Forums » Air Combat & Civil Aviation » Rise of Flight - The First Great Air War » Anisotropic Filtering with Ati 4870x2


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#2749573 - 06/25/09 03:25 AM Anisotropic Filtering with Ati 4870x2
Kankkis Offline
Member

Registered: 05/28/09
Posts: 377
Loc: FInland
Just tested, if i choose ingame graphics options Bilinear or Anisotropic Filtering 8x there is no change in graphics, tested Catalyst 9.4, 9.5 and 9.6
When i'll take altitude the horizon textures flickering is same with bilinear and AF8.

Tested put in on in Catalyst center too, no chance.

AA working nicely.

Kankkis


Edited by Kankkis (06/25/09 03:32 AM)

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#2749580 - 06/25/09 03:55 AM Re: Anisotropic Filtering with Ati 4870x2 [Re: Kankkis]
Ming_EAF19 Offline
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Registered: 09/22/04
Posts: 10617
Loc: London
General rule Kankkis is: if a control is ingame then disable it in the card's panel. Or there may be a conflict. The card's enabling-controls are for when a game does not support FSAA/AF etc - and this then forces the feature

You will not want to force AF from the AMD panel if it is already controlled ingame. Probably.

Ming
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#2749582 - 06/25/09 03:58 AM Re: Anisotropic Filtering with Ati 4870x2 [Re: Ming_EAF19]
Kankkis Offline
Member

Registered: 05/28/09
Posts: 377
Loc: FInland
yep i know, i put 8x ingamepanel and no force it on with Ati panel, not working.

Tested both ways.

I have "use Application settings" in Ati Control panel and game is 8x, if i put bilinear, same textures at horizon. Not annoying me, i used 8 at all the time and today i tested bilinear and i found is exactly same textures.

Kankkis


Edited by Kankkis (06/25/09 04:02 AM)

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