor both online and offline. There are some interesting tools for statistics. Last night (after the races), I separated out a driver profile for racing online and one for offline, in order to do proper 'career reporting'.

I will post again once I have the website setup.

Cheers!

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#2863241 - 09/18/09 03:06 PM Re: SimHQ Fun Series (closed thread) [Re: MojoFlow]
KelSjet Offline
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Registered: 09/17/09
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Hi guys, just wanted to introduce myself.

I am a friend of Haphazard and have been racing as him (much to his protest) in the past 2 or 3 fun series races.

I have heard a lot about rFactor and the SimHQ community and have always wanted to get into it. Hap let me use his setup as a testing ground. I enjoyed myself a lot and decided to take a deeper look into the world of sim racing.

I am still very new to this (never played a sim before) so excuse me if I do something silly (like not letting you pass when you are laping me :P). I am still trying to learn all the ropes but I am sure it will come to me quickly smile Feel free to point out any blatant faux pas you see me commit. I am usually up on TS during race time.


Looking forward to our next race wink

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#2863538 - 09/19/09 08:44 AM Re: SimHQ Fun Series (closed thread) [Re: KelSjet]
Ahmad Offline
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Might not it make tonight as its Eid Al-Fitr* here today.. gonna get some shuteye if possible.

* Eid Al-Fitr: The day of celebration after the month of Ramadan, 1 of 2 annual "holidays" Muslims get smile
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#2863554 - 09/19/09 09:20 AM Re: SimHQ Fun Series (closed thread) [Re: KelSjet]
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Originally Posted By: KelSjet
Hi guys, just wanted to introduce myself.

I am a friend of Haphazard and have been racing as him (much to his protest) in the past 2 or 3 fun series races.

I have heard a lot about rFactor and the SimHQ community and have always wanted to get into it. Hap let me use his setup as a testing ground. I enjoyed myself a lot and decided to take a deeper look into the world of sim racing.

I am still very new to this (never played a sim before) so excuse me if I do something silly (like not letting you pass when you are laping me :P). I am still trying to learn all the ropes but I am sure it will come to me quickly smile Feel free to point out any blatant faux pas you see me commit. I am usually up on TS during race time.


Looking forward to our next race wink


Welcome KelSjet!
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#2863589 - 09/19/09 11:04 AM Re: SimHQ Fun Series (closed thread) [Re: guod]
MojoFlow Offline
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Welcome KelSjet!

I was going to say that thankfully now I am not the newest driver, but if you have had a couple fun series races then we are at the same level smile

Cheers!

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#2863639 - 09/19/09 01:01 PM Re: SimHQ Fun Series (closed thread) [Re: MojoFlow]
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Next week:

Porsches at Death Valley Raceway

Download the PCC Porsches mod:
http://www.simhq.net/downloads/motorsports/rfactor/SimHQ_2009_Fun_Series/PCC_2007_Setup.exe

Download the Death Valley Raceway:
http://www.simhq.net/downloads/motorsports/rfactor/SimHQ_2009_Fun_Series/DeathValleyV11_install.rar

From within rFactor, select "Porsche Mobil1 Supercup 2007". Those will be the only version running next week. All upgrades available on the server.

Need some feedback on this track/car combination. The faster Porsches with the faster, multi-elevation Death Valley track seems like a good mix, but if you all think differently, please speak up. If you like it please speak up too. wink

TIA!

Server is up-and-running with the cars and track right now.
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#2864215 - 09/20/09 02:27 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
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SimHQ Motorsports Server Line-up Changes

A second rFactor server has been added so the new designations are:

SimHQ Motorsports 1 - rFactor - F1 Series (online now)
SimHQ Motorsports 2 - rFactor - Fun Series (online now)
SimHQ Motorsports 3 - GTR2 - TCC Series (currently offline)
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#2864894 - 09/21/09 03:55 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
Striker7 Offline
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Originally Posted By: guod
Next week:

Porsches at Death Valley Raceway

...

Need some feedback on this track/car combination. The faster Porsches with the faster, multi-elevation Death Valley track seems like a good mix, but if you all think differently, please speak up. If you like it please speak up too. wink

TIA!

Server is up-and-running with the cars and track right now.


Amused! hahaha

If you hear someone say, "Oh! POO!", it may be because they just discovered how to point the nose in a turn with Power Off Oversteer. The vehemence with which they speak the acronym may give the listener a hint as to how hard the Porsche just bit them / how hard they're about to hit the obstacle they inadvertently aimed at.
dizzy

So, if you hear "Oh, $#!+!" on Teamspeak, they did not swear, they were invoking a 720-degree spin into the catch fence. rofl

That's my story, and I'm sticking to it. thumbsup
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#2867900 - 09/26/09 01:50 PM Re: SimHQ Fun Series (closed thread) [Re: Striker7]
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Important news regarding the Fun Series

For the week of September 28th we will stay with the Porsches one more time. The track will be Livet Glen FBMW UK configuration in the *dry*.

For the week of October 5th we will switch to the Endurance Series mod and run several variations on car sets which will change each week. For the first week with the Endurance Series mod, we will use DBR9s only, so start practicing! wink The track will again be Livet Glen FBMW UK configuration in the *dry*. Staying 2 weeks on the same track is to help drivers adjust to the switchover. After that, we will resume going to a new track each week. The new format will be 5-lap races, 10-lap races, then one 30-minute feature race. Depending how the longer 30-minute race is accepted, we will add a 2nd race in following weeks, or revert back to our familiar 5- and 10-lap races. It's up to you the drivers so say what you want, and don't want!

Downloads

Livet Glen (95 MB)
http://www.simhq.net/downloads/motorsports/rfactor/SimHQ_2009_Fun_Series/LivetGlen_v2.1.exe

PCC Porsches 2007 mod
http://www.simhq.net/downloads/motorsports/rfactor/SimHQ_2009_Fun_Series/PCC_2007_Setup.exe

Endurance Series mod
http://www.virtualr.net/endurance-series-10-released/
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#2867917 - 09/26/09 02:07 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
Ahmad Offline
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Would be good to have this info in the first post so it doesn't get lost..
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#2867941 - 09/26/09 02:45 PM Re: SimHQ Fun Series (closed thread) [Re: Ahmad]
amk Offline
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Good racing tonight,I had to pull out in the second 10-lap race as my friend was knocking on the window (I race with headphones on so it took a while to hear him knocking lol)...

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#2868041 - 09/26/09 07:44 PM Re: SimHQ Fun Series (closed thread) [Re: Ahmad]
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Originally Posted By: Ahmad
Would be good to have this info in the first post so it doesn't get lost..


done
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#2868069 - 09/26/09 09:07 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
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Screenshot thread from Saturday's racing. 12 drivers.

http://simhq.com/forum/ubbthreads.php/topics/2868066.html
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#2868130 - 09/27/09 02:44 AM Re: SimHQ Fun Series (closed thread) [Re: guod]
DBR9 Offline
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I'd like to do a race in the wet
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#2868439 - 09/27/09 02:59 PM Re: SimHQ Fun Series (closed thread) [Re: DBR9]
MojoFlow Offline
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Sorry I had to leave early sticking someone else to clinch the 'last position' in my absence smile

Looks like some good racing again, it was nice to see the large turnout.

Cheers!

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#2868461 - 09/27/09 03:59 PM Re: SimHQ Fun Series (closed thread) [Re: MojoFlow]
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Up-and-running for practice.

PCC Porsches (up for the last time before switching mods)

Livet Glen FBMW UK track layout

SimHQ Motorsports 2 server
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#2870744 - 09/30/09 07:47 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
Chipwich Offline
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Thanks a bunch guys. First racing in a long while and it was kick A.
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#2870745 - 09/30/09 07:48 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
DJCarney Offline
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That was alot of fun... tough track what a work out...

I'm not used to having a car slide so much was fun once I got the hang of it.
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#2870751 - 09/30/09 08:03 PM Re: SimHQ Fun Series (closed thread) [Re: DJCarney]
MojoFlow Offline
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Excellent fun tonight everyone! I only caused one pile-up, so that must mean I am improving, right?

Anyway, I can't believe I won a race, my first! As soon as I took the lead my left leg wouldn't stop shaking, VERY exciting.

So, as luck would have it, I have all the replays from tonight (including ones after I was AFK), but for some reason I don't have replays for the first 2 races. Could someone please email these to me (especially the second race)???

Thanks!!!

b r e t AT r o w l i n s o n DOT c a

Cheers!

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#2870752 - 09/30/09 08:03 PM Re: SimHQ Fun Series (closed thread) [Re: DJCarney]
Birdski Offline
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Well the Porsches were fun but I'm really looking forward to the Endurance cars. I have a few possible track suggestions, all of which I've tried of course. They all work well with these endubuggies.

Mid-Ohio, a classic

Vitus, lots elevation changes, very fast and very slow sections

Rouen-Les-Essarts, very fast curves

LagunaSeca, another classic

Mosport, weeeee...

Just some suggestions, I'm sure whatever is posted will be fun.


Edited by Birdski (10/01/09 09:48 AM)
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#2870753 - 09/30/09 08:04 PM Re: SimHQ Fun Series (closed thread) [Re: DJCarney]
Chipwich Offline
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Yes, it felt more natural once I started thinking of it as a WRC smile Brake hard early, then Scandinavian Flick, square the turn, then hard out. 997s on both sides of you in the dirt smile
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#2870754 - 09/30/09 08:05 PM Re: SimHQ Fun Series (closed thread) [Re: Chipwich]
Chipwich Offline
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I wouldn't mind Suzuka and or Interlagos since they are upcoming on the F1 schedule and fantastic tracks to drive.
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#2870790 - 09/30/09 09:36 PM Re: SimHQ Fun Series (closed thread) [Re: Chipwich]
MojoFlow Offline
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#2871216 - 10/01/09 12:38 PM Re: SimHQ Fun Series (closed thread) [Re: MojoFlow]
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The Endurance mod has an update. Please apply v1.1 to your installation. It is ~ 3.5 MB.

http://www.virtualr.net/endurance-series-1-1-released/
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#2871228 - 10/01/09 12:59 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
MojoFlow Offline
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guod,

Which car class in the mod are we going to be racing with first?

Cheers!

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#2871243 - 10/01/09 01:23 PM Re: SimHQ Fun Series (closed thread) [Re: MojoFlow]
LazyCrust Offline
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Originally Posted By: Guod
For the week of October 5th we will switch to the Endurance Series mod and run several variations on car sets which will change each week. For the first week with the Endurance Series mod, we will use DBR9s only, so start practicing! The track will again be Livet Glen FBMW UK configuration in the *dry*. Staying 2 weeks on the same track is to help drivers adjust to the switchover. After that, we will resume going to a new track each week.

It is stated in the first post on the first page in this thread.
Doug usually updates the first post with the particulars of the current series in the prospective thread. Is that correct english?

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#2871314 - 10/01/09 03:17 PM Re: SimHQ Fun Series (closed thread) [Re: LazyCrust]
MojoFlow Offline
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Sounds good, missed that, thanks LazyCrust.

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#2873155 - 10/04/09 12:42 PM Re: SimHQ Fun Series (closed thread) [Re: MojoFlow]
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SimHQ Motorsports 2 is up for practice with the Endurance Cars v1.1 Aston Martin DBR9 at Livet Glen FBMW UK.
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#2873164 - 10/04/09 01:00 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
Birdski Offline
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Can we please switch tracks?
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#2873177 - 10/04/09 01:22 PM Re: SimHQ Fun Series (closed thread) [Re: Birdski]
Coutie Offline
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Agreed.

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#2873178 - 10/04/09 01:25 PM Re: SimHQ Fun Series (closed thread) [Re: Birdski]
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If enough want to, sure. Speak up guys.

No more Livet Glen?
Only one choice allowed (10 total votes)
Yes! I'm a masochist. - 2 (20%)
No! Enough of that! Another track please. - 8 (80%)
Voting on this poll ends: 0 seconds ago
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#2873217 - 10/04/09 02:40 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
LazyCrust Offline
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I havenīt voted but just thought Iīd make a suggestion for another track
Nordschleife
nah just kidding, sort off
Actually I was thinking of Portimao. A relatively new track to rFactor and the LMS raced there this year.
Portimao
Actually Iīm also ok with the current track


Edited by LazyCrust (10/04/09 02:41 PM)

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#2873349 - 10/04/09 08:51 PM Re: SimHQ Fun Series (closed thread) [Re: LazyCrust]
MojoFlow Offline
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Last night I ran about 40 laps in the DBR to get used to it. I am really amazed at this sim! After getting used to the Porsche on Livet Glen, the DBR was such a different experience. I no longer feel like I am cheating having traction control enabled. Even with that on 'high' you can't mash down the throttle like you can on the Porsche. The car is quite exiting to drive.

Looking forward to Wednesday.

Cheers!

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#2873352 - 10/04/09 08:58 PM Re: SimHQ Fun Series (closed thread) [Re: MojoFlow]
Coutie Offline
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I think you have to use tc on these cars, at least the makers of the mod say you need to.

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#2873354 - 10/04/09 09:03 PM Re: SimHQ Fun Series (closed thread) [Re: Coutie]
MojoFlow Offline
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I noticed that in the readme as well. I can't imagine trying to drive it with it off. Brings up one question though. They (the mod makers) suggest to map the tc (F8) key to a button on your wheel so you can change the tc settings mid race depending on when you need and don't need it. When would be a circumstance that you would want to turn it off???

Cheers!

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#2873599 - 10/05/09 07:36 AM Re: SimHQ Fun Series (closed thread) [Re: MojoFlow]
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Okay, track change for this week.

Because everyone is still getting settled with the new mod, let's go back to tried-and-true Toban Grand Prix.
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#2873714 - 10/05/09 10:30 AM Re: SimHQ Fun Series (closed thread) [Re: guod]
Elysian5000 Offline
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Were you guys using traction control on Saturday in the Porsches? I'm a noob to this but I was thinking it would be good for me to just jump in with all assists off and get used to it. Have been driving the Aston Martin with no assists as well but if I am the only one doing that maybe I will stop making it so hard on myself and switch some on hehe. Squirrely car for sure but fun when you have some success with it!

Chris/Ely

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#2873717 - 10/05/09 10:41 AM Re: SimHQ Fun Series (closed thread) [Re: Elysian5000]
LazyCrust Offline
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For the Porches I donīt find it necessary to use TC, I usually use the slight spinning of the rear tires to add some oversteer on corner exits. For these LM cars Iīll be using either low or medium, high if the track is quite slippery, or my foot is particularly lead filled on the day smile

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#2875945 - 10/08/09 01:45 PM Re: SimHQ Fun Series (closed thread) [Re: LazyCrust]
Birdski Offline
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Well the Aston Martin's were kind of a mixed bag experience at Toban last night. They really need some room to stretch their legs and unfortunately Toban doesn't really lend itself to that sort of racing. We all wished we had a faster course as these GT1's were a hand full in slow corners.
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#2876104 - 10/08/09 05:11 PM Re: SimHQ Fun Series (closed thread) [Re: Birdski]
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How about Orchard Lake Road Course for Saturday?
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#2876134 - 10/08/09 06:30 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
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Although I haven't tried the combination, Orchard Lake sounds good, but how about Essington? That's stock and we haven't driven there in awhile, if I recall correctly.

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#2876208 - 10/08/09 09:48 PM Re: SimHQ Fun Series (closed thread) [Re: saghen]
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Essington is good too. You guys decide, I'll load it up. Only preference I have is we use a track that comes in rFactor for this week.

I have a new one for next week already picked out. wink
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#2876325 - 10/09/09 05:08 AM Re: SimHQ Fun Series (closed thread) [Re: guod]
Birdski Offline
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Each is fine for me, no strong feelings for either one.
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#2876560 - 10/09/09 09:52 AM Re: SimHQ Fun Series (closed thread) [Re: Birdski]
MojoFlow Offline
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I will miss Saturday, so I'm not gonna vote smile

But I have to agree, on Wednesday, and just in general I had problems with that car in slower corners. I thought I was being careful, but all of a sudden my tail-end would swing right out on me. Granted, a better driver wouldn't allow this to happen (like the other guys on Wed.), but I didn't seem to have those problems in the Porsche. I have to get more used to the Aston Martin's power I think.

Cheers!

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#2876987 - 10/09/09 11:03 PM Re: SimHQ Fun Series (closed thread) [Re: MojoFlow]
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I modified the fixed setup for better handling. If you get time to try it before the race, please comment back in here if it helped. Thanks.
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#2877407 - 10/10/09 03:35 PM Re: SimHQ Fun Series (closed thread) [Re: Birdski]
Ahmad Offline
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the cars are fun to drive over longer distances, i enjoyed the 10 lapper the most, good setup too
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#2877434 - 10/10/09 04:21 PM Re: SimHQ Fun Series (closed thread) [Re: Ahmad]
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The server is setup with the Porsche RS Spyder and MoSport v1.3. There are two cars to pick from -- #6 and #7. Both are Penske DHL sponsored cars.

Download MoSport here. 16MB.
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#2879986 - 10/14/09 06:19 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
Elysian5000 Offline
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Sorry, but what is that MoSport thing? I downloaded the file but not sure what to do with it or where it goes. Thanks for any help.

Chris

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#2880012 - 10/14/09 07:39 PM Re: SimHQ Fun Series (closed thread) [Re: Elysian5000]
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Hi E5000,

There is a readme.txt in the compressed rar, but the path is ..\rfactor\gamedata\locations\(track)
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#2881693 - 10/17/09 01:28 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
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Information Updated: October 17

Downloads

Endurance Series Mod v1.1
http://www.virtualr.net/endurance-series-1-1-released/

Cars
Porsche 997s (997s from all race series available).

Track
Mid-Ohio v1.10, no chicane
http://www.simhq.net/downloads/motorspor...110_rFactor.exe
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#2881963 - 10/18/09 06:40 AM Re: SimHQ Fun Series (closed thread) [Re: guod]
LazyCrust Offline
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I just saw that a new patch has been released aka 1.2 for the cars. Do we use that instead of the 1.1 or?

For those who are not quite sure of how to drive the Mid Ohio track, hereīs some quite good pointers Track Guides


Edited by LazyCrust (10/18/09 06:46 AM)
Edit Reason: Addefd a track guide

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#2882375 - 10/18/09 10:56 PM Re: SimHQ Fun Series (closed thread) [Re: LazyCrust]
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Yes, download the 1.2 patch. The server is running it now.
http://www.virtualr.net/endurance-series-1-2-released/
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#2882535 - 10/19/09 07:59 AM Re: SimHQ Fun Series (closed thread) [Re: guod]
Joe Offline
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Road America would be a great track on which the cars selected for this series could stretch their legs.

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#2884963 - 10/21/09 05:21 PM Re: SimHQ Fun Series (closed thread) [Re: Joe]
Coutie Offline
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Can't make it tonight, I tweaked my neck and can't move my without it hurting a ton.

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#2885715 - 10/22/09 03:18 PM Re: SimHQ Fun Series (closed thread) [Re: Coutie]
Birdski Offline
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The current cars are unique to put it mildly. They have a very strange (unstable) feel to them. Even straight line braking with no downshifts the back end kicks out almost uncontrollably.
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#2885919 - 10/22/09 10:30 PM Re: SimHQ Fun Series (closed thread) [Re: Birdski]
Haphazard Offline
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Originally Posted By: Birdski
The current cars are unique to put it mildly. They have a very strange (unstable) feel to them. Even straight line braking with no downshifts the back end kicks out almost uncontrollably.


I agree.

I got a chance to drive a few laps on Wed and found the car to be close to undriveable. As Birdski says, the rear can snap oversteer uncontrollably in all regimes: high speed,low speed, straight line braking, trail-braking, etc. Whats more, the car behaves quite the opposite during cornering, acting more like a heavy, underpowered FWD/FE setup with heavy understeer irrespective of throttle on or off input. Needless to say, throttle or brake steering is out of the question.

On the rare occasion when I was able to arrest a snapping tail, the understeer kicked in (almost as if it were scripted) mid-correction, resulting in an almost comical, slow-motion, four-wheel drift. Unnatural, and wholly unsettling.

An unpleasant car to drive indeed.


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#2885934 - 10/22/09 10:53 PM Re: SimHQ Fun Series (closed thread) [Re: Haphazard]
KelSjet Offline
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I tried a few laps on this Porsche 997 on Monday. I found it very very unforgiving. It seemed like there was a very small window in which you actually had control of the car. If I wasn't driving the car almost perfectly (something which I cannot do with any car at this time due to my lack of experience) the car would spin out of control. Ultimately, I sat out of the weds race since I was in no shape to take this car out onto a live track. I would have probably ended up causing total carnage biggrin

While I find technical tracks/cars fun and interesting, perhaps we can look at maybe smoothing some of us new guys into the scene with slightly easier cars/setups? Though I do admit, I am totally unfamiliar with how progression takes place in this fun series. This is my first time after all smile

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#2886450 - 10/23/09 01:38 PM Re: SimHQ Fun Series (closed thread) [Re: KelSjet]
MojoFlow Offline
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Well, I am glad it wasn't just me. I ran some practice laps a few nights ago. The biggest problem that I am having problems dealing with is the rear-end snapping out under heavy braking on a straight line, really strange. I am not saying it isn't realistic (of this, I have no idea either way), but it made it difficult as a learning racer.

Anyway, I hope to join up on Sat, although if I am able, I will be a little bit late.

Cheers!

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#2886943 - 10/24/09 09:31 AM Re: SimHQ Fun Series (closed thread) [Re: MojoFlow]
purolator Offline
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Sorry guys, I won't be able to race today frown
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#2886945 - 10/24/09 09:35 AM Re: SimHQ Fun Series (closed thread) [Re: KelSjet]
DBR9 Offline
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These cars are pretty terrible but they reccomend you drive with TC on high
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#2888315 - 10/26/09 12:38 PM Re: SimHQ Fun Series (closed thread) [Re: DBR9]
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Let's shelve the Endurance mod for right now.

Enduracers is working on Service Pack 1 and hopefully it will address the handling and stability problems you're experiencing.

Let's go back to flying shoeboxes.

A new mod is out for the Clios, so download it here from SimHQ:

http://simhq.net/downloads/motorsports/rfactor/SimHQ_2009_Fun_Series/ClioCup08_v1.7z

The file uses 7z compression. Download the free extractor if you do not already have an extraction utility for 7z files:

http://download.cnet.com/7-Zip/3000-2250_4-10045185.html?tag=mncol

Lets use the same track from last week, Mid-Ohio. You can download it from here if you haven't already:

http://www.simhq.net/downloads/motorspor...110_rFactor.exe

If you all like the new Clios we will stay with them for 3-4 weeks to give everyone a chance to download the mod.

Please keep your Endurance Mod v1.2 installation. We could go back there after assessing Service Pack 1.

Would appreciate feedback on this and the Clios mod after you try it.
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#2888380 - 10/26/09 02:24 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
MojoFlow Offline
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Results for the last race from Saturday is here: http://www.rowlinson.ca/rfactor/funseries_2009_10_24/index.html

The replay file is available.

Please note that Birdski gave us all a full 30 seconds headstart.

I will try out the Clios, hopefully I can handle them better than these last ones.

Cheers!

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#2888537 - 10/26/09 06:42 PM Re: SimHQ Fun Series (closed thread) [Re: MojoFlow]
Birdski Offline
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Posts: 67
Loc: Littleton Co. USA
Sorry to see the Endurance cars go as the GT2's had some issues but as long as we bring them back after SP1 that's cool. Would really like to give the P1's and P2's and the vettes a go sometime. Perhaps I missed them while I was trashing through Europe last week.

Mojo, I think you'll find the Clio's a lot more predictable although I haven't tried the new version yet.
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#2889706 - 10/28/09 01:22 PM Re: SimHQ Fun Series (closed thread) [Re: Birdski]
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SimHQ Motorsports 2 is up with the 2008 Clios at Mid-Ohio.
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#2890730 - 10/29/09 09:02 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
Chipwich Offline
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Registered: 06/13/01
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Loc: Atlanta, GA
Thanks for hosting Doug. Lots of fun last night. Good track/car combo.
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#2890748 - 10/29/09 10:31 PM Re: SimHQ Fun Series (closed thread) [Re: Chipwich]
MojoFlow Offline
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Registered: 08/31/01
Posts: 624
Loc: Moose Jaw, SK Canada
Missed out last night, I should be in for Saturday's race.

I am enjoying this car, it is quite a lot of fun to drive. I am having one problem though with realfeel. It says that it is recommended to use it, but if I have it enabled, it seems wrong. The force on the wheel is way to strong, and even driving in a straight line, it is pushing hard on the wheel, it is quite strange actually. Does anyone have some .ini settings they can post that is working for this car? I searched a bit on some of the other forums and couldn't find anything.

Cheers!

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#2890763 - 10/30/09 12:01 AM Re: SimHQ Fun Series (closed thread) [Re: MojoFlow]
Coutie Offline
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Registered: 07/14/06
Posts: 132
Loc: Toronto, Ontario, Canada
You might need to reverse the effect. right-ctrl and 8 on the numpad I believe.

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#2890925 - 10/30/09 07:37 AM Re: SimHQ Fun Series (closed thread) [Re: Coutie]
MojoFlow Offline
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Registered: 08/31/01
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Loc: Moose Jaw, SK Canada
Thanks Coutie,

I actually did some more testing last night, and did reverse it, and FF was really good then, but there was still one problem.

When driving straight, not turning at all, the wheel 'wobbled' back and forth, sortof an oscillation. Is anyone else seeing this? I have a Logitech MOMO (black) wheel. I played around with some of the settings (like smoothing) in the .ini, with no luck.

After reversing the FF I really like how it feels, and would love to drive with it, but the oscillating while going straight is pretty unbearable.

Cheers!

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#2891324 - 10/30/09 04:27 PM Re: SimHQ Fun Series (closed thread) [Re: MojoFlow]
Chipwich Offline
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Registered: 06/13/01
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That does seem like a reversed FF setting in rF. MojoFlow, you want to make sure that it is a negative value. Different mods require different FFB effect settings. For instance I use Low for the CSGT endurance mod, but High for the Clio Cup mod. YMMV.
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#2891599 - 10/31/09 07:06 AM Re: SimHQ Fun Series (closed thread) [Re: Chipwich]
MojoFlow Offline
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Registered: 08/31/01
Posts: 624
Loc: Moose Jaw, SK Canada
Did some more testing last night. I am using a negative value, and it definitely needs that setting, a positive value gives completely strange FF effects. I changed all the FF settings from Low to High, and Full, with no change. There was also a suggestion to use a higher max force setting, so I did that with no change, still wobbles badly. It is strange because this mod says right in the readme that it works with RealFeal.

Is this working properly for anyone, and if so, could you post the .ini section for this car?

Cheers!

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#2891732 - 10/31/09 10:57 AM Re: SimHQ Fun Series (closed thread) [Re: MojoFlow]
LazyCrust Offline
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Registered: 08/26/06
Posts: 291
Loc: Nowhere,Denmark
You could try to look for this line in the controller ini
FFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity. and increase the value to 0.99. It will make the seering in the center a bit more weak.
Then thereīs this line FFB steer force neutral range="0.04500" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable)
0.4500 is the default value, perhapøs increase that one aswell if the first one doesnīt work

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#2891943 - 10/31/09 05:58 PM Re: SimHQ Fun Series (closed thread) [Re: LazyCrust]
MojoFlow Offline
SimHQ Member

Registered: 08/31/01
Posts: 624
Loc: Moose Jaw, SK Canada
Thanks LazyCrust,

I tried out those settings, and it didn't change anything. I also changed the 'steering damper' (i think?) setting in the realfeel.ini section for the car.

One thing, for the people that realfeel is working for, what is the section called for the car in your .ini file? Mine is 'Bonus Caspraso' (or something like that), as best as I can tell. I guess it would depend on which of the cars in the mod (year and country) that I am driving ??

Anyway, I am going to test some more.

Hopefully see you guys online Wednesday, today got hectic for me and couldn't make the race unfortunately.

Cheers!

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#2894011 - 11/03/09 06:35 PM Re: SimHQ Fun Series (closed thread) [Re: MojoFlow]
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This week, Clios at Neurburg Sprint Showdown (built into rFactor).
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#2894709 - 11/04/09 07:53 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
MojoFlow Offline
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Registered: 08/31/01
Posts: 624
Loc: Moose Jaw, SK Canada
Fun races tonight, I like this car, it seems to be a good one for beginners, hopefully the veterans enjoy it as well.

Here are the race results for tonight:

Race 1

Race 2

Race 3

The replay files are included on the results page. If you have a chance check out the last couple of laps of 'Race 2', nice battle between Coutie and DC.

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#2895216 - 11/05/09 01:30 PM Re: SimHQ Fun Series (closed thread) [Re: MojoFlow]
DJCarney Offline
SimHQ Member

Registered: 09/05/07
Posts: 1093
Loc: Victoria BC Canada
that was fun, I just d/l that mod just before I logged in.

used the 1st race to get familiar with the car. it was really loose early but after about 5 laps I settled in.
race 2 starting @ the back I managed to work my up and managed to catch and pass alex on final lap.

I won't be able to make next week as I'm on a business trip wed-Fri.
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#2895248 - 11/05/09 02:12 PM Re: SimHQ Fun Series (closed thread) [Re: DJCarney]
Coutie Offline
SimHQ Member

Registered: 07/14/06
Posts: 132
Loc: Toronto, Ontario, Canada
I think if I had a little more traction coming out of the last corner it would have been very close. But good racing in these cars, last week I raced door to door with Birdski the whole race.

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#2895505 - 11/05/09 10:20 PM Re: SimHQ Fun Series (closed thread) [Re: Coutie]
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Wait'll you all see next weeks track. It's one of those love it or hate it layouts. Seems to fit the Clios well from what I can tell.
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#2896442 - 11/07/09 08:28 AM Re: SimHQ Fun Series (closed thread) [Re: guod]
Birdski Offline
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Registered: 06/18/08
Posts: 67
Loc: Littleton Co. USA
Going to be late today, hopefully back in time to make a race or 2 but we'll see. If not we'll see you all wed.
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#2896595 - 11/07/09 01:43 PM Re: SimHQ Fun Series (closed thread) [Re: Birdski]
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Track for next week is Vitus GP. We will stay with the Clios until the Endurance Racers Service Pack 1 arrives.

Downloads:

http://www.simhq.net/downloads/motorsports/rfactor/SimHQ_2009_Fun_Series/rFactor_Vitus_1.01.rar

http://simhq.net/downloads/motorsports/rfactor/SimHQ_2009_Fun_Series/ClioCup08_v1.7z
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#2896871 - 11/08/09 07:21 AM Re: SimHQ Fun Series (closed thread) [Re: guod]
Birdski Offline
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Registered: 06/18/08
Posts: 67
Loc: Littleton Co. USA
Fun fun track in a fast car, will be interesting to see what it like in the Clio's.
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#2900766 - 11/14/09 09:37 AM Re: SimHQ Fun Series (closed thread) [Re: Birdski]
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I can't be there today -- but I set the track for 4 PM just to give it a bit different lighting than Wednesday, and made the race length 10 laps.
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#2904130 - 11/19/09 07:24 AM Re: SimHQ Fun Series (closed thread) [Re: guod]
XGus Offline
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Registered: 04/07/07
Posts: 25
Loc: Athens Greece
I'll try to make it for this Saturday..been busy all this time.

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#2905663 - Today at 04:02 PM Re: SimHQ Fun Series (closed thread) [Re: XGus]
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I'm going to close this Fun Series thread and open a new one for a clean start. smile
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