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#2735765 - 06/02/09 05:07 AM Sound query v112
Colonel_Kurtz Offline
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Registered: 01/29/07
Posts: 960
Loc: Australia
Following one of the more recent updates, something has happened regarding external sound volume. Before collective input could be heard quite clearly, as well as flares, gear up/down, weapons etc.

I tried various values in the ini regards-

external_sounds_volume=1.0 # volume for external sounds when in cockpit (n = Volume, 1.0 = full, 0.0 = silent) (default = 1.0) (good realistic value = 0.4)

Regardless of what I set this value the externals with the exception of rotors is barely audible.

Also if I add a value to "hdwrbuf=0" I lose sound altogether?

any input appreciated smile


Edited by Colonel_Kurtz (06/02/09 05:08 AM)

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#2736200 - 06/02/09 03:41 PM Re: Sound query v112 [Re: Colonel_Kurtz]
Bib4Tuna Offline
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Registered: 04/29/04
Posts: 398
Loc: Utopia
Confirmed.

Plus...

There seems to be no change in the loadouts (check blackhawks, they still carry hellfires).
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#2736374 - 06/03/09 12:34 AM Re: Sound query v112 [Re: Colonel_Kurtz]
tomas Offline
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Registered: 10/22/01
Posts: 119
Loc: Liberec, Czech Republic
Maybe i made some code mistake. I will take a look.

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#2736387 - 06/03/09 01:26 AM Re: Sound query v112 [Re: Bib4Tuna]
arneh Online   content
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Registered: 06/18/06
Posts: 1896
Loc: Oslo, Norway
Originally Posted By: Bib4Tuna
There seems to be no change in the loadouts (check blackhawks, they still carry hellfires).



Do you mean in external view? Then yes, that will continue to show Hellfires, as that 3D model of the originally non-flyable helicopters/aircraft only have one loadout. But they should just have rockets when firing.

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#2742731 - 06/13/09 10:33 AM Re: Sound query v112 [Re: Colonel_Kurtz]
tomas Offline
SimHQ Member

Registered: 10/22/01
Posts: 119
Loc: Liberec, Czech Republic
OK i tested it in latest code and something is fishy - with 1.0 param extrnal sounds in cokpit is still half mutted. maybe i made this itntentionaly. Anyway i will take a look to fix this param to work as it should

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#2742890 - 06/13/09 05:30 PM Re: Sound query v112 [Re: tomas]
Colonel_Kurtz Offline
SimHQ Member

Registered: 01/29/07
Posts: 960
Loc: Australia
Originally Posted By: tomas
OK i tested it in latest code and something is fishy - with 1.0 param extrnal sounds in cokpit is still half mutted. maybe i made this itntentionaly. Anyway i will take a look to fix this param to work as it should


Thanks for the update Tomas. I thought I'd take a look at the new GC campaign the other night, but ended up backing out as I couldnt hear any much except rotors and radio comms. Some ambience issues at present.

thx again smile

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#2743444 - 06/15/09 03:17 AM Re: Sound query v112 [Re: Colonel_Kurtz]
Reticuli Offline
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Registered: 06/12/05
Posts: 1474
Loc: Las Vegas
I meantioned this problem a while back and got no responses. Nice to see it finally looked at.
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#2764172 - 07/05/09 08:06 PM Re: Sound query v112 [Re: tomas]
GrizzlyT Offline
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Registered: 11/22/05
Posts: 431
Loc: Rochester Hills, Michigan
Very distracting....any solution yet?
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#2855141 - 09/05/09 03:37 AM Re: Sound query v112 [Re: GrizzlyT]
GrizzlyT Offline
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Registered: 11/22/05
Posts: 431
Loc: Rochester Hills, Michigan
Originally Posted By: GrizzlyT
Very distracting....any solution yet?


bump This too, was working as recently as 1.9. Any word?
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#2856490 - 09/07/09 01:42 PM Re: Sound query v112 [Re: GrizzlyT]
FireBird_[WINE] Offline
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Registered: 06/10/05
Posts: 301

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