Hi all,
I have been doing more hacking and for the really enthusiastic I have updated the reference manual with some more information. Let's talk about what we can actually
do with this information, though!
For starters, does anyone else have the desire to do some hacking of their own? If I provided some command-line tools which dump various files in textual format (to the extent that I know what stuff in the files means), would anyone care? Or is it mainly the point-and-click sort of stuff like my ultimate goal, the mission planner, that anyone is likely to use?
I have been thinking about possible modifications to the game that I can make with the information I have. First, I have been thinking about a "realism" modification for the Desert Storm theater. I have been reading a bit about Desert Storm - I've read bits of GWAPS and GAO/NSIAD-97-134 - and it seems that the following changes would make things more realistic:
- remove most SAM sites since most were destroyed in the first few days of the air campaign
- remove all enemy aircraft (I have already verified that this can be done easily)
- remove some missions that would never have actually been flown: the crossed swords (see reference to "Victory Arch" at
http://www.globalsecurity.org/military/world/iraq/baghdad-monuments.htm which says that this was off-limits), and maybe the palace (I think I saw mention that this was off-limits somewhere, I would try to find that again) and set these objects to have negative points if you destroy them, just like mosques
- if I recall correctly, for just about every mission in every theater, the target marker triangle (in the radar and map) is in exactly the right place; for the anti-Scud missions at least, I'd like to have that marker not be in the right place so that you have to hunt around, and perhaps have lots of tanks and other vehicles in the area to make the work harder
- from what I've read (I probably should read up on this more), they had "kill box" missions in the actual air campaign where the pilot was meant to attack the highest-value target in a given area; perhaps (if this is somewhat like what happened in real life) the mission could be to find the highest target in a 10nm box centred on the target marker and have a number of groups of vehicles in the area, some tanks and one or two mobile SAM launchers, where destroying at least one of them would achieve the objective
- some missions where precision bombing is required, e.g. the air defence building but with other buildings surrounding it that have negative points, a mobile SAM launcher next to the water towers in Kuwait City ("The Official Strategy Guide" says how you're not supposed to destroy the water towers, although I'm not sure that they actually have negative points) or a group of tanks right next to an electricity generation plant that we designate as "friendly"; possibly some of these targets having quite a bit of AAA around them to encourage use of precision weapons rather than just low-altitude bombing
The removal of lots of SAM sites and all enemy aircraft should allow players to go along with what happened in the real air campaign where, from what I've read, most bombing took place at 16,000ft or more in order to avoid all the AAA. Having Scud launchers and other targets that you actually have to hunt for would keep us busy while we're there! I think overall the missions would be easier, which is how the actual war sounds from my reading, and that appeals to me

So:
- do you think these are good/bad ideas?
- would you actually play this stuff, or isn't this interesting enough for you to go to the trouble of installing the game?

- how would you feel about being the
first person to play this stuff, i.e. be a tester?
- I don't like the idea of distributing (only slightly) modified versions of game files - copyright and all that - so I figure I would write some kind of program which lets you back up your existing Desert Storm theater and then apply the changes to it or restore the backup, is that acceptable?
Thanks in advance,
David