Hi,
the work on EAW1.28a took one year, what is by far more than we wanted, but now its there.

History:
We got the EAW1.2x sourcecode and a agreement with Atari, so we was allowed to edit the code and to offer new exes, as long as we dont take money.
After two year we released EAW1.28, with this new features:
• Updated Flight / Damage modelling for the 30 default planes utilising the new exe's improved gun damage routines. This corrects the relationship between small mgs and medium mgs/cannons
• Gun convergence set at historical ranges
• Gunsight reticule size adjustable from ini value
• Dust on the runways
• F9 view available almost down to ground level
• Extended field of view in 1024 x 768 mode
• "Players Skill" set in Configure Game/Difficulty/Combat now limits viewing options and icon range (also see Difficulty in multiplayer section below). "Realistic Gunnery" amended, and now the only difference is the bullet damage gets increased by a factor of 1.5 when "off"
• New individual sounds for each aircraft, with added Doppler effect and an increase in volume during dives
• Separate sound ini's and related "Sounds" folder
• Glaring sun including nicer sunsets, great for hiding planes in no icons games!
• Improved, more aggressive AI behaviour, and Escorts that really escort!
• Damaged flight controls (with explosions) will increase drag, but are still partially effective
• Falling debris from cannon hits on aircraft
• Destroyable tailgunners in bombers
• New engine temperature handling
• Combat flaps for most fighters
• New take-off and landing routines, be careful with that rudder or the undercarriage will break!
• New aircraft parking routines
• New explosions, dustclouds and craters
• Ground object damagemodel updated and ground vehicles (train, trucks etc) resized
• Moving ship convoys
• Wrecks for crashed plane
• Fixed load-outs
• Improved cockpits on some aircraft including nicer rearview graphics
• Bullet smoke trails
• Gun flashes from muzzles, visible from inside/outside cockpit
• Improved contrails with adjusted appearance altitude
• Adjusted altitude bands for missions
• Frames Per Second now printed on screen with "Ctrl G"
• Accelerated time even close to the enemy is possible
• Up to 255 TMods (objects types) are available there are allied and axis vehicles and trains
• Improved AAA, be careful around enemy airfields!
• More people on the ground and birds in the air
• Baled pilots become 3D Parachutists with corrected decent rate
• Night fighters get a form of radar during night missions on Ace setting
• Four engined bombers are flyable from groundstarts, and individual engines can be started or stopped
• "Bomber stream" night bomber formations
• Correct pre-decimal currency in UK/US leave passes
• Alternative Quickstart missions available with ini toggle
• Ability to make fighter sweeps over friendly territory
• Giant shadows bug that appeared at low levels is fixed
• Fully ungarbled cockpit fix
• Many bugfixes to the default game
For EAW 1.28a we was able to implement Multiskins(every plane can wear its own skin), 24bit skins, Aircraft Carriers, Torpedos and much more.
At the end the EAW1.28a improvements top the one of EAW1.28.
Read here:
EAW1.28a readme and features Greetings,
Knegel